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Author Topic: [Weapon Pack] D.I.R.P. v6a  (Read 29488 times)

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April 09, 2012, 02:15:25 AM
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Offline Gummywormz

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[Weapon Pack] D.I.R.P. v6a
« on: April 09, 2012, 02:15:25 AM »
D.I.R.P. Weapon Pack:
Mirror 1
Mirror 2
Mirror 3
----------------------------------

D.I.R.P v6 is a weapon pack for MM8BDM designed to be as chaotic as possible. It features 158 new weapons and 6 new items. The weapons are randomly replaced within the maps. The LMS randomizer has also been tweaked to give you the new weapons. You can use the server variable "dirp_AllWeps" to change whether you want to see only D.I.R.P weapons or both the base weapons and the D.I.R.P weapons.

You can also play in "Scramble Mode" which gives you 3 random weapons and a rune every 30 seconds. This can be enabled with dirp_scramble 1 and dirp_scrambletime to set the time (in seconds) between each weapon set.

Instagib mode is also replaced by a mode in which you get a weapon that fire every projectile in the game.

Weapons Included:
 Spoiler:
Included in v1:

Form of Mist - Turns you into mist, which allows you to pass through players and
become invisible.

Shock Mine - Leaves a mine on the ground that shocks players who touch it. It can
be shot.

Thunder Wool - Just like mm10's version so yeah..

Spell of Darkness - Darkens your enemy's screen for 10 seconds

Speed Gear - A gear that revs up and goes along floors and ceilings. Slows down and stops
after a while

Aqua Punch - A powerful, close range attack that pushes enemies away from you.

Leech Seed - Leave an area of plants that drains life from anyone in contact.

Bullet Seed - A machine gun of seeds that get faster the lower your life is.

Oblivion Buster - Stops you for a full 2 seconds and then explodes violently,
making anyone near you very dead.

Heal Block - Prevents anyone hit from healing for 10 seconds

Lightning Chain - Upon hitting a player, it will hit others in a radius around them.

Flurry Spread - Sends weak projectiles in random directions around you.

Shadow Force - You are invisible for a while, then cause a radius attack.

Magnet Drill - Upon hitting the ground, it explodes into 8 homing, floor hugging drills.

Boulder Cracker - It shoots rocks that bounce and do damage dependant on how high you are.

Blazing Soul - After 2 bounces, it turns into a homing shot.

Blast Freeze - Send 3 massively damaging pillars of ice at a low fire rate.

Bomb Sniper - Upon hitting a player, it sends a bomb in front of and behind the player.
The bombs can hurt you too so don't go spamming it in people's faces.

Flame Spout - Goes out a bit, then starts spewing flame projectiles everywhere.

Cross Flame - A melee attack that upon hitting a player, causes a ripping fire projectile
to come from behind the player you hit. Use it for combos.

Included in v2:

Dizzy Bomb - A fast, spinning projectile that causes the enemy to have reversed
movement 20% of the time.

Gimmick Star - Charge it to fire a bouncing projectile. From the NES game Gimmick!

Cross Light - Fires 3 projectiles that spread out slightly. The two side ones
go out in a wave pattern.

Drill Torpedo - Fires 3 ripping drills. The side ones hug the floor. From the
Rockman 4mi expansion that's dead.

NMG - My old CSCC class alt. A rapid fire machine gun of swirling needles.

Tackle Shield - A shield weapon that fires a constant stream of tackle fires
around you.

Wave Guide - Fires a harpoon that upon hitting a wall, fires Water Wave backwards.

Crystal Mine - Fires a mine that explodes after a while and sends fires Crystal
Eyebits

Fizz Bomb - Fires a soda can that explodes and leaves residue. Getting hit with
the can or residue will slow you down.

Paint Gun - A simple spread weapon that allows you to paint the level AND the town!

Pop Corn Cannon - Fires a kernel that explodes into more kernels in a large radius.

