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Author Topic: [Map Pack] IX-Pack {v1g released} [Jan 3 2015]  (Read 88376 times)

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January 19, 2011, 08:00:15 AM
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Offline Ivory

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[Map Pack] IX-Pack {v1g released} [Jan 3 2015]
« on: January 19, 2011, 08:00:15 AM »
Welcome to this corner of the Projects Thread, The IX-Pack.

One of Cutstuffs most high quality map packs in terms of quality and quantity. This pack contains a total of 34 maps. 25 I-Deathmatch Maps and 9 X-Deathmatch Maps. What a deal! These maps are constantly being refined and polished based on feedback from the community. If you want to see some improvements, be sure to let me know. Either by PM or a post in this thread.
There are also yashichis in every deathmatch stage! Find them all!

The IX-Pack only contains Deathmatch Maps, for both size and playability reasons. The rest of the maps, CTF(including the previously pulled I-CTF maps), Racing, Duel have been placed in an optional(and standalone) IX-Misc package. This way the massive IX-Pack doesn't have to be hosted (and downloaded) just to play the CTF or Racing maps.

To top this all off, ever miss old versions of I-Pack maps and X-Pack maps? Well good news - They are back!
Introducing the IX-Legacy Pack; This optional mappack(that requires the IX-Pack to be loaded first) contains numerous old versions of old maps with altered level codes to allow them to coexist with the new versions.

Special Thanks goes to Roc's Creation and King Yamato for all the sit down feedback time they spent with me to fix up the IX-Pack's quality!
Please provide suggestions and feedback. These maps won't have any improvements unless I know about bugs or other issues.

Contents: IX-Pack
Spoiler for Hiden:
25 I-Deathmatch maps
    IDM01 - Sand Canyon
    IDM02 - Electrical Plant
    IDM03 - Sky Way
    IDM04 - Ocean Lab
    IDM05 - Pharaoh's Tomb
    IDM06 - Decommissioning Plant
    IDM07 - Oceanic Ruins
    IDM08 - Gleaming Overworld
    IDM09 - Glacier Valley
    IDM10 - Jungle Base
    IDM11 - Crystal Mine
    IDM12 - Silent Bog
    IDM13 - Rugged Mountain
    IDM14 - Cosmic Station
    IDM15 - Maple Castle
    IDM16 - Molten Lair
    IDM17 - Castle Cutenstein
    IDM18 - Quick-Bomb Alley
    IDM19 - Beneath the Well
    IDM20 - Cliffside Fear
    IDM21 - Nature's Park
    IDM22 - Knee Deep in Oil
    IDM23 - Skull Arena
    IDM24 - Jurassic Racetrack
    IDM25 - Missile Base
                     9 X-Deathmatch Maps
                        
    XDM01 - Blade Man
                            XDM02 - Wily 10
                            XDM03 - Christmas Cape
                            XDM04 - Sky Deck
                            XDM05 - Whomp's Fortress
                            XDM06 - Sand Sea
                            XDM07 - Alpha Sector
                            XDM08 - Under the Sea
                            XDM09 - Waterfall Grotto

IX-Misc
Spoiler for Hiden:
2 I-Pack Capture the Flag maps
    ICTF01 - Train Riders
                            ICTF02 - Ocean Base
                        
