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Author Topic: Tsukiyomaru Zero's "eXperimental Weapon" mode  (Read 3596 times)

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February 21, 2011, 06:24:29 AM
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Offline tsukiyomaru0

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Tsukiyomaru Zero's "eXperimental Weapon" mode
« on: February 21, 2011, 06:24:29 AM »
This is my new
eXperimental Weapon
mode.

http://www.mediafire.com/?s05v3vzvav5kz05

It modifies Buckshot mode, giving everyone the all-powerfull X Buster's Third Charge Shot.

Not much to say, if you have been tuned into my Weapon's Thread,

February 21, 2011, 06:27:27 AM
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Offline Mr. X

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #1 on: February 21, 2011, 06:27:27 AM »
...no download link, no real description of which X game it's from?

February 21, 2011, 06:29:01 AM
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Offline tsukiyomaru0

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #2 on: February 21, 2011, 06:29:01 AM »
Quote from: "Mr. X"
...no download link, no real description of which X game it's from?
Curse you CTRL+V! >.<

Fixed it

February 21, 2011, 06:51:52 AM
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Offline Ivory

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #3 on: February 21, 2011, 06:51:52 AM »
Err, is this going to be a future project? Otherwise it belongs in weapons.

February 21, 2011, 07:07:44 AM
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Offline tsukiyomaru0

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #4 on: February 21, 2011, 07:07:44 AM »
Quote from: "Ivory"
Err, is this going to be a future project? Otherwise it belongs in weapons.

Actually, it isa mode that makes use of the weapon I made and posted about already in Weapons and Actors.

February 21, 2011, 07:13:29 AM
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Offline Mr. X

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #5 on: February 21, 2011, 07:13:29 AM »
But a mode is not a project.

February 21, 2011, 07:14:51 AM
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Offline Ivory

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #6 on: February 21, 2011, 07:14:51 AM »
I don't think this is big enough to qualify as a project though. Or else I would have moved my silly little quickman mode here. Projects are more larger scale projects.

Edit: Ninja'd

Anyways, a mode COULD be a project. But it would have to be something along the lines of Roboenza. Making a simple weapon mode mod does not take much time.

February 21, 2011, 03:46:27 PM
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Offline tsukiyomaru0

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #7 on: February 21, 2011, 03:46:27 PM »
Quickman mode and Ninja mode are even more simple and are considered as modes, and they don't have a weapon of their own, only one item that gives powerups like Speed or Invisibility.

Not complaining, just wondering of such.

February 21, 2011, 04:34:11 PM
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Offline arkman

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #8 on: February 21, 2011, 04:34:11 PM »
why not make a subforum reserved just for download links of completed stuff.

it would be easier to get to, and can be organized into game modes, skin expansions, major projects, additional actors, and official addons.

oh and before I forget
*downloads mode*

February 21, 2011, 04:50:12 PM
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Offline tsukiyomaru0

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #9 on: February 21, 2011, 04:50:12 PM »
Actually, I think it should be more like this:
Complete Resources (Things that people have finished or deemed as finished. Good for projects, modes and packs that have been completed already)
WIP Resources (Same as above, but used for those still ongoing)
Resource Showcase (For those who constantly make stuff, but not into packs, projects and modes. Example? Most Skins should go in this group)

February 23, 2011, 12:54:46 AM
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Offline tsukiyomaru0

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Re: Tsukiyomaru Zero's "eXperimental Weapon" mode
« Reply #10 on: February 23, 2011, 12:54:46 AM »
Yo, people, updated this. For the update, go to my Weapons & Actors thread. Everything is there.