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Author Topic: Custom Boss Demonstration  (Read 6538 times)

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August 01, 2011, 11:26:47 PM
Reply #15

Offline Gummywormz

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Re: Custom Boss Demonstration
« Reply #15 on: August 01, 2011, 11:26:47 PM »
The wiki helps, you know

You can also make a script that spawns the second phase of the boss when the first one is dead.

August 01, 2011, 11:31:58 PM
Reply #16

Offline ice

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Re: Custom Boss Demonstration
« Reply #16 on: August 01, 2011, 11:31:58 PM »
EDIT: nvm, this post never happened

Edit Edit: I still have no idea if it's possible to make a shared HP bar

August 01, 2011, 11:40:14 PM
Reply #17

Offline Gummywormz

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Re: Custom Boss Demonstration
« Reply #17 on: August 01, 2011, 11:40:14 PM »
Use A_JumpIfHealthLower for a shared hp bar.

Use something like this for a new hp bar:

(probably horribly wrong but you get the idea):

Code: [Select]
Script 66 ENTER
{
if ThingCountName("Form1Boss", 0) = 0
{
SpawnSpot ("Form2Boss", 64);
}
Delay(1);
Restart;
}
}

August 02, 2011, 12:01:01 AM
Reply #18

Offline ice

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Re: Custom Boss Demonstration
« Reply #18 on: August 02, 2011, 12:01:01 AM »
By shared I mean like geminiman in mm3, the two had the same HP bar, that is what I'm talking about, same goes for tha cp bubble whatsit that takes damage for every bubble that's destroyed

August 02, 2011, 12:08:15 AM
Reply #19

Offline Gummywormz

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Re: Custom Boss Demonstration
« Reply #19 on: August 02, 2011, 12:08:15 AM »
I don't know about cwu, but for gemini man, here's what you could do:

In one of the states, (Probably see or attack) you'd add A_JumpIfHealthLower, and make it go to a state which spawns the clone. You simply make the clone have the hp of what gemini man had at the time. (If you had it spawn in at 250 hp, make the clone have 250 hp.) Then you just make a script that detects if the clone or gemini man is dead, which will then kill the other monster.

August 02, 2011, 12:11:45 AM
Reply #20

Offline Blaze Yeager

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Re: Custom Boss Demonstration
« Reply #20 on: August 02, 2011, 12:11:45 AM »
IIRC doesn't Gemini lose the clone after wiping 3/4 of his Heatlh?

and would that be possible within MM8BDM?

August 02, 2011, 12:22:09 AM
Reply #21

Offline Gummywormz

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Re: Custom Boss Demonstration
« Reply #21 on: August 02, 2011, 12:22:09 AM »
Sorry, I'm a derp and forgot how gemini man works.

EDIT: Try playing around with APROP_Health

September 11, 2011, 08:14:44 PM
Reply #22

Offline Proto Man

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Re: Custom Boss Demonstration
« Reply #22 on: September 11, 2011, 08:14:44 PM »
Dude, set secret_mobyunlock 1 does not trigger the moby fight when I try it. And DiveMan and HardMan don't use thier respective weapons when I fight them.  And BTW what the code for protoman fight?

September 11, 2011, 08:23:51 PM
Reply #23

Offline BiscuitSlash

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Re: Custom Boss Demonstration
« Reply #23 on: September 11, 2011, 08:23:51 PM »
It should work in the start menu. You just beat them really easily and there you go! You fight Moby/Protoman.

September 12, 2011, 12:42:37 AM
Reply #24

Offline TheDoc

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Re: Custom Boss Demonstration
« Reply #24 on: September 12, 2011, 12:42:37 AM »
Quote from: "Protoman01"
Dude, set secret_mobyunlock 1 does not trigger the moby fight when I try it. And DiveMan and HardMan don't use thier respective weapons when I fight them.  And BTW what the code for protoman fight?

After you type that in, you type "map unkwon" after it. don't directly go there from offline skirmish. also, protoman's code is "set secret_protounlock 1"