                     2 X-Capture the Flag Maps
    XCTF01 - Frigid Ocean
                            XCTF02 - Molten Mountain
                        
                     1 X-Duel
    XDUEL01 - Color Coded Castle
                        
                     2 X-Racing Maps
    RACE01 - Sunset Canyon
                            RACE02 - Rainbow Road N64
                                                                    RACE03 - Nightmare Castle
IX-Legacy
Spoiler for Hiden:
I-Deathmatch maps
IDM01L1 - Sand Canyon prior to IX-Pack
IDM01L2 - Sand Canyon prior to IX-Pack v1D
IDM03L1 - Sky Way prior to I-Pack v3
IDM03L2 - Sky Way prior to IX-Pack
IDM03L3 - Sky Way prior to IX-Pack v1D
IDM04L1 - Wave Trench prior to I-Pack v3
IDM04L2 - Unreleased Wave Trench intended for I-Pack v3
IDM04L3 - Ocean Lab prior to IX-Pack v1D
IDM05L1 - Pharaoh's Tomb prior to I-Pack v3
IDM05L2 - Pharaoh's Tomb prior to IX-Pack
IDM06L1 - Decommissioning Plant prior to I-Pack v3
IDM07L1 - Oceanic Ruins prior to I-Pack v3
IDM08L1 - Unreleased Gravity Core intended for I-Pack v1
IDM08L2 - Gravity Core prior to I-Pack v3
IDM08L3 - Gleaming Overworld prior to IX-Pack v1E
IDM09L1 - Glacier Valley prior to I-Pack v3
IDM11L1 - Gravity Mines prior to IX-Pack
IDM11L2 - Gravity Mines prior to IX-Pack v1F
IDM12L1 - Silent Bog prior to IX-Pack v1F
IDM14L1 - Cosmic Station prior to IX-Pack v1C
IDM16L1 - Molten Lair prior to IX-Pack v1E
IDM17L1 - Cut Trench prior to IX-Pack v1C
IDM17L2 - Castle Cutenstein prior to IX-Pack v1E
IDM20L1 - Cliffside Fear prior to IX-Pack v1D
IDM21L1 - World Tree prior to IX-Pack v1C
IDM23L1 - Skull Arena prior to IX-Pack v1E
IDM25L1 - Missile Base prior to IX-Pack v1C

X-Deathmatch Maps
XDM01L1 - Blade Man prior to IX-Pack
XDM02L1 - Wily's Space Fortress prior to IX-Pack v1E
XDM05L1 - Whomp's Fortress Remixed prior to IX-Pack v1E
XDM06L1 - Sand Sea prior to IX-Pack
XDM07L1 - Alpha Sector prior to IX-Pack v1E
XDM10L1 - Underground prior to IX-Pack v1G
XDUEL00 - X Satellite (Mr. X did not want this map to exist outside the Legacy Pack.)
Screenshots: Spoilers to reduce size
Spoiler for Hiden:










Download IX-Pack Below
Mediafire
IX-Pack v1g
IX-Misc v1b
IX-Legacy V1c

It is also on WadHost for autowad to find.

Important! Do NOT Modify any of the contents without permission
Do not redistribute this file.


Read Me is located inside the .pk3 file. Music credits is now separate and located in the music.wad files

Change Log
Spoiler for Hiden:
IX-Pack v1g: Shade Guy takes the wheel
-In General - MM&B weapons and items added to various maps (and MM8 weapons to XDM maps). All maps converted to UDMF format. Script and linedef actions edited/removed where the new format allows/requires. Global music scripts updated to core standard. Software issues in most (if not all) maps fixed.
-For maps with deep water - All water updated to core standard (transparent 3D floor water instead of transfer heights).
-For maps with ice physics - All ice floors updated to core standard (sector_setfriction script instead of Hexen ice sector effect).
-IDM01 - Missing impassable line fixed.
-IDM03 - The power of UDMF compels you! A total of two sectors (guard raised floors) offsetted by 16 units.
-IDM06 - Magfly sprites removed from .pk3 because of redundancy. Magfly colour translations changed to correspond to Magfly actors in MM3MAG.
-IDM07 - Visuals updated to use MM6CEN underwater graphics introduced in v4a.
-IDM09 - Cossack arches changed from midtextures to slopes to correspond with visual updates to MM4DC1.
-IDM13 - Some flats changed and some bridges changed from walkable midtextures to 3D floors to correspond with visual updates to MM5STO. Death pit obituary changed to "x fell too far."
-IDM18 - Missing impassable line fixed.
-IDM20 - Variant of SHADBAR texture defined so the gates return to how they once looked.
-IDM21 - Visuals updated to use MM2WOO flats introduced in v3b.
-IDM25 - Bubble bouncer given bounce sfx. Minor edits to the girders.
-XDM03 - Death water obituary changed to "x can't swim".
-XDM04 - Bridge functionality changed from bridge actors to walkable midtextures. Railing next to Treble Sentry pushed to edge.
-XDM06 - Transfer heights bug fixed. Impassable lines added to the tops of the sandfalls indoors.
-XDM07 - Outer hallways made slightly narrower.
-XDM08 - Visuals updated to use MM6CEN underwater graphics introduced in v4a. Fences added alongside map boundaries.
-XDM09 - Visuals updated to use MM5STO flats introduced in v3a. Water recoloured to resemble the Napalm Man waterfall texture.
-XDM10 - Map redone! Map layout by Mr X, weapon and item placement by Shade Guy.

IX-Pack v1F: MM8BDMv3a Obligatory Update
   -In General - Most maps have been updated with MM8 stuff.
   -IDM02 - Updated Layout + New song by Mr. X
   -IDM05 - Oil Pit replaced with a new area, upper area revised slightly.
   -IDM06 - Floor of Shame is gone.
   -IDM08 - Fixed Spawn.
   -IDM09 - Cossack Base and Freeze Man Cave redone.
   -IDM11 - (Finally) Redid that DAMN (not fourth) map. So long my most hated level in IX.
   -IDM12 - Mowed the Lawn, added Thunder Claw Pegs.
   -IDM13 - New version of the song by Llamahombre!~
   -IDM20 - Finally ensured all the block player lines are placed.
   -IDM21 - Fixed hiding place + removed a few of the trees to cut down on some lag that it generates
   -IDM22 - Oil pits use the new MM8BDMv3a method, so any fire weapon can set them off.
        Sadly, Mr. X never actually got around to updating the XDM Maps.

January 19, 2011, 08:28:04 AM
Reply #1

Offline brawlman9876

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Re: Ivory-Pack Released!
« Reply #1 on: January 19, 2011, 08:28:04 AM »
This is greatmazing!
This is awesometastic!
This is Fancredible!
great work i love Ivory minute of it AHAHAHAHAHAHA
inb4someonetellmetostopusingpuns

January 19, 2011, 09:52:50 AM
Reply #2

Offline TERRORsphere

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Re: Ivory-Pack Released!
« Reply #2 on: January 19, 2011, 09:52:50 AM »
Zomg now I wish I wasn't on my Craptop!
*runs to desktop pc*

ok, *downloads plays*
ZOFG SOMEONE HOST THIS
*hosts this*

January 19, 2011, 11:36:44 AM
Reply #3

Offline Emmanuelf06

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Re: Ivory-Pack Released!
« Reply #3 on: January 19, 2011, 11:36:44 AM »
Awesome maps! ^^

January 19, 2011, 11:45:18 AM
Reply #4

Offline Lio

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Re: Ivory-Pack Released!
« Reply #4 on: January 19, 2011, 11:45:18 AM »
This is just awesome beyond words. Like I said on your other thread, I especially loved Wave Trench. Amazing job Ivory, the wait was totally worth it.

January 19, 2011, 03:23:42 PM
Reply #5

Offline Max

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Re: Ivory-Pack Released!
« Reply #5 on: January 19, 2011, 03:23:42 PM »
There was quite a lot of good stuff in there, good job. Some bits didn't look as good as others,  but I won't go into detail.

Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users. I also liked how you put the Triple Blade in.

January 19, 2011, 06:00:06 PM
Reply #6

Offline Korby

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Re: Ivory-Pack Released!
« Reply #6 on: January 19, 2011, 06:00:06 PM »
Dohoho, people finally get to test Triple Blade for themselves.

