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Author Topic: Megaman Invasion Project - Official Topic for MMINV  (Read 20061 times)

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May 28, 2011, 11:46:55 PM
Reply #105

Offline -RanRan

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #105 on: May 28, 2011, 11:46:55 PM »
I b-leaf I can shed some Dr.Light on the situation. I'm partially stuck behind DB2 as it is.

June 16, 2011, 06:40:43 PM
Reply #106

Offline MasterXman

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #106 on: June 16, 2011, 06:40:43 PM »
I wonder........ When or What day will this be finished?

June 16, 2011, 07:16:31 PM
Reply #107

Offline LlamaHombre

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #107 on: June 16, 2011, 07:16:31 PM »
Don't bump topics.

June 16, 2011, 07:43:42 PM
Reply #108

Offline Tesseractal

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #108 on: June 16, 2011, 07:43:42 PM »
Quote from: "xxkirbysonicxx1"
I wonder........ When or What day will this be finished?

Never, if the project's creator doesn't return.

June 17, 2011, 11:05:10 PM
Reply #109

Offline KillerChair

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #109 on: June 17, 2011, 11:05:10 PM »
As far as i know this isnt really THAT of a huge bump...
And seeing the fact that this is not oficially closed i personally am ok with people bumping this.
Even if its just a reminder to the community that this project is half baked around.
Being reminded of this i would like to know if anyone is still working on this project.
And if so, I would like to know if i can be of use for anything.
I can make maps and i can sprite stuff.
Im not a pro at all kinds of triggers but if someone else is i am willing to cooperate with that person.

So yeah... If the leading people of this project would like to continue this.
Let me know if i can be of use.

June 18, 2011, 12:35:10 AM
Reply #110

Offline LlamaHombre

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #110 on: June 18, 2011, 12:35:10 AM »
Just going to say this: The word "official" might want to scoot over a bit.

June 18, 2011, 03:17:56 PM
Reply #111

Offline MasterXman

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #111 on: June 18, 2011, 03:17:56 PM »
Quote from: "LlamaHombre"
Just going to say this: The word "official" might want to scoot over a bit.
Define. "scoot over a bit."

June 18, 2011, 06:02:51 PM
Reply #112

Offline Korby

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #112 on: June 18, 2011, 06:02:51 PM »
It means that this mod is not the best one and an experienced modder, SickSadWorld, is making a better one.

June 18, 2011, 07:38:17 PM
Reply #113

Offline tsukiyomaru0

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #113 on: June 18, 2011, 07:38:17 PM »
Quote from: "Korby"
It means that this mod is not the best one and an experienced modder, SickSadWorld, is making a better one.
I'd like to hear more sweet details of this new one :D

June 19, 2011, 01:10:48 PM
Reply #114

Offline KillerChair

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #114 on: June 19, 2011, 01:10:48 PM »
Quote from: "tsukiyomaru0"
Quote from: "Korby"
It means that this mod is not the best one and an experienced modder, SickSadWorld, is making a better one.
I'd like to hear more sweet details of this new one :D
Yeah what he said :)

June 19, 2011, 03:13:58 PM
Reply #115

Offline Darkseed

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Re: Megaman Invasion Project - Official Topic for MMINV
« Reply #115 on: June 19, 2011, 03:13:58 PM »
Looks like a website link is broken...  :roll: