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Author Topic: [Expansion] Megaman Forever  (Read 31916 times)

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August 12, 2011, 06:14:52 PM
Reply #15

Offline Magnet Dood

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Re: [Expansion] Megaman Forever
« Reply #15 on: August 12, 2011, 06:14:52 PM »
I'll make a skin if I got a sprite for it.

August 12, 2011, 07:29:08 PM
Reply #16

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #16 on: August 12, 2011, 07:29:08 PM »
I've been making Photonman skin for quite some time now, done about 70 % of it....it's tough work!

August 13, 2011, 03:39:36 AM
Reply #17

Offline Lego

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Re: [Expansion] Megaman Forever
« Reply #17 on: August 13, 2011, 03:39:36 AM »
Psh, some of these weapons I can make in my sleep, Deflect Shield is only a shield that would use SpawnItemEX, much like ProtoShield

Just take ProtoShield and add +REFLECTIVE to it.

August 13, 2011, 04:12:37 AM
Reply #18

Offline Gummywormz

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Re: [Expansion] Megaman Forever
« Reply #18 on: August 13, 2011, 04:12:37 AM »
Yes, I know how to code deflect shield. That's why I took it in the first place.

August 13, 2011, 05:11:37 PM
Reply #19

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #19 on: August 13, 2011, 05:11:37 PM »
Poll time!

So how should we handle the icon for blow cyclone? Since at the moment it is the only one that doesn't have an icon. I'm edging towards not using one for some reason, but if you want we can use a sprite or make something or something like that.

Also, any real ideas on how we should handle blow cyclone and jolt leader? I have ideas but I'm not sure if everyone would agree with them.

August 13, 2011, 05:59:25 PM
Reply #20

Offline Lego

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Re: [Expansion] Megaman Forever
« Reply #20 on: August 13, 2011, 05:59:25 PM »
Maybe slightly smaller sprite would work...

none of the above...I guess

August 13, 2011, 07:21:33 PM
Reply #21

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #21 on: August 13, 2011, 07:21:33 PM »
I've got permission from SickSadWorld to use the Energy Balencer and [?] boxes! So they will be in there! (Not littered everywhere though, as Megaman Forever didn't actually have very many)

Also I'm surprised to see so many votes on "All of the Above". You do realize how weird the icon will look right?

August 13, 2011, 07:22:45 PM
Reply #22

Offline xColdxFusionx

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Re: [Expansion] Megaman Forever
« Reply #22 on: August 13, 2011, 07:22:45 PM »
By "All of the above" I mean "Whatever you guys think will look best."

August 13, 2011, 07:46:18 PM
Reply #23

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #23 on: August 13, 2011, 07:46:18 PM »
Oh okay. So what did you guys mean by "None of the above"? What should we use? No icon at all? (Clear icon looks strong at the moment)

August 13, 2011, 09:26:56 PM
Reply #24

Offline Lego

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Re: [Expansion] Megaman Forever
« Reply #24 on: August 13, 2011, 09:26:56 PM »
Quote from: "Lego"
Maybe slightly smaller sprite would work...

none of the above...I guess

What I mean is, take the sprite for B.Cyclone and shrink it...hopefully, it would look ok.

August 14, 2011, 01:13:29 PM
Reply #25

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #25 on: August 14, 2011, 01:13:29 PM »
So a blow cyclone sprite in the icon? That's what I meant to say in the poll. (So what does everyone mean by using an empty icon with a sprite of Blow cyclone and 2 different custom icons all the same time exactly?)

August 14, 2011, 02:21:41 PM
Reply #26

Offline Lego

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Re: [Expansion] Megaman Forever
« Reply #26 on: August 14, 2011, 02:21:41 PM »
Maybe your invisible sandwich can answer that. Why did you put all of the above anyway?

August 14, 2011, 02:46:43 PM
Reply #27

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #27 on: August 14, 2011, 02:46:43 PM »
I was only joking around! ah well, my vote looks strong at least.

Anyway, I'l hopefully learn how to rip textures soon, so I should have some textures ready someday for mappers to map stuff.

August 14, 2011, 03:07:28 PM
Reply #28

Offline Lego

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Re: [Expansion] Megaman Forever
« Reply #28 on: August 14, 2011, 03:07:28 PM »
The easy way is to printscreen it. HNG! THE NUMBER OF FRAMES IN THAT ONE WALL TEXTURE FOR CHRONOMAN IS MINDBENDING! Also, do you know how to make music loop properly on maps?

August 14, 2011, 05:21:57 PM
Reply #29

Offline BiscuitSlash

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Re: [Expansion] Megaman Forever
« Reply #29 on: August 14, 2011, 05:21:57 PM »
Don't worry about music! I already made the music pack! Get it on my skin thread!

Code: [Select]
CHROMUS - Chronoman's Theme
MMFB2 - Boss Theme

Also adding the sound pack for those who want to make weapons.

Also, c'mon mappers! Join us! Free picture of a biscuit for those who make maps for us!