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Author Topic: Re: Mega Man X1 Classes  (Read 112085 times)

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July 15, 2011, 07:28:42 PM
Reply #60

Offline Korby

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Re: Mega Man X1 Classes (v1a release)
« Reply #60 on: July 15, 2011, 07:28:42 PM »
Bikdark, I think he was referring to how many of the classes are repeats of each other, though that does get somewhat unavoidable when you have over 40 classes.

Also, X2/X3 classes would be cool, but take your time. Remember, you're not getting payed, there's no rush!

July 15, 2011, 10:44:43 PM
Reply #61

Offline MasterXman

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Re: Mega Man X1 Classes (v1a release)
« Reply #61 on: July 15, 2011, 10:44:43 PM »
I really don't understand why launch octopus doesn't have a skin. There is a skin for it. Ask the maker, first. Then paste the skin with the class. Protip: I'm sure that the X class will be very easy to do. ( If you use the skin that was released. )

July 15, 2011, 11:19:12 PM
Reply #62

Offline LlamaHombre

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Re: Mega Man X1 Classes (v1a release)
« Reply #62 on: July 15, 2011, 11:19:12 PM »
Uh, Wil's been inactive for the biggest time.

I already told Roden that Mega said that he can use his skin.

The X skin is fugly imo, don't use it.

July 15, 2011, 11:49:28 PM
Reply #63

Offline Atticus

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Re: Mega Man X1 Classes (v1a release)
« Reply #63 on: July 15, 2011, 11:49:28 PM »
There is a pretty good Sting Chameleon skin you could use. I forgot who did it, but you'll find it if you dig enough.

July 15, 2011, 11:54:06 PM
Reply #64

Offline LlamaHombre

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Re: Mega Man X1 Classes (v1a release)
« Reply #64 on: July 15, 2011, 11:54:06 PM »
Quote from: "coolguy773"
There is a pretty good Sting Chameleon skin you could use. I forgot who did it, but you'll find it if you dig enough.

Quote from: "LlamaHombre"
I already told Roden that Mega said that he can use his skin.

 :geek:

July 15, 2011, 11:59:56 PM
Reply #65

Offline Chimera Man

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July 16, 2011, 12:08:57 AM
Reply #66

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1a release)
« Reply #66 on: July 16, 2011, 12:08:57 AM »
Quote from: "LlamaHombre"
Quote from: "coolguy773"
There is a pretty good Sting Chameleon skin you could use. I forgot who did it, but you'll find it if you dig enough.

Quote from: "LlamaHombre"
I already told Roden that Mega said that he can use his skin.

 :geek:

oh yeah i should probably do that

July 16, 2011, 05:41:12 AM
Reply #67

Offline MasterXman

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Re: Mega Man X1 Classes (v1a release)
« Reply #67 on: July 16, 2011, 05:41:12 AM »
Quote from: "LlamaHombre"
Uh, Wil's been inactive for the biggest time.

I already told Roden that Mega said that he can use his skin.

The X skin is fugly imo, don't use it.

I don't beleave you. ( The X skin is fugly imo, don't use it. ) I don't beleave You for even a second.

July 16, 2011, 01:55:47 PM
Reply #68

Offline LlamaHombre

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Re: Mega Man X1 Classes (v1a release)
« Reply #68 on: July 16, 2011, 01:55:47 PM »
I hate it, Ken hates it, Mess hates it,

He looks derpy on most frames and he uses the wrong shade of Black for Roboenza and Charge Weapons.

July 16, 2011, 10:02:28 PM
Reply #69

Offline ice

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Re: Mega Man X1 Classes (v1a release)
« Reply #69 on: July 16, 2011, 10:02:28 PM »
Chill penguin is now my new favorite class, my only urk is that he uses X's sled attack and not his rocket belly slide

July 18, 2011, 01:26:28 PM
Reply #70

Offline Blaze Yeager

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Re: Mega Man X1 Classes (v1a release)
« Reply #70 on: July 18, 2011, 01:26:28 PM »
Quote from: "xxkirbysonicxx1"
Quote from: "LlamaHombre"
Uh, Wil's been inactive for the biggest time.

I already told Roden that Mega said that he can use his skin.

The X skin is fugly imo, don't use it.

I don't beleave you. ( The X skin is fugly imo, don't use it. ) I don't beleave You for even a second.


Wil has been Inactive since V1B.

Last time i ever saw him online was before V1C was released

And yes that X skin is HORRIBLE...

July 18, 2011, 04:11:52 PM
Reply #71

Offline Chimera Man

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Re: Mega Man X1 Classes (v1a release)
« Reply #71 on: July 18, 2011, 04:11:52 PM »
Meh. If the X skin is a problem, I can do it easily.  :|

July 18, 2011, 04:57:12 PM
Reply #72

Offline Blaze Yeager

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Re: Mega Man X1 Classes (v1a release)
« Reply #72 on: July 18, 2011, 04:57:12 PM »
Quote from: "Chimera Man"
Meh. If the X skin is a problem, I can do it easily.  :|
Please do Chimera...I really dislike that skin as it is now!

And i ougta go start Launch Octopardo's new skin version

July 18, 2011, 05:50:36 PM
Reply #73

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1b release)
« Reply #73 on: July 18, 2011, 05:50:36 PM »
v1b release!
7/18/11 - v1b
http://www.mediafire.com/?z9x2bn799o3q5pr
http://wadhost.fathax.com/files/MMXClasses-v1b.zip

changelog:
-Fixed Armored Armadillo being able to change weapons when rolling.
-Gave Flame Mammoth's Fireball weapon the NOAUTOAIM flag.
-Jump Press changes.
   *Plays a new jumping sound.
   *Increased ammo usage to 8 from 6.
   *No longer uses Tango icon.
-Added Storm Eagle skin.
-Added Sting Chameleon skin.
-Adjusted colors on Sting Chameleon HUD.
-Unskinned classes given temporary stock skins.
-Lowered Storm Tornado damage to 3 from 5.
-Increased Ice Breath damage to 1 from 0.
-Increased blinding factor of Lights Out to 2.5 from 2.
-Dead Lift changes.
   *Gives a thrust forward when fired.
   *Only plays lifting animation when it hits someone.
   *Slower firing rate.
-Dash Punch changes.
   *Now has an obituary.
   *Thrusts people backwards when it hits.
-Homing Torpedo changes.
   *Improved tracking.
   *Slower refire time.
-Gave bots infinite ammo.   
-Added Flame Mammoth taunt.

July 18, 2011, 06:03:31 PM
Reply #74

Offline ice

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Re: Mega Man X1 Classes (v1b release)
« Reply #74 on: July 18, 2011, 06:03:31 PM »
downloading it now, btw, if they're going to be the maverick classes, shouldn't some of them be the same color as the maverick, like launch octopus being red and light red instead of X's colors?

Edit: Am I the only one who think's storm eagle's HUD looks like it would be perfect for a beat class?