January 19, 2011, 06:28:12 PM
Reply #7

Offline CopShowGuy

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Re: Ivory-Pack Released!
« Reply #7 on: January 19, 2011, 06:28:12 PM »
So much apparent work went into this, HOW CAN YOU NOT GET IT?!
*gets it*

*EDIT*
A few thoughts after going through the maps alone:
Sand Canyon: Music made me smile.

Wave Trench: I was going to say "This map is too similar to Wave Man's stage.  And why are there useless teleporter pads on the islands?"  But then I fell in the water...so I take back my comments on that one. :lol:

Pharaoh's Tomb: Time Stopper  :cry:.  That is all.

Gravity Core: I don't know if you intended for people to only get the Mirror Buster by going through that spike trap, but you can grab it by jumping up by the ledge that it sits on, skipping that whole spike/gravity area.

Construction Yard: Probably not a good idea to include Skull Barrier + W-Tanks on a CTF map.

Really good maps!  Thanks for letting us try Triple Blade.

January 19, 2011, 07:49:02 PM
Reply #8

Offline Max

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Re: Ivory-Pack Released!
« Reply #8 on: January 19, 2011, 07:49:02 PM »
Quote from: "Yellow Devil"
Skyboxes in Centaur-Styled (I think IDM07?) and Needle-Styled (ICTF03) don't work properly for Software users.

In addition to this the floating platforms in IDM03 have the same blurry problem beneath them.

Well, only the ones with Windman textures.

January 19, 2011, 07:56:25 PM
Reply #9

Offline Ivory

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Re: Ivory-Pack Released!
« Reply #9 on: January 19, 2011, 07:56:25 PM »
And now, I realized what Megaman and Brawlman were talking about. They never mentioned anything about it being a software problem. *slaps forehead*
In any case. It seems my floating platform trick had some drawbacks.

As for those two skyboxes, I have no idea what's wrong there. Both of them were directly stolen from CentaurMan and NeedleMan's stage with no changes. I'll go figure it out.

Since I now have to make an update so soon, it would be wonderful if any more bugs or errors could come in.

January 19, 2011, 08:59:04 PM
Reply #10

Offline Korby

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Re: Ivory-Pack Released!
« Reply #10 on: January 19, 2011, 08:59:04 PM »
Triple Blade uses the same ACS_ExecuteAlways number as Roboenza(255).

If you could modify that, it'd be great.

January 19, 2011, 09:02:43 PM
Reply #11

Offline CutmanMike

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Re: Ivory-Pack Released!
« Reply #11 on: January 19, 2011, 09:02:43 PM »
Ok having played this pack I can safely say that Oceanic Ruins is basically a "Limited textures MY ASS" middlefinger to me  :lol:

January 19, 2011, 09:11:15 PM
Reply #12

Offline brawlman9876

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Re: Ivory-Pack Released!
« Reply #12 on: January 19, 2011, 09:11:15 PM »
Oh wow, i completely forgot about that! software damnit! same thing almost happened with mr.x's Christmas map.DO'H!

January 19, 2011, 09:12:48 PM
Reply #13

Offline Max

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Re: Ivory-Pack Released!
« Reply #13 on: January 19, 2011, 09:12:48 PM »
Ivory, the Time Stopper in Pharaoh's Tomb is really hard to get. Please slow down the reactions speed on the trap! Cheers.

January 19, 2011, 09:13:37 PM
Reply #14

Offline MLDKF

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Re: Ivory-Pack Released!
« Reply #14 on: January 19, 2011, 09:13:37 PM »
I tried to play this after it completely updated, and this showed up on my screen:

Unknown patch 'BUSTB0' in texture 'TRIPB0'
Unknown patch 'BUSTC0' in texture 'TRIPC0'
Unknown patch 'BUSTD0' in texture 'TRIPD0'
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 1:
Parent type 'MegaBuster' not found in TripleBladeWep
Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 3:
"weapon.ammouse" requires an actor of type "Weapon"


Execution could not continue.

Script error, "I-Pack-v1.pk3:actors/tripleblade.txt" line 3:
Unexpected '2' in definition of 'TripleBladeWep'


 

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