Double Napalm - Fires 2 Napalm Missiles that go horizontally to opposite ends of
the screen.

Pin Missile - Fires a column of needles quickly.

Phoenix Rod - From Heretic. Fires a slow, but powerful and explosive phoenix at
your enemies. You can hit yourself with it, however.

Ice Spike - Fires a spike that shoots 8 icicles after a bit.

Cloud Bomber - Fires an ascending projectile that drops bombs.

Fade Launcher - Fires a projectile that gets stronger and harder to see the farther
it goes.

Twist Laser - Fires a ring of lasers that go off in random directions after a while.

Perfect Chainsaw - A melee weapon that fires a chainsaw when held. If you have
enough ammo left, you can release it and fire high speed projectiles.

Sky Uppercut - Upon hitting an opponent, it will knock you and your enemy to the
sky and continue damaging him. You can also use it to combo and reach high places.

Quad Missile - Fires four slow, but powerful missiles in a square around you.

Coal Shot - A rapid fire weapon that gets more powerful the more you use it.
Using it too much will cause an overheat and damage you.

Danger Field - A fireable shield that reflects players and projectiles.

Gravity Hole - When charged, it creates a vortex that fires shots in a circle
rapidly.

Stone Wall - A pushable projectile that can fire 3 bouncing projectiles if you
fire again while it is up.

Equalizer - Boosts speed and damage depending on your remaining health.

Magic Balloon - Fly until you get hit.

Shock Guard - Protects from (most) spikes once.

Anti-Homing Device - Prevents homing attacks from working on you.

Gambling Dice - Summons a single die that does various things depending on the
number rolled.

Included in version 3:
Side Star - Summons 2 Star Crashes that bounce at high speeds and rip.
Super Arrow - It's from Mega Man 5.
Comet Launcher - Lobs an explosive comet ahead.
Volcano Hand - Mid-ranged flame thrower that forces you to stand still.
Ice Shurikens - Quickly fires shurikens in a v pattern.
Triple Zap - Aim three bolts of lightning ahead.
Shatter Stone - Summons a guts block that breaks backwards.
Scatter Balls - Summons balls that bounce at high speeds after a bit.
Frost Bomb - A bomb that sends ice around when it explodes.
Thunder Fang - A mid-range ripping attack that stuns at the end.
Stealth Rocks - Summons a ring of rocks.
Hail Shotgun - A mid-range shotgun.
Frenzy Plant - A long range attack that travels along the ground.
Head Crash - A melee attack that gets stronger with each boulder.
Apex Laser - After a delay, high speed lasers will fire.
Hammer Tail - Summons rocks around you.
Gem Cannon - Follows the ground after a while and explodes.
Spike Ball - A boomerang that stops for a bit. Charge it up to send a high speed ripping ball.
Optic Laser - A multi-hit laser.
Delay Buster - Waits at the beginning and the end.
Fractal Laser - A laser that splits upon hitting a wall.
Dimensional Wave - Summons 5 projectiles in a sine wave. Each projectile is aimable and the last one can pierce armor.
Sizzle Rocket - A high speed bouncing rocket that explodes 3 times.
Pursuit - Fires a bullet that on impact with a player, dashes you forward.
Thunder Chain - A short range chain of electricity that splits on the floor.
Rocket Chaingun - IT'S A ROCKET AND A CHAINGUN! ROCKET CHAINGUN1
Rakuhouha - Charge to 9 large blasts of energy ahead
Noteable Shot - A short range projectile that explodes 4 times on impact with a player.
Pharaoh Sacrifice - Summons multiple pharaoh shots that home in on players.
*Toad - Turns players into weak frogs. You can cancel your weapon on fire.
Recycle Inhaler - A short range melee attack that can be held down. It turns players into items when they die.
HCR Boomerang - Hold to keep the boomerang in place.
Water Cutter - A fast, high damage laser.
Rush Cannon - A high speed, instant kill attack that can only be aimed once.
Pharaoh Shotgun - Fires 5 pharaoh shots.
Spark Manbow - Hold it down for a melee. Hit the floor to stun players, or other surfaces for a ripping explosion.
Hell Wheel - Go through people at fast speeds.
FireWorks - Jumps 3 times, firing fireworks around you.
Fridge Buster - Fires random health and energy capsules.
Stone - Gives you temporary invinciblity for a few seconds.
Drill Arm - Pushes you forward. Hitting a wall sends rocks behind you.
Laser Missile - A dive missile with a laser trail.
Dust Vaccum - A projectile that pulls players towards you.
Ring Toss - A high speed bouncing projectile.
Quake Skull - Explodes and causes blindness and dizzyness. It can hurt everyone, including yourself.
Sun Spark - An attack that splits upon hitting a wall.
Rain Flood - Summons a pool of water that boosts jump height
Glue Shot - Stuns players and can be used as a platform.
Tank Arsenal - Fires a missile, a floor hugging object, and a grenade forward.
Jet Missile - A rapid fire attack that can lock on to enemies when charged.
Yoku Attack - A ripping, homing projectile that causes enemies to turn into items on death.
Yoyo Cutter - A boomerang that can go along the floor.
Rainbow Beam - Press fire again after firing to cause a long lasting explosion.
Hammer Toss - An arcing hammer.
Dumpling Bomb - A rapid fire bomb.
Nail Shield - Reduces damage except damage cause by explosions.
Comet Dash - Dashes you forward.
Nitro Blast - Sends 3 explosions forwards.

