Advanced Search

Author Topic: Mission Mode (Suggestions being taken!)  (Read 6081 times)

0 Members and 1 Guest are viewing this topic.

April 12, 2012, 11:02:02 PM
Read 6081 times

Offline HD_

  • Standard Member

  • Date Registered: November 13, 2011, 01:44:40 AM

    • View Profile
Mission Mode (Suggestions being taken!)
« on: April 12, 2012, 11:02:02 PM »
I thought I would find an easy, fun way to learn ACS, and here it is. Simple premise, make copies of certain maps to give missions to them.

Mission Template:

Name: (Actual name, not like MM1CUT)
Stage mission takes place in:
Description:
Game Mode:
Other notes:

Completed missions:
None D=

April 13, 2012, 01:52:19 AM
Reply #1

Offline Atticus

  • Standard Member

  • Dank

  • Date Registered: October 31, 2010, 10:23:41 PM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #1 on: April 13, 2012, 01:52:19 AM »
Name: Deforestation
Stage mission takes place in: Wood Man
Description: Show those tree freaks whose boss! Beat 'em all with your Fire Storm before they get you.
Game Mode: TLMS
Other notes: You have an infinite ammo Firestorm wep. You face a team of 10 Woodmen all armed with Leaf Shields. No health pickups.

Name: Pirates!
Stage mission takes place in: Wave Man
Description: Find the treasure! But be careful, those pirates want to take it from you!
Game Mode: Possession
Other notes: You face a 5 Divemen all with Dive Missiles. Upon picking up the board all fire will be directed at you.

Name: Have a Blast
Stage mission takes place in: Hard Man
Description: An explosive fight to the end!
Game Mode: DM
Other notes: You face Crash Man, Burst Man, Bomb Man, Napalm Man, and Drill Man, all armed with their respective weapons. Killing them drops their weapon for use.

April 13, 2012, 02:04:19 AM
Reply #2

Offline LlamaHombre

  • MM8BDM Extender

  • **********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Mission Mode (Suggestions being taken!)
« Reply #2 on: April 13, 2012, 02:04:19 AM »
Name: Statue of Liberty
Stage mission takes place in: MM1DW2
Description: Defend the Guts Man statues from the war above. Suppress the attackers of your precious statues!
Game Mode: 30 Frag DM
Other notes: The Guts Man statues have 500 Health each, and bots won't manually target them. When one is hit, the player should be notified and clear the top asap. If 3 Guts Man statues die, the mission's a failure. If all of the Statues survive 30 frags, you win perfectly. Each destroyed statue adds 10 more frags to the total needed. If a bot beats you to the fragcount, either you fail, or one of the statues is destroyed. Whichever one is doable, albiet preferably the second option.

I'm a Guts Man statue

April 13, 2012, 02:15:20 AM
Reply #3

Offline GameAndWatcher

  • Standard Member

  • Gosh!

  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #3 on: April 13, 2012, 02:15:20 AM »
Name:A Killer Battle!
Battlefield: MM7DW3
Mode: TLMS
Description:You maybe able to beat'em one on one but can you beat'em all at once?
Notes:You only have a Proto Buster and must defeat a team of Enker, Punk, and Ballade, each equipped with their respective Boss Weapon (as in Punk will be able to cannon ball into you.) Music changes to BALMUS.

April 13, 2012, 02:23:22 AM
Reply #4

Offline Hilman170499

  • MM8BDM Extender

  • BLUE FOR DAYS!!!

  • **
  • Date Registered: March 18, 2012, 05:49:26 AM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #4 on: April 13, 2012, 02:23:22 AM »
Mission Name:TOO MANY LASERS!
Stage mission takes place in:MM2QUI
Description:Beams, beams and MORE BEAMS!
Game Mode:20 Frag DM
Other Note:You will be given Gemini Laser and you face 10 Quick Men each equipped with Gemini Lasers. The Quick Men are immune to lasers. The only items available are Item 1, Rush Coil and Eddie Call. Eddie Call will take Time Stopper's place and will give you a useful item.

April 13, 2012, 02:24:30 AM
Reply #5

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.

  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: Mission Mode (Suggestions being taken!)
« Reply #5 on: April 13, 2012, 02:24:30 AM »
Name: "Poor, Poor Toad Man" or "Everybody hates Toad Man"
Battlefield: Toad Man's Stage, perhaps?
Mode: TLMS
Description: You have to protect a Toad Man bot from three Mega Man bots. Simple as tha'. Toad Man has Rain Flush, Mega Men have Drill Bombs.

