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Author Topic: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)  (Read 20607 times)

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March 27, 2011, 07:06:29 PM
Reply #15

Offline TERRORsphere

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #15 on: March 27, 2011, 07:06:29 PM »
Ehh, I've started work on textures.

March 27, 2011, 07:19:31 PM
Reply #16

Offline Balrog

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #16 on: March 27, 2011, 07:19:31 PM »
Quote from: "CutmanMike"
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams

http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties

Should be fine if you set the team starts to use the same thing number as the default Green/Gold Team starts.

March 27, 2011, 07:23:50 PM
Reply #17

Offline Korby

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #17 on: March 27, 2011, 07:23:50 PM »
In before DTD declines most maps due to lack of quality.

March 28, 2011, 12:15:24 AM
Reply #18

Offline TERRORsphere

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #18 on: March 28, 2011, 12:15:24 AM »
TAKE IT!

http://www.sendspace.com/file/u3nexv

This contains textures to make mapping for CTF easier.

March 28, 2011, 09:33:57 AM
Reply #19

Offline Jc494

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #19 on: March 28, 2011, 09:33:57 AM »
Wow, those textures look pretty sweet DTD. I'll start making my map now (even though you'd reject due to lack of quality).

March 28, 2011, 09:47:13 AM
Reply #20

Offline Duora Super Gyro

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #20 on: March 28, 2011, 09:47:13 AM »
Ok. not sure if i should wright this down...i must right it down...i hope they dont think im a noob for this
Where is the 4 teams wad at.

March 28, 2011, 09:56:32 AM
Reply #21

Offline CutmanMike

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #21 on: March 28, 2011, 09:56:32 AM »
Quote from: "Balrog"
Quote from: "CutmanMike"
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams

http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties

Should be fine if you set the team starts to use the same thing number as the default Green/Gold Team starts.

Unfortunately I may have changed them in TEAMINFO. If that's the case, I can update it along with any other fixes required.

March 28, 2011, 10:02:15 AM
Reply #22

Offline Duora Super Gyro

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #22 on: March 28, 2011, 10:02:15 AM »
Can someone please answer my question

Edited: Thanks

March 28, 2011, 10:14:32 AM
Reply #23

Offline CutmanMike

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #23 on: March 28, 2011, 10:14:32 AM »
Go to http://cutstuff.net and scroll down

March 28, 2011, 01:45:11 PM
Reply #24

Offline Duora Super Gyro

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #24 on: March 28, 2011, 01:45:11 PM »
BTW can i help, iv done over 20 levels so far and im good at desighning stages
All i need are the spawns and other flags right.

NM, i cant test my map because:

Script error,"4TCTF-tex.pk3:textures" line 980:
Missing string (unexpected end of file)

March 28, 2011, 02:33:10 PM
Reply #25

Offline TERRORsphere

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #25 on: March 28, 2011, 02:33:10 PM »
Lol, easy fix.

Redownload or add an "}" on the end of the textures lump. That's the only problem.
http://www.sendspace.com/file/lojd5a

March 28, 2011, 02:51:24 PM
Reply #26

Offline Duora Super Gyro

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #26 on: March 28, 2011, 02:51:24 PM »
Um, sorry, but now its saying:

Script error,"4TCTF-tex.pk3:animedefs" line 5:
unknown texture LITWAT4

Please fix when you have the time for me.

March 28, 2011, 04:09:14 PM
Reply #27

Offline TERRORsphere

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #27 on: March 28, 2011, 04:09:14 PM »
*SIGH*


http://www.sendspace.com/file/8nqrkg

It has 1 bug, nothing too major and expect me to fix it by the time my map is done.

The bug is that the bottom of the coloured liquid flowing down isn't working as intended.

March 28, 2011, 05:26:37 PM
Reply #28

Offline Jc494

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #28 on: March 28, 2011, 05:26:37 PM »
Wow DTD's gotta have patience with you Duora, but dont worry I would have asked the same questions anyways...

March 28, 2011, 06:22:24 PM
Reply #29

Offline Duora Super Gyro

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #29 on: March 28, 2011, 06:22:24 PM »
Its ok. The textures are working fine now and iv already started on the level (even though i dont know how the hell im suppose to get spawns and flags for Cossack and Mr. X). Everything is going great. Thanks alot DTDsphere