Included in Version 3b:
Rocket Chaingun - IT'S A ROCKET AND IT'S A CHAINGUN! ROCKET CHAINGUN!
Piaofu Feng - Hold it to lift yourself up slowly. Release to fire a wind storm.
Rakuhouha - A buster that fires 2 shots at once. Charge it to send 9 powerful shots forward.
Noteable Shot - An arcing shot that explodes 3 times when a player is hit by it.
Pharaoh Sacrifice - Summons Pharaoh Shots that go forwards after a short delay.

Included in v3c:
Water Shuriken - Sends 1 - 5 fast projectiles forward.
Ice Shards - Summons random ice shards quickly.
Tri Attack - Fires fire, ice, and electric attacks in succession.
Blaze Kick - Flings you back upon hitting an enemy.
OctaZooka - A powerful cannon that darkens the enemy's screen.
Night Daze - A radius attack that darkens enemy screens.
Giga Drain - A Melee weapon that drains opponents health.
Moon Blast - Summons a moon straight down that explodes.
Freeze Dry - A short range freeze thrower. Great for finishing people off.
Ice Beam - Fires an infinite length beam.
Self Destruct - Does high damage in a radius at the cost of 30 health.
Fell Stinger - If a player is hit with a random crit or dies to fell stinger, the player gets 10 critical hits.
Will-O-Wisp - Causes burn damage.
Magnet Bomb - Fires 3 powerful homing shots.
Leaf Storm - Sends quick ripping projectiles.
Wild Tornado - Spins you around in place while dealing wind storm damage.
Teleport - Sends you flying at a random angle.
Charge Beam - Fires up to 5 shots at once depending on the charge length
Water Spout - Fires water up that splashes into a radius on the floor.
Bee Order - Increase armor when up, if you have less than 50 health it will heal you, otherwise it sends homing bees.
Steel Wing - Fires two ripping projectiles at large angles.
Seed Flare - Fires a ring of seeds around you.
Fire Blast - Becomes a shield for a bit, then summons a high damage projectile that explodes multiple times.
Fire Ball - Summons a fire ball that shoots random sub shots everywhere
PK Fire - Summons a floor hugging projectile that turns into a ripping flame blast when hitting an opponent.
Serious Bomb - Sends a powerful bomb with a large radius forward.