April 13, 2012, 02:31:46 AM
Reply #6

Offline Knux

  • Standard Member

  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #6 on: April 13, 2012, 02:31:46 AM »
Event Matches for 8bDM? Sure, why not. Still, does it have to be on vanilla maps only? Anyway:

Name: Silver Setting Sun
Stage mission takes place in: MM6TOM
Description: Tomahawk Man has challenged you to battle! You have vowed to beat him before the sun sets completely...
Game Mode: Duel (10 Frags, 3 Minutes)
Other notes: Only Silver Tomahawk frags count. Lowering the enemy's health with other weapons and finishing them off with Silver Tomahawk is alright. If the timer reaches 0, you lose even if you had the score advantage.
Quote from: "FiniteZero"
Name: "Poor, Poor Toad Man" or "Everybody hates Toad Man"
Battlefield: Toad Man's Stage, perhaps?
Mode: TLMS
Description: You have to protect a Toad Man bot from three Mega Man bots. Simple as tha'. Toad Man has Rain Flush, Mega Men have Drill Bombs.
Would be funnier (and challenging) if it was Drill Man's stage and the bots were Drill Man. In Toad Man's stage, there's plenty of room to hide and the bots get stuck almost always. Just saying.

April 13, 2012, 02:54:43 AM
Reply #7

Offline TheDoc

  • Standard Member

  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #7 on: April 13, 2012, 02:54:43 AM »
Oooooooo so that's how what we're doing...

Name: Escape Plan
Stage mission takes place in: Flashman's stage
Description: You're trapped in Flashman's room with Robot Masters crawling everywhere. You must take out the guards before proceeding.
Game Mode: TLMS
Other Notes: There'll be 3 Robot Master bots: Flashman, Brightman, and Centaurman. They'll have the normal 5 random weapons, but you only have a W-Tank, Gemini Laser, and your wits to get you out...

Name: GUTSMAN SMASH!!!!!
Stage mission takes place in: Cutman's stage (Gutsman's stage gets bots stuck too easily)
Description: Gutsman's gone haywire, and it's up to you to stop him before he destroys the facility.
Game Mode: LMS
Other Notes: Gutsman should have his Super Arm and Gutspunch weapons, but they do 3x the normal damage. He also starts out with the Terminator thing. First frag obviously wins.

Name: The Battle of Wily Castle
Stage mission takes place in: Skull Castle Entrance (MM2DW1)
Description: It's time to invade Wily Castle! You, Elecman, Fireman, and Cutman are up against Bubbleman, Quickman, Crashman, and Heatman in an all-out Team Deathmatch!
Game Mode: Team DM
Other Notes: 35 Frags, Infinite Time. When 25 frags is reached (on your side), Wily comes out to join the fight!

April 13, 2012, 03:06:55 AM
Reply #8

Offline DarkAura

  • MM8BDM MM8 Contributor

  • ****
  • Date Registered: March 06, 2011, 01:38:04 AM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #8 on: April 13, 2012, 03:06:55 AM »
Name: "The Dark Rangers"
Stage: Dark Man's Castle (MM5DAR)
Description: As the moon falls, they rise: The Dark Rangers. Emerald Dawn (DarkMan1), Onyx Dusk (DarkMan2), Sapphire "Sapph" Twilight (DarkMan3), and Ruby Bloodmoon (DarkMan4). You have now invaded their castle lair and are now prepared to face them, 4-vs.-1. Think going against the Koopa Bros. from Paper Mario.
Game Mode: KY-Classes TLMS (5 Lives)
Other Notes: The only playable area is the outside area next to the Gravity tower. All 4 DarkMen are on the same team.
Girly names, yes, but wynaut?

April 13, 2012, 04:06:37 AM
Reply #9

Offline Magnet Dood

  • MM8BDM MM8 Contributor

  • Rockman 5- Blues' Trap!?

  • ***
  • Date Registered: April 19, 2011, 08:13:37 PM

    • View Profile
No love for Quint
« Reply #9 on: April 13, 2012, 04:06:37 AM »
Name: "Future Shock!"
Stage: Wood Man, Air Man, Crash Man, Metal Man, then Top Man, Needle Man, Magnet Man, Hard Man, and finally MM3 Wily.
Mode: LMS, three lives
Story: Quint has returned from the future, and is ready to make Mega Man pay for his former defeat! Travel through the stages of the Second Minor Rebellion, Quint pestering you the whole way on his Sakugarne, and defeat him in the final showdown that will decide the fate of the future!
Objective: You play as Mega Man, with no charge shot and a slide, against Quint, who has a KY Sakugarne with infinite ammo. Every time you beat Quint in a stage, you are instantly teleported to the next stage, retaining your health. If you are defeated, you gain an extra life until you have exhausted your supply. Fail, and Mega Man will cease to exist.

