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June 26, 2012, 09:05:29 PM
Reply #15

Offline SaviorSword

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Re: The Idea(s) Topic
« Reply #15 on: June 26, 2012, 09:05:29 PM »
I have thought out a "World Classes" mod. YD and KY classes are limited by what's in the Mega Man games. CSCC is limited somewhat by the persona of the community member. This "World Class" would not be bound by anythin', except for balance's sake. I, sadly, do not have any ability to brin' this to life. I don't really have much to contribute to this massive project. I can see a few class(es) thrown in, but that's about it... This mod will need a full staff to work on it.

June 26, 2012, 09:17:25 PM
Reply #16

Offline fortegigasgospel

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Re: Do it for Compassman!
« Reply #16 on: June 26, 2012, 09:17:25 PM »
Quote from: "Michael712"
Rockman and Forte 2 classes. I've thought of how some of the classes could work, especially Compassman (and to a lesser extent Dangan and R. Shadow). I would work on it but eh, not many would really approve.

We could extend on this though and make it obscure RMs classes, including the above, DOS masters, and possibly the Constellation droids.
I've had ideas for the DOS guys class wise, and can probably come up with ideas for the C-Droids.
S-Droids could maybe fall into it as well as they are kinda obscure.  Though Multiman and Expressman if ideas can be thought up for them.

June 26, 2012, 10:40:45 PM
Reply #17

Offline SmashBroPlusB

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Re: The Idea(s) Topic
« Reply #17 on: June 26, 2012, 10:40:45 PM »
Quote from: "Star Dood"
Hey, Smash, I'm willing to help out. That sounds like a cool idea.

I could probably do skins of modified Robot Masters in TF2 clothing.
I love you man That sounds great.

I'd probably want to kidnap get another coder first though, but yeah, let's do this.

June 27, 2012, 12:01:54 AM
Reply #18

Offline ? Manibogi ?

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Re: The Idea(s) Topic
« Reply #18 on: June 27, 2012, 12:01:54 AM »
I'm getting better at coding, so if you need any concepts or weapons (preferably simple ones) just hit me up...unless it's not a weapon.

June 27, 2012, 01:53:56 AM
Reply #19

Offline ice

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Re: The Idea(s) Topic
« Reply #19 on: June 27, 2012, 01:53:56 AM »
Actually during my down time I made tf2 classes with hitscan attacks, so far I've only done heavy, soldier, and the engineer

June 27, 2012, 02:58:00 AM
Reply #20

Offline SaviorSword

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Re: The Idea(s) Topic
« Reply #20 on: June 27, 2012, 02:58:00 AM »
Quote from: "SaviorSword"
I have thought out a "World Classes" mod. YD and KY classes are limited by what's in the Mega Man games. CSCC is limited somewhat by the persona of the community member. This "World Class" would not be bound by anythin', except for balance's sake. I, sadly, do not have any ability to brin' this to life. I don't really have much to contribute to this massive project. I can see a few class(es) thrown in, but that's about it... This mod will need a full staff to work on it.

Anyone think they might pitch in the future? Speak now, or let this idea forever vanish into ether.

June 27, 2012, 03:08:46 AM
Reply #21

Offline GameAndWatcher

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Re: The Idea(s) Topic
« Reply #21 on: June 27, 2012, 03:08:46 AM »
Quote from: "SaviorSword"
Quote from: "SaviorSword"
I have thought out a "World Classes" mod. YD and KY classes are limited by what's in the Mega Man games. CSCC is limited somewhat by the persona of the community member. This "World Class" would not be bound by anythin', except for balance's sake. I, sadly, do not have any ability to brin' this to life. I don't really have much to contribute to this massive project. I can see a few class(es) thrown in, but that's about it... This mod will need a full staff to work on it.

Anyone think they might pitch in the future? Speak now, or let this idea forever vanish into ether.
I have a couple ideas for classes, but I can't code...

June 27, 2012, 03:44:22 AM
Reply #22

Offline Laggy Blazko

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Re: The Idea(s) Topic
« Reply #22 on: June 27, 2012, 03:44:22 AM »
I'm working on a WAD that will ruin every weapon in the game.
Don't expect it soon.

June 27, 2012, 06:12:31 AM
Reply #23

Offline SmashBroPlusB

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Re: The Idea(s) Topic
« Reply #23 on: June 27, 2012, 06:12:31 AM »
Coming back to Mega Fortress, I have a few ideas for "original" classes. Basically, instead of stealing TF2's archetypes, I want to give the Robot Masters their own playstyle. For instance, Guts Man may feel like a traditional Heavy with the Guts Machine Gun and his painful Great Hook, but weapons like the Deep Digger and Heavy Slam help to keep his "Guts" theme with him. I tried to incorporate the RM's weapons and personality into their loadouts, and I came up with a few interesting playstyles by doing so.

For instance, here are the weapon choices I have for Quint so far. Originally I was working on Hard Man and simply listed Quint as a user for Heavy Slam just for laughs, but after thinking about it Quint could make a great aerial attacker / anti-ground. Of course, I've just started these today (or yesterday, rather; it's about 2AM over here) so there may be more weapon concepts, and I might change something between now and whenever-someone-helps-me-put-this-together, but I like showing you guys the things I can come up with.

