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Author Topic: Class based modification (v8d)  (Read 916363 times)

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December 25, 2010, 05:07:01 PM
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Offline Max

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Class based modification (v8d)
« on: December 25, 2010, 05:07:01 PM »


https://discord.gg/395EPXP CBM official discord

v8d isn't MM9
http://allfearthesentinel.net/download?file=classes-v8d.pk3
Download Classes-Tauntsv3
NOTE: You must put Classes-Tauntsv3 in your skins folder!

For tips, or just plain questions, please visit the wiki page dedicated to this mod. Thankers.

Other Versions!
Spoiler for Hiden:
V1A contains 9 custom classes, all from MM3!

Download V1A!

V1B contains a bugfixed version of V1A!

Download V1B!

V2A contains the next 6 classes plus V1B bug and balance fixes!

Download V2A!

V2B Contains the bugfixed and balancefixed V2A!

Download V2B!

V3A adds the next 8 MM5 classes! Mainly organised by Korby and his team!

Download V3A!

Sendspace Mirror

V4A adds a whole 18 new classes!

Download V4A!

V4B fixes things and reduces lag!

Download V4B!

V4C is the most streamlined version of V4! Also includes the RKN.

Download V4C!

V4D includes fixes to a few exploits, balancing, and code from SSW!

Download V4D!

V4E is an Emergency Patch to fix Star Man and Crystal Man bugs!

Download V4E!

V5A Adds MM4!

Download V5A!
Wadhost mirror

V5B is a balance patch! Yup, nothing secret here*

Download V5B!

V5C updates classes to V2 of Official MM8BDM!

Download V5C!

V5D fixes a lot of bugs! A LOT! Big thanks to my testing team*

Download V5D!

V6A Adds MM7!

Download V6A!

V6B overhauls many classes and modifies balance!

Download V6B!
Also on Wadhost

V6B-Fix fixes some major bugs and complaints!
Download V6B-Fix!

V6C adds Darkmen, Roll, a Geminiman revamp, and more!

Download V6C!

V6D was the supposed final update before the MM8 expansion and includes revamps to old classes, as well as separating Taunts from the actual mod.

Download V6D!

V6E is the actual final update before the release of MM8. This includes general balancing and Doc Robot.
Download V6E!

ClassesBalance-v6e-v5.pk3

Version 6F updates Classes to v3a and incorporates the past balance patches, but does not include MM9 Classes for some unapparent reason!
Download V6F!

Version 6G is not MM8!

Download V6G!


Version 7a IS MM8!
Download V7ah

Version 7b includes various balance changes, primarily nerfs to Chargeman!
Download V7b

Version 7b's Hotfix includes further balance changes, and hopefully removes Galaxyman from Mr. Clean tier.
Download v7b's Hotfix!

Version 7ch is the same as 7c, but it supposedly fixes a problem that caused it to be incompatible with Best Ever servers for...some reason.
Download v7c
Download the Best-Ever fix for 7c here

v8a is v8a
Download v8a

v8b isn't v8a
Download v8b

v8c something something overwatch is cool
Download v8c

December 25, 2010, 05:10:25 PM
Reply #1

Offline Myroc

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Re: Class based modification
« Reply #1 on: December 25, 2010, 05:10:25 PM »
It would be awesome if you had robot masters fighting each other with their respective weapons and only those weapons. Though some rebalancing would have to be in order.

Hell, we were actually contemplating this very idea for the Powered Up pack, but decided it might be a bit too much.

December 25, 2010, 05:11:48 PM
Reply #2

Offline Max

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Re: Class based modification
« Reply #2 on: December 25, 2010, 05:11:48 PM »
Each robot master should play just how they did in game!

Hard Man's fists would home in and return to you, and he'd shake the ground on altfire! Top Man could throw tops... Metal Man would die in one hit to another Metal Man!

Of course, they'd have infinite ammo too.

EDIT: Added a poll.

December 25, 2010, 05:37:34 PM
Reply #3

Offline Disco

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Re: Class based modification
« Reply #3 on: December 25, 2010, 05:37:34 PM »
I was hoping someone would do this. I was going to try to learn how to do it myself if no one stepped up

December 25, 2010, 05:38:00 PM
Reply #4

Offline tsukiyomaru0

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Re: Class based modification
« Reply #4 on: December 25, 2010, 05:38:00 PM »
Urgh, I'm having a tough time to pick a choice... So much win...