Included in v4a:
Jump Kick - A melee attack that drops you down and stuns enemies. Only works in the air.
Fire Fly - A homing attack that stops every so often
Suguri Dash - Dashes you forwards and repels all projectiles in range
Hyper Space Hole - Hold it down to fire a projectile. Release to teleport to it.
Egg Bomb - A homing attack that only seeks every few seconds. Hugs the floor.
Water Pulse - A projectile that expands into an AOE when it hits a player
Boomerang Bomb - A crash bomb that reverses itself.
Explosive Hadouken - A ripping projectile that explodes upon hitting a player.

Circuit Breaker - An explosive projectile that fires forwards and backwards.
Solar Flare - A projectile that splits into 3 suns after a bit.
Pulse Stopper - A medium range, slow ripper that turns into a shield when you are near it.
Crypt Cloak - Turns you invisible but causes waves to appear when you jump
Charade Clone - Fire once to leave a clone and turn invisible. Getting hit returns you to the clone. Firing again causes the clone to come near you and explode.
Phantom Fuse - A long, explosive projectile that you can guide.
Virus Outbreak - Blocks attacks around you. Fire to expand the shield, leaving you vulnerable for a bit
Shock Gauntlet - Boomerang that stuns opponents in a medium range.

Included in Version 5a:

Ionic Slash - A rapid fire, low damage weapon.
Heretic Mace - Rapid fire weapon that shoots many low damage bouncing maces
Friendly Dolphin - A ground projectile that jumps occasionally
EMP Blast - Short Range blast that teleports other players away.
Lightning Storm - Move to store power. Charge up to 3 levels, resulting in an arrow, blast, and laser
Sugar Cube - A mid-damage projectile that splits into ripping pieces after hit
Evil Eye - Gains damage and slows enemies down the less health you have
Power Tree - A simple tree platform that blocks projectiles and is solid.
Reverse Grenade - A reverse flash bomb

Included in v6a:

Porcupine Bomb - An attack that splits into 8 poison needles.
Wraith Rings - Fires 6 fast but weak homing shots.
Skull of Thanatos - An explosive homing weapon.
Anguish Cannon - A large ripping projectile.
Catapult Of Doom - Quickly fires many explosive projectiles affected by gravity.
Cepheus Tower - Creates a tower that sends 3 shockwaves in rapid succession.
Archon Cube - A fast bouncing cube that occasionally sends shockwaves.
Geno Blast - A chargeable weapon that sends powerful blasts from the sky in a radius around your player.


Changes:
 Spoiler:
v6a:
v5b compatibility
Added 8 (or 9...) new weapons
Instagib mode has been replaced by "Ultimate Weapon" mode, where you fire almost every weapon in the game at once. Don't get toasted!

Bee Order - Bee Order no longer heals if the user is affected by Heal Block
Heal Block - Becomes Z Heal Block if used in lms
Ice Beam - No more hitstun
Shock Gauntlet - Head damage nerf from 10 to 5. No More hitstun on the chains
PK Fire - No more hitstun. Damage nerf from 13 to 10
Seed Flare - Damage nerf from 17 to 12
Solar Flare, Spark Manbow, and Rainbow Beam - They now refresh your screen from darkness / blinding effects upon firing them

v5b:
Fixed issues with death and pain states missing function calls.
v5:
MM8BDM v5a compatibility
Added 8 new weapons and 1 new item

v4:

INTERNALS:

All weapons are now in folders
All obituaries were fixed, projectiles that didn't have obits had them added
All MageStaffFX projectiles updated to use a_seekermissile
All A_BishopMissileWeave projectiles updated to use A_Weave
Split SBARINFO into horizontal / vertical
Optimized / got rid of some old code

-----------------------------

NEW:

Added Scramble mode! This is similar to Lego's old 8 - 10 weapons buckshot mode. You get 3 random weapons and a rune.
It is compatible with any game mode, enabling it only stops the weapons from appearing. Enable buckshot to disable health and weapon energy.
Set dirp_scramble to 1 to activate. Set dirp_scrambletime to how often (in seconds) you want the weapons to change.

