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Author Topic: [Expansion Pack] Mega Man Rocks!  (Read 21003 times)

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February 21, 2011, 02:08:27 AM
Reply #15

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #15 on: February 21, 2011, 02:08:27 AM »
Quote from: "Korby"
He stood like that in the game, according to the spritesheet, soooo.

Also, Drill Man.

While I would argue that Doorman doesn't idle very much at all...
Whatever.  I stand corrected.  Carry on.

February 21, 2011, 04:49:32 AM
Reply #16

Offline Blaze Yeager

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #16 on: February 21, 2011, 04:49:32 AM »
I shall see if i can do Anchor Man and his weapon whenever it's possible.

February 21, 2011, 04:55:13 AM
Reply #17

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #17 on: February 21, 2011, 04:55:13 AM »
Quote from: "Blaze"
I shall see if i can do Anchor Man and his weapon whenever it's possible.

Aren't you busy enough, with your Castlevania expansion pack?
But whatever, I'll put you on the list.  :roll:

February 21, 2011, 05:18:25 AM
Reply #18

Offline Blaze Yeager

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #18 on: February 21, 2011, 05:18:25 AM »
Quote from: "CHAOS_FANTAZY"
Quote from: "Blaze"
I shall see if i can do Anchor Man and his weapon whenever it's possible.

Aren't you busy enough, with your Castlevania expansion pack?
But whatever, I'll put you on the list.  :roll:
I'm taking a break after i code the diamond and sacred flame weapons...

Yeah i know i'm busy and all...But i wanted to snatch Anchor Man because he's my favorite one out of the Eight

February 21, 2011, 05:18:54 AM
Reply #19

Offline MagnetMan497

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #19 on: February 21, 2011, 05:18:54 AM »
I wanna do Police Shield please

February 21, 2011, 01:10:06 PM
Reply #20

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #20 on: February 21, 2011, 01:10:06 PM »
Quote from: "MagnetMan497"
I wanna do Police Shield please

Yeah, good luck with that.  As I'm sure you are aware, Police Shield was already attempted.
We had no idea how to make it not a clone.

February 21, 2011, 07:38:20 PM
Reply #21

Offline MagnetMan497

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #21 on: February 21, 2011, 07:38:20 PM »
Then make it a clone!

February 21, 2011, 08:00:46 PM
Reply #22

Offline arkman

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #22 on: February 21, 2011, 08:00:46 PM »
Why not make it block everything leaf shield doesn't, and only let certain wierd projectiles cause harm

February 21, 2011, 08:21:50 PM
Reply #23

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #23 on: February 21, 2011, 08:21:50 PM »
Quote from: "MagnetMan497"
Then make it a clone!
No. Given time, I could probably think of a way to make it not a clone. For example, contacting someone could perpetually "taze" enemies, or you get higher defense and are given some kind of weapon to shoot whilst the shield is up(Perhaps something similar to a pistol.)

February 21, 2011, 10:52:41 PM
Reply #24

Offline Awbawlisk

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #24 on: February 21, 2011, 10:52:41 PM »
Hey Chaos when anyone is done making the Repair Man skin can I make the bot?

February 21, 2011, 10:55:19 PM
Reply #25

Offline CHAOS_FANTAZY

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #25 on: February 21, 2011, 10:55:19 PM »
Quote from: "Obelisk"
Hey Chaos when anyone is done making the Repair Man skin can I make the bot?

Go ahead and get started now--like I already said, I'll be merging all the files together myself, and if the sprites in question are unavailable--if my understanding of how Doom works is correct--it will default to Megaman.

February 23, 2011, 12:28:54 AM
Reply #26

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #26 on: February 23, 2011, 12:28:54 AM »
BUMP.  No way in Hell am I letting this get buried.

I did some Repoman sprites while bored--because, as already mentioned, nobody likes Repoman, and he has to get done eventually--but, since I suck at walking animations, these are unlikely to be finished.  It's missing all side view and back/side view sprites, and also most of front/side.
I have a few concerns again, but nothing's going to change about his design unless you speak up.  Also, feel free to finish if you would rather do so yourself.

Spoiler for Hiden:

My main concern is more ways to determine being hurt from behind.  I'm thinking of adding the yellow bars there, too, but, again...
Another issue is his front-firing:  I wanted the look of the Claws detaching from him and shooting, but right now, it looks horrendous.  Leave them as empty barrels, or...?

I love the attention this has received so far, but...we need mappers!  :?

February 24, 2011, 02:56:15 AM
Reply #27

Offline Tails

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #27 on: February 24, 2011, 02:56:15 AM »
I'll take a crack at a Police Man and Hit Man bot for you.

I think the only problem with this is sending it to you, do i need, say, mediafire and then send you a link? I'm such a n00b with the simplest of things, I swear :<

February 24, 2011, 06:25:17 AM
Reply #28

Offline Korby

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #28 on: February 24, 2011, 06:25:17 AM »
I'm apparently doing Repo Man as well.

Always wanted to try a large skin...
Lots of fixes.

EDIT: Also, diagonal is finished other than hit.

February 24, 2011, 12:11:08 PM
Reply #29

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Re: [Expansion Pack] Mega Man Rocks!
« Reply #29 on: February 24, 2011, 12:11:08 PM »
Quote from: "Tails_Hatsune"
I'll take a crack at a Police Man and Hit Man bot for you.

I think the only problem with this is sending it to you, do i need, say, mediafire and then send you a link? I'm such a n00b with the simplest of things, I swear :<

What you would want to do is, first, maybe put the bots together in the same file, then get an account at a Media Upload Site.  I, myself, use Mediafire.  You are welcome to try it as well.  Indeed, once done uploading, get the URL and link me over to it VIA PM.  Can't stress how important the PM part is.

Quote from: "Korby"
I'm apparently doing Repo Man as well.

Always wanted to try a large skin...
Lots of fixes.

EDIT: Also, diagonal is finished other than hit.

Aaand leave it to Korby to fix everything I did wrong.  :/
Good work so far; the shooting looks good and so do the rotations.  I just have one question--and it actually looks better this way, no critique here--why'd you decide to have his claws open'n'close when he runs?