December 25, 2010, 05:40:35 PM
Reply #5

Offline Max

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Re: Class based modification
« Reply #5 on: December 25, 2010, 05:40:35 PM »
Poll's until tomorrow. Think before you pick, Mega Man 2 would likely require a lot of changes. (On metal man's part...)

December 25, 2010, 05:49:27 PM
Reply #6

Offline tsukiyomaru0

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Re: Class based modification
« Reply #6 on: December 25, 2010, 05:49:27 PM »
Quote from: "Yellow Devil"
Poll's until tomorrow. Think before you pick, Mega Man 2 would likely require a lot of changes. (On metal man's part...)
First I picked Megaman 2. But, since I don't want to give you much headache, picked Megaman 1

December 25, 2010, 07:19:01 PM
Reply #7

Offline Max

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Re: Class based modification
« Reply #7 on: December 25, 2010, 07:19:01 PM »
Mega Man is tied with... Mega Man 5!? Well I certainly didn't see that coming!

December 25, 2010, 08:27:38 PM
Reply #8

Offline Ivory

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Re: Class based modification
« Reply #8 on: December 25, 2010, 08:27:38 PM »
What can I say? I liked Megaman 5. It's the underdog of the NES games.  :ugeek:

December 25, 2010, 08:59:36 PM
Reply #9

Offline Max

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Re: Class based modification
« Reply #9 on: December 25, 2010, 08:59:36 PM »
Quote from: "Ivory"
What can I say? I liked Megaman 5. It's the underdog of the NES games.  :ugeek:

I hated it.

Well not hated it, but it's the worst of the NES games.

December 25, 2010, 09:03:38 PM
Reply #10

Offline Accel

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Re: Class based modification
« Reply #10 on: December 25, 2010, 09:03:38 PM »
I voted for 3. It's my first and favorite.

December 25, 2010, 10:22:14 PM
Reply #11

Offline Alucard

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Re: Class based modification
« Reply #11 on: December 25, 2010, 10:22:14 PM »
Quote from: "Yellow Devil"
Quote from: "Ivory"
What can I say? I liked Megaman 5. It's the underdog of the NES games.  :ugeek:

I hated it.

Well not hated it, but it's the worst of the NES games.

Worst of the NES games? Megaman 5? PSSSH!

What about Action 52!? Are you saying THAT was better than ACTION-FUCKING-52!?!?!?

but as for the classes, I TOTALLY agree! But some changes will have to be made.

Don't make it so toadman stops attacking if he gets attacked.

Make sure Heatman can jump.

Don't let Woodman move with Leaf Shield. However, Woodman's leaf shield is immune to everything except Crash Bombs.

Find a way for Centaurman to have Centaur Arrow and Centaur Flash. Teleportation would be nice too. Maybe have Arrow and Flash be 2 different weapons(?)

Make sure Fireman leaves a fire under the target if you can.

Cutman's TRolling Cutter goes through walls, not bounce off of them.

Hardman freezes all time

Gutsman only freezes players on ground when he jumps.

The usual, I guess.

December 25, 2010, 10:37:30 PM
Reply #12

Offline Max

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Re: Class based modification
« Reply #12 on: December 25, 2010, 10:37:30 PM »
I'm not doing ALL of them but if my mod is popular I might do the runner up! Gyro Man sounds interesting because he can free-fly.

BTW out of the NES games I meant out of the megaman NES games. Not Action 52.

December 25, 2010, 10:52:07 PM
Reply #13

Offline Alucard

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Re: Class based modification
« Reply #13 on: December 25, 2010, 10:52:07 PM »
So you're only doing one game, and maybe another?

...And good, I thought you were saying Megaman 5 was worse than Action 52...Phew.

December 26, 2010, 02:58:12 AM
Reply #14

Offline chuggaafan1

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Re: Class based modification
« Reply #14 on: December 26, 2010, 02:58:12 AM »
4, BC Toad Man Would Be EASY!