Spoiler for Hiden:
QUINT
Role: Anti-Ground / Death From Above

+ great movement speed
+ good HP / defense values
- can't jump normally


Heavy Slam
Users: Guts Man, Hard Man, Quint
Primary fire is a ground attack that forces the user to jump straight up, then slam into the ground. Upon landing, a shockwave is sent out that stuns nearby opponents who are touching the ground, and a few rock fragments are thrown into the air. Though the rocks may hit foes, it's best to rely on the stun instead. Alternate fire is an aerial attack in which the user quickly divebombs to the ground and scatters debris wildly, with the amount of debris being proportionate to the distance the user dropped. With either attack, enemies caught underfoot are brutally crushed.

Break Line
User: Quint
Primary fire causes the user to leap up and hit the ground, firing off a shockwave of debris along the ground. Rocks are thrown up in a line forward, similar to Flame Tower's pattern. Unlike Flame Tower, these rocks deal heavier damage but don't rip through opponents; the attack also consumes less ammo. However, the attack stops at walls and cannot travel upwards, though it can continue downwards beyond drops. Alternate fire is a similar attack, but shoots from the user's sides instead of traveling in front.

Jump
User: Quint
Primary fire throws the player sky-high and leaves them suspended in air temporarily. The user leaves behind a "ghost" image while jumping and turns invisible when the height of the jump is reached. After a short pause, the user becomes visible again and is thrusted back to the ground with a fearsome intensity, annihilating enemies stepped on and dealing splash damage to those who are unfortunate enough to be caught nearby. Directional input will cause the player to move in a given direction when they descend; if nothing is pressed, the user will strike the position where they originally leaped. Alternate fire is a feint that has 80% the height of attacking. The feint will leave behind a ghost and temporarily hide the user like a real attack, though after becoming visible the user simply drops normally as if they had performed an average leap.

DoubJump
User: Bass, Quint
Primary fire throws the player upward and gives them a slight forward thrust, almost like an additional jump. Alternate fire has a boost with a higher leap, but it lacks forward momentum. Though this "weapon" is incapable of causing damage, it's a great mobility tool and has a variety of practical purposes.
Strategy Theory (may contain spoilers)
Spoiler for Hiden:
Even with only four weapons, Quint has a variety of options at his disposal. Break Line is a decent distance attack and can surprise foes with the side-firing option, though Heavy Slam is a more "traditonal" Sakugarne-style attack. As far as mobility is concerned, DoubJump give Quint his "normal jump" back, and allows him to even use a "jump and a half". However, in this particular case most players would probably opt for Break Line or Jump; Break Line can add an attack to a standard hop, whereas Jump has astounding height and can dominate at close range. Savvy players can even create a weapon combo; after feinting with Jump, one who is quick on the draw can switch weapons to Heavy Slam and scatter rocks in all directions with the alternate fire.

June 28, 2012, 02:10:40 AM
Reply #24

Offline Flashbang

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Re: The Idea(s) Topic
« Reply #24 on: June 28, 2012, 02:10:40 AM »
A Dragonball Z Legendary Super Warriors classes mod.
The art style fits MM8BDM perfectly.
Alas, I have no skills. :|

June 28, 2012, 04:39:54 AM
Reply #25

Offline SmashBroPlusB

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Re: The Idea(s) Topic
« Reply #25 on: June 28, 2012, 04:39:54 AM »
Alright. I need help.

The idea for Mega Fortress was to have each class carry around three things. Two weapons, one item. Some items would occupy weapon slots in your rotation and would have to be used manually (E-Tank, Sandvich, S-Tank) while others would be "hidden" and their effects would be applied automatically (Super Armor, Treble Booster).

I don't have any problem thinking of cool weapons, and most of them can be created relatively easily. The problem is thinking of a wide assortment of items!

If anyone has a suggestion for an item, I'd love to hear it!

June 29, 2012, 08:48:06 PM
Reply #26

Offline BiscuitSlash

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Re: The Idea(s) Topic
« Reply #26 on: June 29, 2012, 08:48:06 PM »
Since gummywormz is making a 2ndcoop/stovemode which makes use of the cooperative mode and makes really fun levels out of it, I was thinking we could have some sort of pack that many people culd contribute to.

CSCCOMP

Though I'm not sure if it should be serious or for the funnies. Also no work is started.

July 02, 2012, 02:15:43 AM
Reply #27

Offline ice

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Re: The Idea(s) Topic
« Reply #27 on: July 02, 2012, 02:15:43 AM »
the "sure why not" mod, a mod where you can submit anything no matter how out of place it is. wheather a catplanet launcher, the dubstep buster, a weegee class, what ever you feel like. Its almost as serious as the best maps ever pack (and that was pretty serious)

July 02, 2012, 03:12:17 AM
Reply #28

Offline -FiniteZero-

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Re: The Idea(s) Topic
« Reply #28 on: July 02, 2012, 03:12:17 AM »
Quote from: "ice"
the "sure why not" mod, a mod where you can submit anything no matter how out of place it is. wheather a catplanet launcher, the dubstep buster, a weegee class, what ever you feel like. Its almost as serious as the best maps ever pack (and that was pretty serious)


I support this.

July 02, 2012, 09:24:33 AM
Reply #29

Offline BiscuitSlash

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Re: The Idea(s) Topic
« Reply #29 on: July 02, 2012, 09:24:33 AM »
Quote from: "ice"
the "sure why not" mod, a mod where you can submit anything no matter how out of place it is. wheather a catplanet launcher, the dubstep buster, a weegee class, what ever you feel like. Its almost as serious as the best maps ever pack (and that was pretty serious)
I third this. Let's make it happen!