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Skulls
7 (70%)
P-chips
2 (20%)
Gems
1 (10%)
Other (Say what)
0 (0%)

Total Members Voted: 10

Author Topic: [GAME MODE] [IDEA] Skullhunt - Help Appreciated  (Read 4484 times)

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March 16, 2012, 12:04:05 AM
Reply #15

Offline Magnet Dood

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Re: [GAME MODE] [IDEA] Skullhunt - Help Appreciated
« Reply #15 on: March 16, 2012, 12:04:05 AM »
I'd download it if P-Chips were used, but it's a trivial thing.

If you need any help with spriting, I'll be available.

March 16, 2012, 05:26:50 PM
Reply #16

Offline ? Manibogi ?

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Re: [GAME MODE] [IDEA] Skullhunt - Help Appreciated
« Reply #16 on: March 16, 2012, 05:26:50 PM »
Quote from: "Korby"
Honestly, I wouldn't mind skulls. After all, it's a robot skull, yes?

I would use Skeleton Joe's head though, even if you still have Skullman's palette on it.
You just gave me an idea that I MIGHT implement.
Every now and then, a skull-themed enemy spawns, each having different attributes, and, when killed, they drop a Skull.

Quote from: "Star Dood"
I'd download it if P-Chips were used, but it's a trivial thing.

If you need any help with spriting, I'll be available.
Saldly, I need help with anything but spriting, but we'll see.

March 17, 2012, 04:35:35 PM
Reply #17

Offline Laggy Blazko

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Re: [GAME MODE] [IDEA] Skullhunt - Help Appreciated
« Reply #17 on: March 17, 2012, 04:35:35 PM »
OK, I'm tempted to help here, but I'm a bit busy with other stuff.
You can ask me to code something and I'll see what I can do.

March 23, 2012, 10:01:51 PM
Reply #18

Offline Duora Super Gyro

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Re: [GAME MODE] [IDEA] Skullhunt - Help Appreciated
« Reply #18 on: March 23, 2012, 10:01:51 PM »
This is a pretty epic idea. Wish I could help but I suck at coding...