Added some old OpenGL dynamic light defs I had lying around. (Also added new ones for v4 of MM8BDM.)
As a result of the above, I stuck the old halloween lights script in. Same CVAR as before. (You have to set halloween_lights to 0 to enable, silly but consistancy is important...)
Added a weapon help system. Bind "wephelp" to a button to use it.
Added Rune Icons
Added MAGICAL MYSTERY MUSIC!!

----------------------------

CHANGES:

Runes are no longer given in LMS.
Eddie now respects dirp_allweps
LMS was broken because it tried to use the old cvar. 10/10 go me.
All weapons have proper slot numbers. Some of them are a bit weird due to the nature of the weapons, though.

WEAPONS:
Coal Shot's 2nd bar on the horizontal hud isn't off to the side anymore!

Laser Missile - Main Missile 10 from 12
Trail from 5 > 7.
Increased trail amount > 3 from 1

Giga Drain - Recovery per hit > 3 from 1, Made projectile more random

Jet Missile - Homing shot damage 15 from 17
The missile is fast and precise, but only seeks if a target is on your screen.
Speed nerfed from 65 to 48

Magnet Bomb - Damage 8 from 12
The missile has less range but has better tracking

Dizzy Bomb - Increased vertical weave. Damage Buff 35 from 30

Aqua Punch - Speed increased to 5 from 3

Danger Field - Reflection no longer outlasts the projectile

Leech Seed - Now with actual draining! Time out halved from 85 to 40. You are protected from leech seed for a bit after being damaged

Steel Wing - Increased horizontal range. Damage from 12 ripper to 15 ripper

Twist Laser - Speed nerf from 30 > 15. Decreased time spent spinning. Trail now spawns properly

Dimensional Wave - Now weaves the way it was intended to. Buff from 6 to 8

Freeze Dry - Now slows enemies down. Range increase to 50 from 40

Fade Launcher - Now properly goes forward

Moon Blast - Damage buff to 35 from 25. Ammo buff from 7 to 4

Magnet Drill - Nerfed time of the homing drills from 60 to 40

Tackle Shield - Increase radius

Paint Gun - Nerf from 10 damage to 8

Thunder Chain - Buff from 3 to 6 ripper, Increase split chance, nerf ammo > 5 from 4

Bee Order - Nerf 7 damage from 12

April 09, 2012, 04:01:02 AM
Reply #1

Offline Mendez

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Re: [Weapon Pack] D.I.R.P 1a Release
« Reply #1 on: April 09, 2012, 04:01:02 AM »
Hopefully, the amount of testing Gummy and I did have made sure that no one cries OP/UP about these weapons. I still kinda say Form of Mist is horrific rape machine, since it can move through projectiles, traps, AND cause damage to people. Hopefully, the low amount of ammo it carries makes sure that it isn't too overpowered.

April 09, 2012, 04:27:52 AM
Reply #2

Offline fortegigasgospel

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Re: [Weapon Pack] D.I.R.P 1a Release
« Reply #2 on: April 09, 2012, 04:27:52 AM »
Quote from: "Bluebrawl"
Hopefully, the amount of testing Gummy and I did have made sure that no one cries OP/UP about these weapons. I still kinda say Form of Mist is horrific rape machine, since it can move through projectiles, traps, AND cause damage to people. Hopefully, the low amount of ammo it carries makes sure that it isn't too overpowered.
Crazy low ammo, I think it balances in, thing doesn't even last as long as mirror buster.  These weapons are all amazing and where I only tested them with bots I love.
Though is Shock Mine supposed to be able to hurt the user too, nothing wrong with it just wondering?

April 10, 2012, 12:17:39 AM
Reply #3

Offline Gummywormz

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This will die in about a week
« Reply #3 on: April 10, 2012, 12:17:39 AM »
Shock mine is susposed to hurt you, yes.

