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Author Topic: GBT's Maps - BBB&B-v1b Hotfix  (Read 42649 times)

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January 22, 2012, 03:29:07 AM
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Offline Gumballtoid

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GBT's Maps - BBB&B-v1b Hotfix
« on: January 22, 2012, 03:29:07 AM »
Blue Bomber Bed & Breakfast

Blue Bomber Bed & Breakfast v1b Hotfix

Update to v1b!
Changelog:
Removed cages
Moved previously caged weapons to an inaccessible location
Fixed texture quirk in Flashman's room
Made Reggae's juice bar fully impassible
Added 3 more beds to Darkman's room

Not much has changed, but I badly had to fix the Time Stopper exploit.


Map Code: HOTEL
Music Codes: HGBTDMUS, HGBTNMUS

Special thanks to Tengu and TG74 for the music loops.
Credit to E-Tank/gencoil for the original MM&B track.
Credit to Zexion-teh-Wolf for Mega Man Killer mugshots.
Credit to Knux and Blaze for MM10 Special Stages 2 and 3 textures.
Credit to DarkAura for the GUTSMAN!! channel.

Delicious UPDATED screenshots:
Spoiler for Hiden:

Welcome to the hotel!

A wonderful view, yes?

Checking in!

One of the hallways.

We both know your eye is on the TV...

What's down here?

Some more rooms!

Club Auto, open for business!

Garden area connecting the parking lot and pool.

Let's play some Super Arm Tennis!

C'mon in, the water's fine!

-----------------------------------------------------------------------

Thunder Claw Hell

An aimless Thunder Claw map.

http://www.mediafire.com/?j06y65qga7jec0m

January 24, 2012, 01:29:04 AM
Reply #1

Offline Knux

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Re: Gumballtoid's Maps (+ rating poll)
« Reply #1 on: January 24, 2012, 01:29:04 AM »
I've never been to an RP server, but I checked this out anyway and found out a texture error. Enter QuickMan's room, then look at the entrance. It seems like the sector height in those textures is negative, which is wrong. Make sure the sector height is 0 for walls.

January 24, 2012, 08:49:16 PM
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Offline Fyone

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Re: Gumballtoid's Maps (+ rating poll)
« Reply #2 on: January 24, 2012, 08:49:16 PM »
The rooms... why are there RM rooms? Crash bombs don't disappear when hitting the outside... weapons like the rolling cutter bounces off, instead of going outside... Not sure why you made the rivers and ponds impassible. Why is that screen and teleporter there? I would rather you make it so that you just need to bump into the door for it to open instead of having to press the "use" key. I don't think I missed anything else... so yeah...

January 24, 2012, 10:29:21 PM
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Offline Gumballtoid

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Re: Gumballtoid's Maps (+ rating poll)
« Reply #3 on: January 24, 2012, 10:29:21 PM »
Duly noted. Yeah, as for the RM rooms, I've been meaning to make a map for that effect, so I used it as filler. As for the screen and teleporter, I assumed it would be conventional for a RP server, so... yeah. Also, a RP server could veer off into any number of directions, so maybe the rooms could be used. I'll work a bit on the river and whatnot. As for bouncing weapons, it's simply due to a lack of room that I couldn't make an outside area. But, hey, I'll take into consideration a few of these things. I'll make Wood Man's river passable, but Ice Man's pond needs to stay impassible, simply due to the fact that it would make more sense that, if you hit freezing water, you died, a la Blizzard Man. But the main purpose of impassible sectors is not to die.

January 24, 2012, 11:09:30 PM
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Offline Fyone

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Re: Gumballtoid's Maps (+ rating poll)
« Reply #4 on: January 24, 2012, 11:09:30 PM »
It's just I would suggest making more maps for each individual RM room. I think the major problem is the bouncing off the outside. Yes, I understand what impassable sectors are for. I'm not sure if you played the NES MM, but Ice Man's water doesn't freeze you to death.

January 25, 2012, 08:43:32 PM
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Offline Gumballtoid

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Re: Gumballtoid's Maps (+ rating poll)
« Reply #5 on: January 25, 2012, 08:43:32 PM »
Oh, I've played it. I just still need to decipher the UWATA map from Messatsu beforehand. The water in Bubble Man's room was created using Centaur Man's map as a reference.

Not all about RP, though! I'm looking to release Enker's map here, soon. Just... tweaking it a bit. (Map as in based off of Flash, Gemini, and Crystal maps)

As for the RP01, expect the Quick Man texture error fixed, and having added Hard Man, Needle Man, Top Man, and Magnet Man to the basement! Also, making some impassible areas passable, such as Wood Man's river. Once I figure it out, I'll add Quick Beams and Electricity traps to Quick Man and Elec Man's rooms. Possibly removing the door to the basement, as using Use/Open is getting to be a pain for some.

(Edited because I spelled Mess' name wrong :geek:)

January 25, 2012, 11:11:32 PM
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Offline Fyone

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Re: Gumballtoid's Maps (+ rating poll)
« Reply #6 on: January 25, 2012, 11:11:32 PM »
As I said before, you could make it so that they just have to bump into it. (Player bumps)

January 31, 2012, 11:11:48 PM
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Offline Gumballtoid

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Re: Gumballtoid's Maps - RP01 v1d! Woot!
« Reply #7 on: January 31, 2012, 11:11:48 PM »
Okay, I'm about to release Enker's Flash Map, but 'tis not the reason for this post...

Just to let you know, once I get more than one map of one type, such as RP02, I'll cram 'em into a map pack... Y'know, downloading a map over and over is quite monotonous, and incredibly annoying.

So, there'll be DM type and RP type. Yah.

August 21, 2012, 12:20:20 PM
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Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #8 on: August 21, 2012, 12:20:20 PM »
Bump for a very spicy meatball

August 21, 2012, 12:37:05 PM
Reply #9

Offline BiscuitSlash

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #9 on: August 21, 2012, 12:37:05 PM »
Downloaded. This meatball is amazing.

August 21, 2012, 01:03:28 PM
Reply #10

Offline Beed28

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #10 on: August 21, 2012, 01:03:28 PM »
Very nice job on this. How did you get the 3D transparent water to splash?! That's incredible! But anyway, there's a glitch in the bathrooms...



Also, should've used the Apple Market theme from Mega Man Legends, but that's just me.

August 21, 2012, 01:17:25 PM
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Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #11 on: August 21, 2012, 01:17:25 PM »
Hurr. I tested it yesterday with Lobsters, who said it did that with OpenGL. On the other hand, it looks like a regular mirror in Software.

I'll try to fix it, but I don't quite know how to remedy it. I've never played Mega Man Legends.

August 21, 2012, 01:21:47 PM
Reply #12

Offline Lego

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #12 on: August 21, 2012, 01:21:47 PM »
If that's a mirror,
You cannot have structures behind a mirror or it will fuck itself.

August 21, 2012, 01:26:01 PM
Reply #13

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #13 on: August 21, 2012, 01:26:01 PM »
I see. I can probably fix that easily then.

I'll wait a week or so for any other glitches/suggestions, then re-release it.

Someone should totally host this.

Please.

August 21, 2012, 08:06:30 PM
Reply #14

Online TheDoc

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #14 on: August 21, 2012, 08:06:30 PM »
Another hotel, huh? *clicks forum* O look screeshots. I wonder what they'll be- *opens spoiler* *jaw drops*. THAT's a job well done! Downloading...


 

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