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Author Topic: MM8BDM official Weapon Template (v5d)  (Read 57329 times)

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October 30, 2014, 11:16:22 PM
Reply #105

Offline Lego

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Re: MM8BDM official Weapon Template (v3)
« Reply #105 on: October 30, 2014, 11:16:22 PM »
A class is literally just a megaman clone with a special weapon...that's...it really.
Cold Fusion was previously just megaman with a gyroman skin and ballade cracker knockoff...classes aren't hard guys.

October 31, 2014, 12:39:43 AM
Reply #106

Offline SmashTheEchidna

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Re: MM8BDM official Weapon Template (v3)
« Reply #106 on: October 31, 2014, 12:39:43 AM »
Okay lemme rephrase that; I'm waiting on the CSCC Class base update. I know classes aren't hard to make, but 1) I prefer working off of a base I'm familiar with so that I can keep things organized. 2) Things like weapon replacements, ammo bars, WCOLORS and such are all outdated in the current CSCC template AND in my own, separate classes. I wanted to save myself a lot of trouble in trying to figure out what all needs to be changed and just wait until the class base was updated so that I can safely port my classes over to the new version.
Heck, I tried to update them manually, but they were riddled with bugs and oversights.

October 31, 2014, 03:02:38 PM
Reply #107

Offline BombHornet

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Re: MM8BDM official Weapon Template (v3)
« Reply #107 on: October 31, 2014, 03:02:38 PM »
Quote from: "Lego"
I lied about it taking a week
https://www.dropbox.com/s/nl6h1tujmfv7btd/WeaponTemplatev4a.pk3?dl=0
Exellect. Now I can continue making my buster shot weapon

October 31, 2014, 04:39:43 PM
Reply #108

Offline Korby

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Re: MM8BDM official Weapon Template (v4)
« Reply #108 on: October 31, 2014, 04:39:43 PM »
At school, fixed link on front page, updated topic title, haven't put new readme there yet.

September 27, 2016, 02:01:20 PM
Reply #109

Offline Turbodude

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Re: MM8BDM official Weapon Template (v4)
« Reply #109 on: September 27, 2016, 02:01:20 PM »
Does anyone plan on updating this for V5? Or will this pretty much apply for V5 as is?

September 28, 2016, 01:28:33 PM
Reply #110

Offline NES Boy

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Re: MM8BDM official Weapon Template (v4)
« Reply #110 on: September 28, 2016, 01:28:33 PM »
I think V5 made this obsolete, since all the weapons have been revamped to inhert from a parent class, "BaseMM8BDMWep".

September 28, 2016, 04:07:50 PM
Reply #111

Offline Xhatahx

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Re: MM8BDM official Weapon Template (v4)
« Reply #111 on: September 28, 2016, 04:07:50 PM »
A few modifications and this can be turned into something up to date. What's needed is:
-Slight modifications to account for the inheritance
-(Slight) restructuring of the SBARINFO lump
-Updating WEPACS
-Spellchecking
Nothing too difficult, except for maybe WEPACS.

November 26, 2016, 05:15:22 PM
Reply #112

Offline SMMG44

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Re: MM8BDM official Weapon Template (v1)
« Reply #112 on: November 26, 2016, 05:15:22 PM »
256 I believe. 100 should be enough to not cause conflicts.

That would be the obvious choice and I think I did try it and something went wrong... I hope. I actually want to try it now just to make sure....

CutmanMike, how do I make a cyan and teal color?EVEN WITH the MM8BDM acs, it DOES NOT work

July 08, 2019, 01:50:25 AM
Reply #113

Offline Balrog

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Re: MM8BDM official Weapon Template (v4)
« Reply #113 on: July 08, 2019, 01:50:25 AM »
Guess who's back?

https://files.catbox.moe/cvov9n.zip

I was messing around with MM8BDM for the first time in years and updated the weapon template to v5, with hand recolors and split ACS files and making sure the documentation matches the code. While messing around I noticed that Zandronum is now so old that GZDoom editing tools don't even bother staying compatible with it, so I did some hacking to make them work again. This is probably part of v6 anyway, but oh well.

July 12, 2019, 11:51:42 PM
Reply #114

Offline Korby

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Re: MM8BDM official Weapon Template (v5d)
« Reply #114 on: July 12, 2019, 11:51:42 PM »
Sorry for the late response, but thank you! I've put this into the first post and edited the topic title.

July 16, 2019, 09:28:49 PM
Reply #115

Offline Binary_Newer

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Re: MM8BDM official Weapon Template (v5d)
« Reply #115 on: July 16, 2019, 09:28:49 PM »
There's a grammar error in "newweapon.txt"; more specifically, the comment after the projectile's damagetype.