After you finish four of the stages, an E-Tank will be at your disposal. Robot Masters that appeared in MMIIGB might leave their weapon behind placed randomly in the stage- finding it will prove helpful.

If you beat Quint, he will commend your abilities: "You are as strong as you were back then. I commend your abilities- you are truly the strongest fighter. Now I must return to the future, and I shall come back, stronger than before!" He then teleports away.

I think this would be really neat to have, but HD's the baus, so yeah.

April 14, 2012, 01:27:21 AM
Reply #10

Offline Atticus

  • Standard Member

  • Dank

  • Date Registered: October 31, 2010, 10:23:41 PM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #10 on: April 14, 2012, 01:27:21 AM »
Quote from: "DarkAura"
Name: "The Dark Rangers"
Stage: Dark Man's Castle (MM5DAR)
Description: As the moon falls, they rise: The Dark Rangers. Emerald Dawn (DarkMan1), Onyx Dusk (DarkMan2), Sapphire "Sapph" Twilight (DarkMan3), and Ruby Bloodmoon (DarkMan4). You have now invaded their castle lair and are now prepared to face them, 4-vs.-1. Think going against the Koopa Bros. from Paper Mario.
Game Mode: KY-Classes TLMS (5 Lives)
Other Notes: The only playable area is the outside area next to the Gravity tower. All 4 DarkMen are on the same team.
Girly names, yes, but wynaut?

I think a more fitting name for this would be "Castle Crashers".

But anyway

Name: The Gravity of the Situation
Stage: Gravity Man
Description: This Gravity Man is only hurtable when gravity is low. Time your attacks!
Game Mode: Lms
Other Notes: The description says it all.

Name: Stony Patience
Stage: Stone Man
Description: That pile rocks may seem useless, but with time surely...
Game Mode: TLMS
Other Notes: Stone Man starts on your team as a pile a rocks that can be damaged but can't do anything. But within one minute, he rebuilds and goes on a rampage with the Power Stone. If he dies at any point, mission fail.

April 14, 2012, 01:33:19 AM
Reply #11

Offline Orange juice :l

  • Warrior

  • ***
  • Date Registered: October 10, 2010, 08:41:18 PM

    • View Profile
    • http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=590
Re: Mission Mode (Suggestions being taken!)
« Reply #11 on: April 14, 2012, 01:33:19 AM »
Name: I've got things to do, thank you very much.
Stage: Topman
Description: Finish 3 laps around Topman's stage in (whatever's reasonable) seconds... while a swarm of Sparkmen attempt to stop you!
Game mode: Iunno. Possession if laps don't work.
Other notes: All Sparkmen vs you- Sparkmen get vanilla spark shock. Weapons and items don't appear, and you don't get a megabuster.

April 14, 2012, 05:57:07 PM
Reply #12

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.

  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #12 on: April 14, 2012, 05:57:07 PM »
Name:Ninja Survival.
Stage:Shadow Man.
Description:you must survive a zombie invasion for 5 minutes with KY shadow man class, if in those 5 minutes you do not kill 150 zombies, you lose (if you die too lose)
Game mode:LMS
Other notes:works like dead rising from chaos generator.

Ninja survive!!!

April 15, 2012, 12:41:54 AM
Reply #13

Offline TheDoc

  • Standard Member

  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #13 on: April 15, 2012, 12:41:54 AM »
Name: It's Over, Wily!
Stage: Skull Castle Entrance (MM2DW1)
Description: Face off with YDClasses Wily in a duel to the death! Just one thing: it's UFO Wily!
Game Mode: Duel
Other Notes: 3 Frags, Infinite time, but Wily stays in YD UFO form the entire match. Classes Megaman.

April 15, 2012, 06:26:15 AM
Reply #14

Offline ice

  • MM8BDM Extender

  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mission Mode (Suggestions being taken!)
« Reply #14 on: April 15, 2012, 06:26:15 AM »
Name: Wakka wakka
Stage Quickman
Objective: Try to grab all the powerups in the alleys while avoiding the beams, and a team of 4 bots all armed with slash claw. Btw you are also unarmed
Game mode: team deathmatch
1 frag, infinite time

if mods are involved

CSCC
Name: Can't stand the heat?
Stage: any fire themed stage you can find with no rails or cliffs blocking the bots
Objectie: Try to defeat a team of Jack Corvus, Blaze, Michael712, CutmanMike, and Travis as Ice/Sparky
Mode: TLMS
infinite time, 1 win