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Author Topic: Custom Expansion - MegaMan Battle Network  (Read 15288 times)

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December 26, 2010, 10:54:57 PM
Reply #15

Offline Smunch

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Re: Custom Expansion - MegaMan Battle Network
« Reply #15 on: December 26, 2010, 10:54:57 PM »
Ok, this technically is my first skin technically done from scratchish.  This is what I've got so far.  I believe it all fits the NES palette as well.



Two questions.  
1. What should I change to blue and cyan?
2. Whaddya see that could be improved?

While you were squinting to see the sprites, you read this.  Admit it.

December 27, 2010, 12:54:48 AM
Reply #16

Offline Korby

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Re: Custom Expansion - MegaMan Battle Network
« Reply #16 on: December 27, 2010, 12:54:48 AM »
It could use an outline.

December 27, 2010, 01:38:21 AM
Reply #17

Offline LlamaHombre

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Re: Custom Expansion - MegaMan Battle Network
« Reply #17 on: December 27, 2010, 01:38:21 AM »
Yes, and dispite being very nice in terms of work; there's a spritesheet for plantman.exe here.

Feel free to do them custom, or to use that sheet.

Maybe you could make Pink Cyan, and Green Blue?

December 27, 2010, 02:00:10 AM
Reply #18

Offline Smunch

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Re: Custom Expansion - MegaMan Battle Network
« Reply #18 on: December 27, 2010, 02:00:10 AM »
Quote from: "LlamaHombre"
Yes, and dispite being very nice in terms of work; there's a spritesheet for plantman.exe here.

Feel free to do them custom, or to use that sheet.

Maybe you could make Pink Cyan, and Green Blue?
Oh man, I did not see that  link.  I clicked BN3 and was working with that stuff, not very useful.  I really am digging these sprites, so I'm gonna use them.
Unrelated but What exactly is BN 4.5?  I had never heard of it...

And Korby, thanks.  I really herped without that.

Guess I get to put off full effort for another skin  :cool:

December 27, 2010, 02:09:11 AM
Reply #19

Offline LlamaHombre

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Re: Custom Expansion - MegaMan Battle Network
« Reply #19 on: December 27, 2010, 02:09:11 AM »
GO HALF EFFORT!
But seriously though, certain navis like needleman.exe and brightman.exe are going to be all custom, which scares me.

December 30, 2010, 06:21:58 AM
Reply #20

Offline scrotoman.exe

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Re: Custom Expansion - MegaMan Battle Network
« Reply #20 on: December 30, 2010, 06:21:58 AM »
Quote from: "LlamaHombre"
List of Characters below;
Spoiler for Hiden:
MegaMan.EXE
Roll.EXE - LlamaHombre
GutsMan.EXE
Glyde.EXE
NumberMan.EXE
ProtoMan.EXE
Bass.EXE - LlamaHombre (Finished)
Heel Navi
IceMan.EXE
BombMan.EXE
ColorMan.EXE
ElecMan.EXE
FireMan.EXE
MagicMan.EXE
PharaohMan.EXE
ShadowMan.EXE
SharkMan.EXE
SkullMan.EXE
StoneMan.EXE
WoodMan.EXE
AirMan.EXE
CutMan.EXE
FreezeMan.EXE
GateMan.EXE
HeatMan.EXE
KnightMan.EXE
MagnetMan.EXE
NapalmMan.EXE
PlanetMan.EXE
QuickMan.EXE
SnakeMan.EXE - Smunch (Reserved)
ThunderMan.EXE
ToadMan.EXE
BeastMan.EXE
BowlMan.EXE
BubbleMan.EXE
DarkMan.EXE
DesertMan.EXE
DrillMan.EXE
FlameMan.EXE
FlashMan.EXE
KingMan.EXE
MetalMan.EXE
MistMan.EXE
PlantMan.EXE - Smunch
Punk.EXE
Serenade.EXE
Japan/YamatoMan.EXE
Spout/AquaMan.EXE
BurnerMan.EXE
ColdMan.EXE
JunkMan.EXE
KendoMan.EXE
LaserMan.EXE
Serch/SearchMan.EXE
ShadeMan.EXE
SparkMan.EXE
TopMan.EXE
VideoMan.EXE
WindMan.EXE
BlizzardMan.EXE
CloudMan.EXE
Colonel.EXE
CosmoMan.EXE
GridMan.EXE
GyroMan.EXE
LarkMan.EXE
Meddy.EXE
TomahawkMan.EXE
BlastMan.EXE
ChargeMan.EXE
CircusMan.EXE
DiveMan.EXE
DustMan.EXE
ElementMan.EXE
GroundMan.EXE
Iris.EXE
JudgeMan.EXE
Killer/EraseMan.EXE
SlashMan.EXE
TenguMan.EXE
BrightMan.EXE
GravityMan.EXE
NeedleMan.EXE
StarMan.EXE
Zero.EXE
Ring.EXE
TurboMan.EXE
HatMan.EXE
JammingMan.EXE
Cache.EXE
RideMan.EXE
ClockMan.EXE

