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Navi Weakness Poll

1: Every Weakness
12 (52.2%)
2: One Major Weakness
5 (21.7%)
3: One Main + Minor Weaknesses
6 (26.1%)
Other Option (specify in thread)
0 (0%)

Total Members Voted: 17

Voting closed: June 13, 2014, 10:24:36 PM

Author Topic: Mega Man Awesome Network  (Read 19266 times)

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June 14, 2014, 05:08:10 PM
Reply #75

Offline chuggaafan1

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Re: Mega Man Awesome Network
« Reply #75 on: June 14, 2014, 05:08:10 PM »
I'm going with option 1, if only because I want to see this mod continue development even if lego removed me from the devchat for no reason

July 08, 2014, 04:31:23 PM
Reply #76

Offline Carprillo

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Re: Mega Man Awesome Network
« Reply #76 on: July 08, 2014, 04:31:23 PM »
Not gonna lie. This looks REALLY PROMISING.
So, when can we expect a release?
I would assume it won't be for a while.

Shoosh, Mr. Pessimism.

Anyways, I'm curious. Because I just tried the old Awesome Network on v4a.

Whoops.

July 08, 2014, 06:46:34 PM
Reply #77

Offline Lego

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Re: Mega Man Awesome Network
« Reply #77 on: July 08, 2014, 06:46:34 PM »
Well tell Smash that if he likes it to put a Ring on it :ugeek:

No but real talk, this mod is sleeping until Smash does work.
Also, I revived this thing so many times it may as well be a zombie.

August 09, 2014, 02:50:44 AM
Reply #78

Offline Emmanuelf06

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Re: Mega Man Awesome Network
« Reply #78 on: August 09, 2014, 02:50:44 AM »
I dreamed this night, Smashbro told me He continued the mode secretly, well it was just a dream...lol.
The project seemed good and we need more love for the EXE serie.... =(
But yeah, it needs a lot of works to make the classes.... :/

March 25, 2015, 06:39:08 PM
Reply #79

Offline Emmanuelf06

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Re: Mega Man Awesome Network
« Reply #79 on: March 25, 2015, 06:39:08 PM »
I UP a last one to ask something.

Someone could take the files who are made yet to continue the project? I mean, a new devroom? Seriously i could pay a lot for this mode....(and to show it to the festivals).

I know it's a bad bump. I hope just there is someone in the forum who could continue this project..... pfff...... Is it dead definitivly ?

March 25, 2015, 07:35:28 PM
Reply #80

Offline Lego

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inb4 reported
« Reply #80 on: March 25, 2015, 07:35:28 PM »
Let's see...six...seven...eight months.

Yeah. That's a pretty stupid bump.
It's safe to assume when a project's thread hasn't been active for this amount of time that it is either completely dead or sleeping.
Last I checked we sort of had a plan but were waiting on Zandronum 2.0 to even start on another refresh.

Please stop asking for updates. A mod will get created at its own pace and your overwhelming pessimism does not help.
Thank you.

March 25, 2015, 08:29:35 PM
Reply #81

Offline SmashBroPlusB

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Re: Mega Man Awesome Network
« Reply #81 on: March 25, 2015, 08:29:35 PM »
Quote from: "Lego"
Last I checked we sort of had a plan but were waiting on Zandronum 2.0 to even start on another refresh.
I'd just like to go on record and say Zand 2.0 is preventing me from working on two projects and it is very annoying.

This thread's pretty much toast anyway, I'd rather get a fresh start with the fresh Zandronum. lockity lock lock :ugeek:

March 25, 2015, 08:36:05 PM
Reply #82

Offline LlamaHombre

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Re: Mega Man Awesome Network
« Reply #82 on: March 25, 2015, 08:36:05 PM »
As requested, I guess.