And if someone could move this to projects or whereever, that'd be great.

April 11, 2012, 02:05:16 AM
Reply #4

Offline Ukiyama

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Re: [Weapon Pack] D.I.R.P 1b Release
« Reply #4 on: April 11, 2012, 02:05:16 AM »
Hard Knuckles hud is screwed up, otherwise needs moar hosting  :cool:

April 11, 2012, 02:14:19 AM
Reply #5

Offline Gummywormz

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Re: [Weapon Pack] D.I.R.P 1b-h1 Release
« Reply #5 on: April 11, 2012, 02:14:19 AM »
Hotfix for that made because only 1 person downloaded 1b.

September 02, 2012, 04:14:15 PM
Reply #6

Offline Gummywormz

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Re: [Weapon Pack + Game Mode] D.I.R.P 1b-h1 and Stock DM
« Reply #6 on: September 02, 2012, 04:14:15 PM »
Bump for Stock DM mode.

September 02, 2012, 06:20:51 PM
Reply #7

Offline TheDoc

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Re: [Weapon Pack + Game Mode] D.I.R.P 1b-h1 and Stock DM
« Reply #7 on: September 02, 2012, 06:20:51 PM »
It's not spawning items in LMS.

September 02, 2012, 06:42:28 PM
Reply #8

Offline Gummywormz

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Re: [Weapon Pack + Game Mode] D.I.R.P 1b-h1 and Stock DM
« Reply #8 on: September 02, 2012, 06:42:28 PM »
Check your DMFlags / game options. I didn't see anything but there might be something in there that's preventing it. (Maybe the spawn powerups / health (DM) stuff?)

September 02, 2012, 09:01:02 PM
Reply #9

Offline TheDoc

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Re: [Weapon Pack + Game Mode] D.I.R.P 1b-h1 and Stock DM
« Reply #9 on: September 02, 2012, 09:01:02 PM »
I should've been specific; I'm talking about the D.I.R.P weapon pack. The Stock DM works fine. Perhaps I misunderstood, but I thought it was supposed to spawn only items when I saw this.

Quote from: "Gummywormz"
Weapons no longer spawn in LMS.

September 02, 2012, 09:23:59 PM
Reply #10

Offline Gummywormz

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Re: [Weapon Pack + Game Mode] D.I.R.P 1b-h1 and Stock DM
« Reply #10 on: September 02, 2012, 09:23:59 PM »
That was a bug in an older version that made the weapons spawn in lms when they shouldn't have. You get the weapons in LMS via the usual randomizer.

March 09, 2013, 08:19:02 PM
Reply #11

Offline Gummywormz

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Re: [Weapon Pack] D.I.R.P. v2
« Reply #11 on: March 09, 2013, 08:19:02 PM »
D.I.R.P. v2 released. There are now 46 weapons to play with. Download link and stuff in the first post.

March 09, 2013, 10:36:35 PM
Reply #12

Offline Caprice

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Re: [Weapon Pack] D.I.R.P. v2
« Reply #12 on: March 09, 2013, 10:36:35 PM »
This is the definition of beauty. May your sons be as heroic as you.

March 10, 2013, 01:21:29 AM
Reply #13

Offline Zard1084

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Re: [Weapon Pack] D.I.R.P. v2
« Reply #13 on: March 10, 2013, 01:21:29 AM »
Gummy you fantastic mad genus you! anyways these weapons are very unique and SUPER fun to use! i hope to see more soon!
now only if i could code as well as you...

March 10, 2013, 09:26:16 PM
Reply #14

Offline TheDoc

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Re: [Weapon Pack] D.I.R.P. v2
« Reply #14 on: March 10, 2013, 09:26:16 PM »
Okay, what was the D_STLOSE music from? I know I've heard it SOMEWHERE. IT'S KILLING ME!!!!!!11!!