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May 11, 2011, 08:17:30 PM
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Offline Zer0Gravt

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Re: Mega Man X1 Classes
« on: May 11, 2011, 08:17:30 PM »
I CANT WAIT!!!
If you make the Z-Saber as a weapon I recommend that you make it the way that it was in MMX3

May 11, 2011, 09:56:42 PM
Reply #1

Offline OZX

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Re: Mega Man X1 Classes
« Reply #1 on: May 11, 2011, 09:56:42 PM »
Quote from: "Zer0Gravt"
I CANT WAIT!!!
If you make the Z-Saber as a weapon I recommend that you make it the way that it was in MMX3


it has to be the way it is in X1.it wont be true to the game.but the saber is goin to be the toughest challenge if im not mistaken.

May 12, 2011, 10:08:34 PM
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Offline Zer0Gravt

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Re: Mega Man X1 Classes
« Reply #2 on: May 12, 2011, 10:08:34 PM »
Make the X class as well.
If I have these powers i might as well be able to charge every one.

May 14, 2011, 06:14:36 PM
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Offline MLDKF

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Re: Mega Man X1 Classes
« Reply #3 on: May 14, 2011, 06:14:36 PM »
If the regular classes pack had a Dr. Wily class, there should be a Sigma class as well.

Quote from: "Yellow Devil"
Classes mod is for Classic, 80-odd classes by the time MM7 through 10 is done is enough

Well, it could be like an add-on like what the enemy classes are for.

Also, what the heck is HUD? (I am a noob)

May 14, 2011, 06:38:17 PM
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Offline tsukiyomaru0

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Re: Mega Man X1 Classes
« Reply #4 on: May 14, 2011, 06:38:17 PM »
Quote from: "MLDKF"
Also, what the heck is HUD? (I am a noob)
Heads-Up-Display. In our case, the weapon icon, health, ammo and the FPS weapon view.

If you need the X Buster Third Charge (Buster Upgrade) get it from my Weapons Tutorial.

May 19, 2011, 05:54:21 PM
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Offline TheBladeRoden

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Re: Mega Man X1 Classes
« Reply #5 on: May 19, 2011, 05:54:21 PM »
Good News: thanks to help at the zdoom forums, the Rolling Shield/Ice Sled mechanics are a lot less buggy now and i can actually move on to other weapons

Bad News: No respondo from the makers of Sting Chameleon and Launch Octopus skins. So there's two more things that will have to be built from scratch.

May 19, 2011, 07:46:03 PM
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Offline LlamaHombre

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Re: Mega Man X1 Classes
« Reply #6 on: May 19, 2011, 07:46:03 PM »
Megaman made Sting Chameleon, I'm sure he'd let you if you make it clear that you're asking.

I have no clue who made Launch Octopus.

May 19, 2011, 09:35:11 PM
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Offline tsukiyomaru0

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Re: Mega Man X1 Classes
« Reply #7 on: May 19, 2011, 09:35:11 PM »
Quote from: "TheBladeRoden"
Good News: thanks to help at the zdoom forums, the Rolling Shield/Ice Sled mechanics are a lot less buggy now and i can actually move on to other weapons

Bad News: No respondo from the makers of Sting Chameleon and Launch Octopus skins. So there's two more things that will have to be built from scratch.

I kept trying to make the Sting Chameleon's weapon, but it didn't go as planned.

May 19, 2011, 09:43:29 PM
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Offline LlamaHombre

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Re: Mega Man X1 Classes
« Reply #8 on: May 19, 2011, 09:43:29 PM »
I could probably work on the Boomer Kuwanger skin for you, Roden.

May 20, 2011, 06:21:32 PM
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Offline TheBladeRoden

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Re: Mega Man X1 Classes
« Reply #9 on: May 20, 2011, 06:21:32 PM »

Perhaps if you could base it on this sprite

May 20, 2011, 07:43:39 PM
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Offline LlamaHombre

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Re: Mega Man X1 Classes
« Reply #10 on: May 20, 2011, 07:43:39 PM »
PRAISE THE LORD!

I have been looking for just ONE 8-bit sprite of him, and I stuck at custom shit!

I'll get to work right away!

May 21, 2011, 09:40:38 PM
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Offline MLDKF

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Re: Mega Man X1 Classes
« Reply #11 on: May 21, 2011, 09:40:38 PM »
Quote from: "tsukiyomaru0"
Quote from: "MLDKF"
Also, what the heck is HUD? (I am a noob)
Heads-Up-Display. In our case, the weapon icon, health, ammo and the FPS weapon view.

If you need the X Buster Third Charge (Buster Upgrade) get it from my Weapons Tutorial.

So, does that include the ammo bar? I could probably make those.

May 21, 2011, 10:24:36 PM
Reply #12

Offline tsukiyomaru0

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Re: Mega Man X1 Classes
« Reply #12 on: May 21, 2011, 10:24:36 PM »
Quote from: "MLDKF"
Quote from: "tsukiyomaru0"
Quote from: "MLDKF"
Also, what the heck is HUD? (I am a noob)
Heads-Up-Display. In our case, the weapon icon, health, ammo and the FPS weapon view.

If you need the X Buster Third Charge (Buster Upgrade) get it from my Weapons Tutorial.

So, does that include the ammo bar? I could probably make those.
Yes, yes, HUD includes Ammo Bar.

May 22, 2011, 05:00:41 AM
Reply #13

Offline darkmath

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Re: Mega Man X1 Classes
« Reply #13 on: May 22, 2011, 05:00:41 AM »
I think I'll try to make Spark Mandrill, though, I think the light thingy is not possible.

May 22, 2011, 05:11:51 AM
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Offline Gummywormz

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Re: Mega Man X1 Classes
« Reply #14 on: May 22, 2011, 05:11:51 AM »
I have 2 ideas on how to make the lights out thing work. I'll experiment and see what I can come up with.