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Author Topic: [Expansion] Rockman No Constancy (We're done now go away)  (Read 100570 times)

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June 30, 2017, 09:55:40 PM
Reply #480

Offline bob3664

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Re: [Expansion] Rockman No Constancy (We're done now go away)
« Reply #480 on: June 30, 2017, 09:55:40 PM »
I tried to download the mod, but it lead to a website that claimed my computer had a virus.

November 01, 2019, 12:37:45 AM
Reply #481

Offline DarkAura

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  • Date Registered: March 06, 2011, 01:38:04 AM

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[Expansion] Rockman No Constancy (We're done, now go away)
« Reply #481 on: November 01, 2019, 12:37:45 AM »
V2B
Spoiler for Hiden:
*Severely reduced size of ACS files.
*P_STARTSCRIPT: UNKNOWN SCRIPT error fixed
*Added custom intermission graphic. (it's the same as core, but PURPLE)
*Added custom intermission music. (only works when "compat_oldintermission" is set to "true")
*Obituaries fixed
*Updated Clash-NC skin by Dio-ZX
*IT TOOK 2 YEARS TO FIGURE OUT, BUT RNC WEAPONS CAN NOW ACTUALLY PICK UP ENERGY AGAIN END ME HARDER
*Added two more invisible frames to Spin Wheel
*Added Jax07's versions of Za Warudo and Ice Circle
   -Za Warudo is a multi-hit AoE that stops enemy movement with each hit.
      Sponges weapon pick-ups akin to Time Stopper.
   -Ice Circle lets you slip across floors as if they were icy and bounce off
      walls while the shield is active (Think of a slippery, weaker Scorch Wheel.)
      Ice Circle is also shot as a floor-hugging projectile after
      use that rips through enemies.
*Rumbling Bang code updated slightly.
   -Projectile now moves slightly forward and causes an earthquake when
      dentonated
*Updated all Color Translations to match RNC's recent update and edited the
   HUDs, weapon sprites, and voxels accordingly.
*Re-re-re-ripped music to sound less ear-rapey
*Removed Mecha Dragon sound as core file now has it
*Cleaned up sky-boxes.
*Fixed RNCDW3 Gravity flags not working properly

TITLEMAP:
--REMOVED--
*Adding a story was a mistake

RNCINT:
--ADDED--
*Map used for setting up campaign parameters.

RNCFLA:
*Fixed/Re-aligned some textures

RNCCLA:
*Post actor updated with an argument toggle for 'Off' state.
*Post voxels updated
*Platform sprites and voxels updated

RNCQUI:
*Darkening 3D-Floors are no longer 'killing fields' (again).
*Block Monster LineDefs added to teleporter and most of the ladders.
*Fixed/Re-aligned textures some more.
*Added a crystal to the center-west Shiny Beam area.
*Script for center-west Shiny Beam area adjusted.
*Added Script-activating LineDefs for Shiny Beams due to the code for Quick
   Beams being altered causing beams to clip through the crystals.

RNCMET:
*Wire Adaptor replaced with Eddie Bomber

RNCWOO:
*Smoothed out colors on snowy actor voxels.
*Re-done Wily Snowman sprite rotations and voxel

RNCDW1:
*Replaced Tornado Hold with Laser Trident

RNCDW2:
*Became less of a lazy fuck and added ACTUAL arrows to the belt textures.
*Replaced Wire Adaptor with Treble Sentry
Expansion: https://www.mediafire.com/file/8t1rds6hz30o5dc/RNC-Expansion-v2b.pk3/file
Map Pack https://www.mediafire.com/file/lmjgcy0ebiuyzoh/RNC-MP-v2b.pk3/file

November 01, 2019, 11:01:07 AM
Reply #482

Offline hansungkee

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  • Date Registered: March 24, 2017, 01:17:23 AM

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Re: [Expansion] Rockman No Constancy (We're done now go away)
« Reply #482 on: November 01, 2019, 11:01:07 AM »
F***ing!? Don't Say That Bad Word! :confused: