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Author Topic: Re: Skull Tag Expansion  (Read 5478 times)

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May 03, 2011, 03:12:15 PM
Reply #15

Offline Gummywormz

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Re: Skull Tag Expansion
« Reply #15 on: May 03, 2011, 03:12:15 PM »
For extra team pillars you have to do extra coding.

As for them disappearing, I don't know if that's intentional or something, but I'll get it working somehow!

May 03, 2011, 03:15:24 PM
Reply #16

Offline Lego

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Re: Skull Tag Expansion
« Reply #16 on: May 03, 2011, 03:15:24 PM »
I was talking about the score pillars' coding, if you look at thier coding, thay are a coded for BOTH teams. And Mega said that does not happen normally (when playing Skulltag w/o MM8BDM). Also, if you try playing the mode, the pillars act team-specific.

May 03, 2011, 03:21:59 PM
Reply #17

Offline Gummywormz

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Re: Skull Tag Expansion
« Reply #17 on: May 03, 2011, 03:21:59 PM »
I'll try to get everything working for the release if there ever is one. ;)

May 18, 2011, 09:05:01 PM
Reply #18

Offline ice

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Re: Skull Tag Expansion
« Reply #18 on: May 18, 2011, 09:05:01 PM »
What's the status report on this?
Also, need any spriters?

May 18, 2011, 10:19:10 PM
Reply #19

Offline Gummywormz

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Re: Skull Tag Expansion
« Reply #19 on: May 18, 2011, 10:19:10 PM »
I'm pretty much just waiting for mappers / spriters.

Sprite sheet of things I may need is on page 2.

May 18, 2011, 10:24:16 PM
Reply #20

Offline Lego

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Re: Skull Tag Expansion
« Reply #20 on: May 18, 2011, 10:24:16 PM »
The version Mega and I have worked on uses computers and computer discs, we have the sprites, and there was either an issue with the new version of Skulltag or MM8BDM, all I know is with they both being together makes the pillars vanish

May 18, 2011, 10:35:15 PM
Reply #21

Offline Gummywormz

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Re: Skull Tag Expansion
« Reply #21 on: May 18, 2011, 10:35:15 PM »
I'll rewrite the entire game mode if I have to.

May 19, 2011, 02:32:09 PM
Reply #22

Offline Jc494

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Re: Skull Tag Expansion
« Reply #22 on: May 19, 2011, 02:32:09 PM »
Quote from: "Gummywormz"
I'm pretty much just waiting for mappers / spriters.

I could map, just when I have the time ;)

May 19, 2011, 03:04:27 PM
Reply #23

Offline SickSadWorld

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Re: Skull Tag Expansion
« Reply #23 on: May 19, 2011, 03:04:27 PM »
There's a reason people don't play Skull Tag much. It's basically just CTF.

You're better off just putting effort into CTF maps, since there's already an infrastructure in place (read: flag sprites etc).

---

Now, if you had some idea to change the Skull Tag mode in some way then it might be interesting. Perhaps something that involves skulls and tagging.

May 20, 2011, 03:15:14 PM
Reply #24

Offline Balrog

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Re: Skull Tag Expansion
« Reply #24 on: May 20, 2011, 03:15:14 PM »
Puh-leeze.

Quote from: "Balrog"
All right, here's my idea; Uplink Mode. Essentially, it's a crossover with MMBN for the sake of getting Skulltag mode and runes into the game.

The objective of Uplink mode is to grab the other team's blueprint data(a recolored Possession memory chip) and uploading it at one of the I/O points scattered across the map. Also new to this mode is Upgrades(resprited runes) that up your speed, jumping, and attack stats. Unlike other powerups, you can only have one Upgrade at a time, and it only goes away when you die.

Of course, to avoid breaking the "inside the computer" gimmick all of the maps would have to be cyber-themed.

May 20, 2011, 05:27:09 PM
Reply #25

Offline Ivory

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Re: Skull Tag Expansion
« Reply #25 on: May 20, 2011, 05:27:09 PM »
The idea I told Megaman a long time ago was to have X Plans and Zero Plans, and then you are trying to steal the other Doctors respected plans.

May 21, 2011, 12:53:07 PM
Reply #26

Offline ficarra1002

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Re: Skull Tag Expansion
« Reply #26 on: May 21, 2011, 12:53:07 PM »
Quote from: "Balrog"
All right, here's my idea; Uplink Mode. Essentially, it's a crossover with MMBN for the sake of getting Skulltag mode and runes into the game.

The objective of Uplink mode is to grab the other team's blueprint data(a recolored Possession memory chip) and uploading it at one of the I/O points scattered across the map. Also new to this mode is Upgrades(resprited runes) that up your speed, jumping, and attack stats. Unlike other powerups, you can only have one Upgrade at a time, and it only goes away when you die.

Of course, to avoid breaking the "inside the computer" gimmick all of the maps would have to be cyber-themed.
I like this idea.