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Author Topic: [EXPANSION] Rockman & Forte 2  (Read 42187 times)

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August 09, 2011, 09:30:00 PM
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Offline Magnet Dood

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[EXPANSION] Rockman & Forte 2
« on: August 09, 2011, 09:30:00 PM »
I've scoured through the projects forum plenty of times, and not once have I seen an expansion for this game.

So, I suppose I'll start one! Whoo!

Questions & Answers:
Q: Will you need help with this expansion?

A: Help in any way possible would be greatly appreciated.

Q: How will the weapons work?

A: Not sure. I'm always open to suggestions.

Q: What will be in this expansion?

A: Look below you.

Skins:
Aircon Man- DONE (Megaman)
Kumoso Man- DONE (Star Dood)
Bullet (Dangan) Man- DONE (Star Dood/Lego)
Konro Man- TAKEN (Llamahombre)
Clock Men- DONE (Lego)
Compass Man- DONE (Megaman)
Rockman Shadow- DONE, BUT WAITING FOR PERMISSION (Blaze)
Grey Devil- IN PROGRESS (squidgy617)
Maps:
Grey Devil (Intro Stage)- Not Taken
Aircon Man- Not Taken
Kumoso Man- Not Taken
Bullet Man- Not Taken
Konro Man- Not Taken
Clock Men- TAKEN (I think) (Lego)
Compass Man- Not Taken

Weapons:
Barrier Wind: DONE
Forte Cylone: DONE
Time Bomb: DONE
Time Switch: DONE
Rockman Vulcan: DONE
Forte Vulcan: DONE
Doppler Attack: DONE
Doppel Crash: DONE
Flame Mixer: DONE
Flame Shower: DONE

Props and other stuff:
Suggestions would help!

Items:
Shock Guard: DONE
Weapon Balancer: DONE
Weapon Charger: DONE

Please contribute to this (unfortunately overlooked) game expansion! I'll be working on a few of the skins, most likely Bullet Man and Konro Man. I'm also aware that Megaman made two or three skins.

August 09, 2011, 09:49:00 PM
Reply #1

Offline Ivory

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Re: [EXPANSION] Rockman & Forte 2
« Reply #1 on: August 09, 2011, 09:49:00 PM »
Just to let you know, Megaman has already made Compass Man and Aircon Man skins. You should ask him about using them.

August 09, 2011, 09:52:53 PM
Reply #2

Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #2 on: August 09, 2011, 09:52:53 PM »
I'll see what I can do.

August 09, 2011, 09:53:48 PM
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Offline Kenkoru

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Why
« Reply #3 on: August 09, 2011, 09:53:48 PM »
Also, Lego has made Clock Men. You should ask him as well about using those.

August 09, 2011, 09:55:54 PM
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Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #4 on: August 09, 2011, 09:55:54 PM »
Ooh! Wonderful!

That's nearly half of the skins done already!

August 09, 2011, 09:57:07 PM
Reply #5

Offline Lego

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Re: [EXPANSION] Rockman & Forte 2
« Reply #5 on: August 09, 2011, 09:57:07 PM »
I WAS WORKING ON THIS BEHIND THE SCENES! YOU ARE RUINING EVERYTHING! THE WORLD IS GOING TO END! WAAAA!!!

Bleh, now that I got that out of my system...I and a few others have already made skins, weapons and bots for this.

August 09, 2011, 09:57:44 PM
Reply #6

Offline LlamaHombre

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Re: [EXPANSION] Rockman & Forte 2
« Reply #6 on: August 09, 2011, 09:57:44 PM »
Quote from: "Star Dood"
Maps:
Aircon Man
Kumoso Man
Bullet Man
Korno Man
Clock Men
Path to Rockman Shadow?

No Compass Man

inb4 lego

EDIT: or outb4 lego

August 09, 2011, 09:58:49 PM
Reply #7

Offline Lego

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Re: [EXPANSION] Rockman & Forte 2
« Reply #7 on: August 09, 2011, 09:58:49 PM »
Oh yes, there IS a stage in Rockman and Forte 2 for Compassman, no weapon, however.

EDIT: The weapons in Rockman and Forte 2 are different depending on the character you choose I have made a double-jumping Bass!

August 09, 2011, 10:11:16 PM
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Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #8 on: August 09, 2011, 10:11:16 PM »
You mean you've already made all of them? 0.0

So now this expansion is useless... *cries*

August 09, 2011, 10:13:19 PM
Reply #9

Offline Lego

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Re: [EXPANSION] Rockman & Forte 2
« Reply #9 on: August 09, 2011, 10:13:19 PM »
No, but I have been working on the weapons, the maps are not done, but a few of the weapons are

August 09, 2011, 10:15:17 PM
Reply #10

Offline LlamaHombre

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Re: [EXPANSION] Rockman & Forte 2
« Reply #10 on: August 09, 2011, 10:15:17 PM »
He hasn't started the stage, and I don't believe he's ready map-wise to work on one of the maps.

If I played MMB2 more, I'd make a map for it, but I don't know anything past Rockman Shadow having Burner Man's theme.

August 09, 2011, 10:21:25 PM
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Offline Nuy

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Re: [EXPANSION] Rockman & Forte 2
« Reply #11 on: August 09, 2011, 10:21:25 PM »
I can come up with idea's for all the maps besides Aircon's map.. because well, god damn vertical levels.

August 09, 2011, 10:23:02 PM
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Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #12 on: August 09, 2011, 10:23:02 PM »
Are all the skins finished, too?

If so, looks like we only need some coders, mappers, and maybe a good texture artist. *hopes Nemz sees this*

Anyway, what would an expansion be without... items!

Weapon Charge: This refills all of your weapons. Make this hard to get.

Shock Guard?: Makes you invulnerable to spikes and instant death hazards. One use only. Perhaps give it a thirty second grace period?

Reggae: Drops a random item. (perhaps we should remove it)

And, if all the skins are finished, I basically can't help. I can't code or make a good map for the life of me.

And, we might also need someone for the music...

EDIT: Thanks, Nuy!

August 09, 2011, 10:25:34 PM
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Offline Gummywormz

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Re: [EXPANSION] Rockman & Forte 2
« Reply #13 on: August 09, 2011, 10:25:34 PM »
Just letting you know, I'm working on shock guard for mega man forever expansion, so that's gonna get done soon. What you can do for reggae, is make it a replacement for eddie like classes does. (Making rush coil / jet, treble boost)

August 09, 2011, 10:27:12 PM
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Offline Magnet Dood

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Re: [EXPANSION] Rockman & Forte 2
« Reply #14 on: August 09, 2011, 10:27:12 PM »
So... make him an Eddie clone?