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What kind of HUD should it have?

Metroid 1
6 (30%)
Super Metroid
1 (5%)
Metroid Prime
5 (25%)
Metroid Fusion/Zero Mission
6 (30%)
Metroid: Other M
2 (10%)

Total Members Voted: 20

Voting closed: February 24, 2011, 12:09:11 AM

Author Topic: [EXPANSION] Metroid Expansion Project  (Read 4034 times)

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February 24, 2011, 12:09:11 AM
Read 4034 times

Offline tsukiyomaru0

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[EXPANSION] Metroid Expansion Project
« on: February 24, 2011, 12:09:11 AM »
Okay, so... I made these metroid armcannon sprites and won't be letting them go to waste, so here's what I have in mind: A Metroid Expansion Project

However, of course, I can'd do it alone. So, if you are willing to be of assistance, just go on and post about what you will do.
Quote
Weapons
    Metroid Fusion Beams - Me, Tsukiyoumaru Zero
    Metroid Zero Mission Beams - Me, Tsukiyoumaru Zero
Items

ACS

Classes

Textures

Maps

Campaign

Items

Sounds

Skins

Musics


First Poll: What kind of HUD should it have?
Metroid 1
Super Metroid
Metroid Prime
Metroid Fusion/Zero Mission
Metroid: Other M

February 24, 2011, 01:17:15 AM
Reply #1

Offline Korby

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Re: Metroid Expansion Project
« Reply #1 on: February 24, 2011, 01:17:15 AM »
You do realize how many expansions there are, yes?

Now, considering there aren't enough people to produce work for these things, starting up ANOTHER was not the best idea.

February 24, 2011, 01:38:13 AM
Reply #2

Offline tsukiyomaru0

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Re: Metroid Expansion Project
« Reply #2 on: February 24, 2011, 01:38:13 AM »
Quote from: "Korby"
You do realize how many expansions there are, yes?

Now, considering there aren't enough people to produce work for these things, starting up ANOTHER was not the best idea.
It depends on the person... For example, almost everything I have done so far (except Gun Del Sol) were parallel projects. As I worked in Arrow Shot, I worked in X buster. As I worked in Aurora Cannon, I also worked at Touhou Dogfight.

February 24, 2011, 01:44:06 AM
Reply #3

Offline arkman

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Re: Metroid Expansion Project
« Reply #3 on: February 24, 2011, 01:44:06 AM »
What kind of Items do you need, Sprites? I can't draw worth  :p

but things I can do. also what is the campaign? like the current one or is it a proper doom styled kill all enemies and find the exit.

(or will it be like metroid primes :shock: )

February 24, 2011, 01:57:32 AM
Reply #4

Offline Lego

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Re: Metroid Expansion Project
« Reply #4 on: February 24, 2011, 01:57:32 AM »
OH MY GOSH! THIS IS WHAT I HAVE BEEN WAITING FOR SINCE MY SAMUS SKINS WERE POSTED, do you want to use them?

February 24, 2011, 02:22:59 AM
Reply #5

Offline tsukiyomaru0

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Re: Metroid Expansion Project
« Reply #5 on: February 24, 2011, 02:22:59 AM »
Quote from: "Legofan20"
OH MY GOSH! THIS IS WHAT I HAVE BEEN WAITING FOR SINCE MY SAMUS SKINS WERE POSTED, do you want to use them?
I guess I will... We just have t owait first where this goes to.

February 24, 2011, 05:37:06 PM
Reply #6

Offline Balrog

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Re: Metroid Expansion Project
« Reply #6 on: February 24, 2011, 05:37:06 PM »
Quote from: "Korby"
You do realize how many expansions there are, yes?

Now, considering there aren't enough people to produce work for these things, starting up ANOTHER was not the best idea.

I agree with this wholeheartedly. Considering that my own Cave Story expansion has one other person working on it(prolly going to dump it and give the content to its respective owners), I know from experience that there is a shortage of contributors.

February 24, 2011, 08:23:58 PM
Reply #7

Offline TheBladeRoden

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Re: Metroid Expansion Project
« Reply #7 on: February 24, 2011, 08:23:58 PM »
Quote from: "Korby"
You do realize how many expansions there are, yes?

Now, considering there aren't enough people to produce work for these things, starting up ANOTHER was not the best idea.
*slinks expansion idea back down into the darkness*

March 01, 2011, 03:04:30 AM
Reply #8

Offline tsukiyomaru0

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Re: Metroid Expansion Project
« Reply #8 on: March 01, 2011, 03:04:30 AM »
Update!
All arm cannon recolors and its root sprite have been made.
MZM Power Beam 80% (Missing sounds)
MZM Long Beam 80% (Missing sounds)
MZM Ice Beam 50% (Missing sounds and freezing effect)

March 01, 2011, 05:14:34 AM
Reply #9

Offline Lego

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Re: [EXPANSION] Metroid Expansion Project
« Reply #9 on: March 01, 2011, 05:14:34 AM »
Freezing effect as in icey exterior or as in stopping? If stopping, then you could probably steal it off of Spark Shock, as for the ice, you're probabaly going to need to sprite that.

March 01, 2011, 05:34:20 AM
Reply #10

Offline tsukiyomaru0

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Re: [EXPANSION] Metroid Expansion Project
« Reply #10 on: March 01, 2011, 05:34:20 AM »
Quote from: "Legofan20"
Freezing effect as in icey exterior or as in stopping? If stopping, then you could probably steal it off of Spark Shock, as for the ice, you're probabaly going to need to sprite that.

Thing is that I want to do an in-depth about this one. Making the player stop in a place, give a blue screen to those frozen and change their color to blue