Advanced Search

Author Topic: [MAP PACK] Maximum MM8BDM  (Read 8245 times)

0 Members and 1 Guest are viewing this topic.

March 06, 2011, 07:16:34 PM
Read 8245 times

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
[MAP PACK] Maximum MM8BDM
« on: March 06, 2011, 07:16:34 PM »
Maximum MM8BDM!
"We need a better subtitle too"

This is a map pack who's goal is to have as many maps as possible. It's an idea that probably won't work, but whatever!

Contributing:
I'm probably only going to make a few maps for this pack. So feel free to contribute!

Rules for contributing:
1. You give me the right to edit your map in any way.
2. No custom weapons
3. If you're going to use custom music (which I'm sure you all are) make sure it loops correctly in game. And for the love of god, CONVERT THE FILE TO .OGG!!! I want a pack with a massive amount of maps, not a massive file size.
4. The map you submit can not already be in a pack / a future pack.
5. The boss change music for 5 frags left script thingy must be added for deathmatch maps. If you don't know how to do it, I will add it.
6. All CTF maps MUST be able to play in BOTH regular CTF and one flag CTF.

Maps needed:
Spoiler for Hiden:
Deathmatch / LMS maps:
MAXD1 Four Corners - Gummywormz [COMPLETE]
MAXD2
MAXD3
MAXD4
MAXD5
MAXD6
MAXD7
MAXD8
MAXD9
MAXD10
CTF Maps:
MAXF1
MAXF2
MAXF3
MAXF4
MAXF5

March 06, 2011, 07:24:44 PM
Reply #1

Offline Mr. X

  • MM8BDM Contributor

  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: [MAP PACK] Maximum MM8BDM
« Reply #1 on: March 06, 2011, 07:24:44 PM »
You're really emphasizing quantity over quality?  Wow, I envy your ability to say "it's half-assed, but I don't give a crap."

March 06, 2011, 07:39:56 PM
Reply #2

Offline Myroc

  • MM8BDM MM8 Contributor

  • Tyst! Jag ser på TV!

  • ****
  • Date Registered: October 13, 2010, 08:35:35 PM

    • View Profile
Re: [MAP PACK] Maximum MM8BDM
« Reply #2 on: March 06, 2011, 07:39:56 PM »
Quote from: "Gummywormz"
"Because quantity is waaaaaaaay better than quality"
Ahahahahahaha no.

March 06, 2011, 07:43:53 PM
Reply #3

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [MAP PACK] Maximum MM8BDM
« Reply #3 on: March 06, 2011, 07:43:53 PM »
Quote from: "Mr. X"
You're really emphasizing quantity over quality?  Wow, I envy your ability to say "it's half-assed, but I don't give a crap."

Not really emphasizing it, just want a massive pack because why not.

March 06, 2011, 07:58:22 PM
Reply #4

Offline Ivory

  • MM8BDM Extender

  • ********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [MAP PACK] Maximum MM8BDM
« Reply #4 on: March 06, 2011, 07:58:22 PM »
To throw it out there. My Ivory Pack was 10 DM and 3 CTF. You really aren't getting "Quantity" across with that in respect.

March 06, 2011, 08:10:33 PM
Reply #5

Offline arkman

  • Standard Member

  • Date Registered: January 17, 2011, 04:22:37 AM

    • View Profile
Re: [MAP PACK] Maximum MM8BDM
« Reply #5 on: March 06, 2011, 08:10:33 PM »
Hmm, I might actually try this. A massive map pack of dubious quality? sounds like an excellent oppurtunity to make designs that are terrible for actual combat, but fun to look at and explore.

Worst case scenario, it is a terrible pack that noone downloads.
Best case scenario, the maps rock.
most likely, a few of the maps are epic and rise to new levels of infamy and become internet memes for a week. the rest are forgettable but a nice break from the standard.

March 06, 2011, 08:15:29 PM
Reply #6

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [MAP PACK] Maximum MM8BDM
« Reply #6 on: March 06, 2011, 08:15:29 PM »
Quote from: "Ivory"
To throw it out there. My Ivory Pack was 10 DM and 3 CTF. You really aren't getting "Quantity" across with that in respect.

I know. Those are just the numbers of the first release (if there ever is one.)
The number of maps will increase with each release.

Quote from: "arkman"
Hmm, I might actually try this. A massive map pack of dubious quality? sounds like an excellent oppurtunity to make designs that are terrible for actual combat, but fun to look at and explore.

Worst case scenario, it is a terrible pack that noone downloads.
Best case scenario, the maps rock.
most likely, a few of the maps are epic and rise to new levels of infamy and become internet memes for a week. the rest are forgettable but a nice break from the standard.

Exactly!

March 06, 2011, 08:16:40 PM
Reply #7

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup

  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: [MAP PACK] Maximum MM8BDM
« Reply #7 on: March 06, 2011, 08:16:40 PM »
I guess you can have MM4DW2 map that I made.

After I finish polishing it, that is.

March 06, 2011, 08:30:51 PM
Reply #8

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [MAP PACK] Maximum MM8BDM
« Reply #8 on: March 06, 2011, 08:30:51 PM »
Quote from: "Kapus"
I guess you can have MM4DW2 map that I made.

After I finish polishing it, that is.

As long as it's not going into any other pack, then sure!

Spoiler for Hiden:
I totally expected this topic to be dead by now

March 08, 2011, 06:06:51 AM
Reply #9

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [MAP PACK] Maximum MM8BDM
« Reply #9 on: March 08, 2011, 06:06:51 AM »
Update time! (Yes, this project is going to happen)

I've improved Four Corners a lot, but there's still things that need to be changed. Mainly custom music and skybox.

Spoiler for Hiden:
Hallways are wider:

Items changed:


I might make more maps later. I have ideas but no good layouts. I'm also going to hold a public beta test for this map sometime tomorrow. The improved map will be released just before I start the server

March 30, 2011, 05:32:04 AM
Reply #10

Offline Muzaru

  • Bugs/Suggestions Managers

  • Date Registered: November 27, 2010, 05:55:28 AM

    • View Profile
Re: [MAP PACK] Maximum MM8BDM
« Reply #10 on: March 30, 2011, 05:32:04 AM »
Ooooooooooooooh!
Can I haz spot?

March 30, 2011, 06:34:26 AM
Reply #11

Offline TERRORsphere

  • MM8BDM Contributor

  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: [MAP PACK] Maximum MM8BDM
« Reply #11 on: March 30, 2011, 06:34:26 AM »
Well... if you don't care about quality...
I'll make a map that sucks for you  :cool:

March 30, 2011, 06:38:42 AM
Reply #12

Offline Mr. X

  • MM8BDM Contributor

  • ****
  • Date Registered: July 09, 2010, 07:05:48 PM

    • View Profile
    • http://mrxsrr.blogspot.com
Re: [MAP PACK] Maximum MM8BDM
« Reply #12 on: March 30, 2011, 06:38:42 AM »
Will a rectangle do?  I'll make sure to not turn up the brightness.

March 30, 2011, 07:18:50 AM
Reply #13

Offline TERRORsphere

  • MM8BDM Contributor

  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: [MAP PACK] Maximum MM8BDM
« Reply #13 on: March 30, 2011, 07:18:50 AM »

March 30, 2011, 12:07:23 PM
Reply #14

Offline SmashBroPlusB

  • MM8BDM MM8 Contributor

  • i like korok seeds they make me feel smart

  • ****
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [MAP PACK] Maximum MM8BDM
« Reply #14 on: March 30, 2011, 12:07:23 PM »
Wow DTD, that's pretty good for only half an hour. I'm actually going to download this.