Advanced Search

Author Topic: Assassin Mode (BETA)  (Read 5290 times)

0 Members and 1 Guest are viewing this topic.

May 18, 2011, 06:45:32 PM
Read 5290 times

Offline tsukiyomaru0

  • MM8BDM Extender

  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Assassin Mode (BETA)
« on: May 18, 2011, 06:45:32 PM »
While I was neck-deep in boredom, I brewed this:
ASSASSIN MODE
http://www.mediafire.com/?51xzxcox20d59qb

It is a little like "Who Dun It?", but it is actually a modification of Roboenza to have an Assassin instead of an Infect. Friendly Fire is enabled on purpose.
The Goal:
The Assassin must hunt down every other player and survive. For that, he has the Hidden Blade, that grants a OHKO  that is lost for 5 seconds if you miss the enemy or (maybe) get hit. During this cooldown period, you have to rely on Air Dash (Secondary Fire / Alt Fire) to escape and use non-lethal stabs.
The Survivors must work together to put the assassin down and try to NOT harm each other. So far, harming each other has no penalty

Feel free to modify anything I have done and have fun.

May 18, 2011, 07:23:29 PM
Reply #1

Offline TheBladeRoden

  • MM8BDM Extender

  • ***
  • Date Registered: October 14, 2010, 07:26:58 PM

    • View Profile
    • TheBladeRoden's Home Page
Re: Assassin Mode (BETA)
« Reply #1 on: May 18, 2011, 07:23:29 PM »
hmmm MM8BDM mafia...

May 18, 2011, 07:34:26 PM
Reply #2

Offline Bikdark

  • Standard Member

  • Date Registered: December 26, 2010, 01:51:13 AM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #2 on: May 18, 2011, 07:34:26 PM »
This needs a server up immediately.

May 18, 2011, 07:42:23 PM
Reply #3

Offline OZX

  • Standard Member

  • Date Registered: March 03, 2011, 11:26:26 PM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #3 on: May 18, 2011, 07:42:23 PM »
um,screenshots plz?it would be a bit easier to understand what it looks like...

May 18, 2011, 08:02:51 PM
Reply #4

Offline Bikdark

  • Standard Member

  • Date Registered: December 26, 2010, 01:51:13 AM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #4 on: May 18, 2011, 08:02:51 PM »
Quote from: "omegazerox12"
um,screenshots plz?it would be a bit easier to understand what it looks like...
...>:l
The description is good enough.
It's essentially Roboenza with 1 zombie
Now that wasn't hard, was it?

May 18, 2011, 08:04:55 PM
Reply #5

Offline Nuy

  • Warrior

  • **
  • Date Registered: March 27, 2011, 10:25:22 PM

    • View Profile
    • http://www.youtube.com/NuThetta
Re: Assassin Mode (BETA)
« Reply #5 on: May 18, 2011, 08:04:55 PM »
Seems just like a slightly different Team Assassination to me.

May 18, 2011, 08:45:37 PM
Reply #6

Offline Gummywormz

  • Standard Member

  • Air Man Tile Enthusiast

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: Assassin Mode (BETA)
« Reply #6 on: May 18, 2011, 08:45:37 PM »
I just started a small server for this. It seems very interesting.

May 18, 2011, 09:00:47 PM
Reply #7

Offline OZX

  • Standard Member

  • Date Registered: March 03, 2011, 11:26:26 PM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #7 on: May 18, 2011, 09:00:47 PM »
like roboenza with zombie?STILL CONFUSED DOOD

May 18, 2011, 09:04:07 PM
Reply #8

Offline CHAOS_FANTAZY

  • MM8BDM Extender

  • Still Around, But Only Kind Of

  • *
  • Date Registered: November 21, 2010, 08:21:24 PM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #8 on: May 18, 2011, 09:04:07 PM »
I'll try and make this simple...
At the beginning, one player is chosen at random, much like the zombies.  This player must kill everyone else with an OHKO melee attack.  Basically, it's like Roboenza, except people who get hit die instead of becoming zombies.

Quote from: "*Nu*"
Seems just like a slightly different Team Assassination to me.