I don't appreciate being excluded from this list.

December 30, 2010, 06:42:14 AM
Reply #21

Offline Smunch

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Re: Custom Expansion - MegaMan Battle Network
« Reply #21 on: December 30, 2010, 06:42:14 AM »
Plantman.EXE is done.  :cool:

I'll decide from my thread's poll what do next.

December 30, 2010, 03:32:13 PM
Reply #22

Offline LlamaHombre

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Re: Custom Expansion - MegaMan Battle Network
« Reply #22 on: December 30, 2010, 03:32:13 PM »
It's a nice skin, but if anything, the fire frames could be adjusted.

Otherwise, I'm digging it! It's going in!

December 30, 2010, 05:39:14 PM
Reply #23

Offline Smunch

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Re: Custom Expansion - MegaMan Battle Network
« Reply #23 on: December 30, 2010, 05:39:14 PM »
Yeah, I spent a long time on the firing frames; I was going to try and make them his needle shooting attack, but I gave up hope on that after about.. 2 hours?  I was frustrated, so an extremely mediocre buster is what's left.  

I was also tempted to make the hurt sprites Plantman on fire, but decided against it.. I mean, what if he's being hit with water wave? Science.

December 31, 2010, 10:55:44 PM
Reply #24

Offline chuggaafan1

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Re: Custom Expansion - MegaMan Battle Network
« Reply #24 on: December 31, 2010, 10:55:44 PM »
Havent Got it drawn Yet, But I got An Idea For The Oven Network
Spoiler for Hiden:
You Randomly Spawn w/ a fire / ice wep and buster.
Fire weps Light Fire Walls, while ice weps put them out.
We'll also have FireMan.exe decorations Shooting Fire Towers At you as a wall.

January 01, 2011, 02:00:12 AM
Reply #25

Offline LlamaHombre

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Re: Custom Expansion - MegaMan Battle Network
« Reply #25 on: January 01, 2011, 02:00:12 AM »
Great!
Now script it. :|

January 05, 2011, 03:11:47 AM
Reply #26

Offline MagnetMan497

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Re: Custom Expansion - MegaMan Battle Network
« Reply #26 on: January 05, 2011, 03:11:47 AM »
Can I do Chargeman.EXE?

January 05, 2011, 08:43:49 PM
Reply #27

Offline LlamaHombre

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Re: Custom Expansion - MegaMan Battle Network
« Reply #27 on: January 05, 2011, 08:43:49 PM »
Go ahead.

January 06, 2011, 11:54:04 PM
Reply #28

Offline MagnetMan497

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Re: Custom Expansion - MegaMan Battle Network
« Reply #28 on: January 06, 2011, 11:54:04 PM »
actually. I dont want to do ChargeMan. I want to do Metal Man.exe and Tomahawkman.exe.

January 07, 2011, 12:14:58 AM
Reply #29

Offline Korby

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Re: Custom Expansion - MegaMan Battle Network
« Reply #29 on: January 07, 2011, 12:14:58 AM »
Llama's doing metal.