*Points to mod name*  Wouldn't that be the entire point?  :ugeek:

May 19, 2011, 06:45:18 PM
Reply #9

Offline Max

  • MM8BDM Extender

  • Friendly neighbourhood Zangoose lover

  • ***********
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: Assassin Mode (BETA)
« Reply #9 on: May 19, 2011, 06:45:18 PM »
Hi Tsuki. I tried your mod online with a couple of people and we all came to the conclusion that it was pretty bad. The gameplay is slow paced, the assassin fails at creeping up on anyone, and his melee frequently failstabs. The assassin in general is just terrible, the air dash is weird but occassionly useful, but more alarmingly the assassin is pretty much useless in bigger maps. I feel that to improve this mod you need to stick closer to who dun it and further from roboenza, which you obviously based it on. stole and edited. For example, the assassin should blend in with the other people and call an A_Jump to randomly switch colours to give the impression of a normal player. That way, you'll be paranoid of everyone and the friendly fire turnoff will be more useful. (Speaking of, it didn't actually seem to work...) Perhaps replace the altfire, maybe a ranged attack or maybe a cloak?

This is obviously beta, but the idea has a number of holes in it... please consider what I've said to make this mode more playable and less of a one-time roboenza ripoff.

May 19, 2011, 09:33:04 PM
Reply #10

Offline tsukiyomaru0

  • MM8BDM Extender

  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #10 on: May 19, 2011, 09:33:04 PM »
Quote from: "Yellow Devil"
Hi Tsuki. I tried your mod online with a couple of people and we all came to the conclusion that it was pretty bad. The gameplay is slow paced, the assassin fails at creeping up on anyone, and his melee frequently failstabs. The assassin in general is just terrible, the air dash is weird but occassionly useful, but more alarmingly the assassin is pretty much useless in bigger maps. I feel that to improve this mod you need to stick closer to who dun it and further from roboenza, which you obviously based it on. stole and edited. For example, the assassin should blend in with the other people and call an A_Jump to randomly switch colours to give the impression of a normal player. That way, you'll be paranoid of everyone and the friendly fire turnoff will be more useful. (Speaking of, it didn't actually seem to work...) Perhaps replace the altfire, maybe a ranged attack or maybe a cloak?

This is obviously beta, but the idea has a number of holes in it... please consider what I've said to make this mode more playable and less of a one-time roboenza ripoff.

Read this from the first post:

Quote from: "tsukiyomaru0"
Feel free to modify anything I have done and have fun.

In other words, it was made as a way to pass the time when I had nothing to do. Therefore, if you are willing to take on it from there (since ACS is nowhere my forte), just go on. And, of course, call me if Decorate assistance is needed.

May 20, 2011, 02:34:12 AM
Reply #11

Offline Tails

  • Standard Member

  • Date Registered: December 23, 2010, 02:26:40 AM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #11 on: May 20, 2011, 02:34:12 AM »
....So you're leaving it as a beta? You can at least improve upon it.

May 20, 2011, 03:25:02 AM
Reply #12

Offline tsukiyomaru0

  • MM8BDM Extender

  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #12 on: May 20, 2011, 03:25:02 AM »
Quote from: "Tails_Hatsune"
....So you're leaving it as a beta? You can at least improve upon it.
Easier said than done... My major issue is that ACS. Something I cannot deal with.
So far, all I did was this:
Assassin Mode Beta 2
http://www.mediafire.com/?hom2ddy3oqs5b58

Addition: Punishment for killing an ally and smoke bomb (cheap one)

Please, someone with greater knowledge, take on from where I stopped. I don't even care if I'm credited or not.

May 21, 2011, 07:42:55 AM
Reply #13

Offline Shade Guy

  • MM8BDM Extender

  • *****
  • Date Registered: February 02, 2011, 10:42:15 PM

    • View Profile
Re: Assassin Mode (BETA)
« Reply #13 on: May 21, 2011, 07:42:55 AM »
Maybe you could make all the player's skins automatically turn into the base skin? This could increase paranoia, since unless you're stalking the assassin, you wouldn't be able to tell who's who. On that note, removing the text at the bottom of the screen that shows who the player is would help the skin idea.

Only problem is that people may not like having to use the base skin. But still.

May 21, 2011, 08:10:30 AM
Reply #14

Offline Ivory

  • MM8BDM Extender

  • ********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Assassin Mode (BETA)
« Reply #14 on: May 21, 2011, 08:10:30 AM »
They can get used to it. Who Dun It forced base skin as well I believe.