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Author Topic: Ghouls vs Humans NES  (Read 51957 times)

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November 02, 2012, 02:16:38 AM
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Offline Megaman

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Ghouls vs Humans NES
« on: November 02, 2012, 02:16:38 AM »
It's done!  It's finally done!  After so many years of progress, Project Jitterskull is finally released.  And on the Day of the Dead no less!  So here it is!  

Ghouls vs Humans NES Edition

Now you can experience the combination of both games made by CutmanMike with two ways to play.

1. 8BDM Gameplay: Deathmatch and Last Man Standing can be played.  Fight until you you're the winner.
2. GvH Gameplay: Team Deathmatch and Team Last Man Standing are probably going to be the most popular for this.  Banish the Ghouls back where they came from or vanquish the humans to rule the planet.

If you've played GvH, then you know what to expect.  If not, then some things here may be a surprise to you.
Keep in mind, there are some differences between this and the original GvH.

Spoiler for Hiden:
1. Jitterskull and Sjas have been nerfed.
2. Steam Cannon has been nerfed.
3. Ghouls and Humans can jump higher to navigate the 8BDM terrain easier.
4. Three new classes have been added. (Arthur, Cacodemon, and Yurei. Four if you count Megaman.)
5. Achievements are not present.
6. The Marine's pistol has ammo and has the fist.
7. The Hunter's magic can blind opponents.
8. Ghostbuster can gain weapons from humans.
9. Marine's bullets are no longer hitscan.
10. Choke has invincibility frames unless hit by rapid weapons.
11. Some of Meepy's code from the Add-On classes was used for Health Drainer.
12. Cyborg can regain jetpack ammo from weapon energy.

Maps includes:

GVH01 - Forbidden Forest by CutmanMike
GVH06 - Arcade Souls by Sun Wukong
GVH11 - Hollywood Hollocaust by Areial & Doomfiend
GVH23 - Rust by Doomfiend


Known Bugs:
Fisting Medal is given by the greandes when used by the fist.
Certain sounds are still missing for a couple humans. (mainly ghostbuster)
There is a point in time when the humans that have multiple weapons will switch back to the weapon they were switching off of, this is because the locking system was removing the player's copy weapons.
The Plasma Grenade sometimes doesn't give you the frag.

Credit to CutmanMike and Carthief for the original Ghouls vs Humans.

November 02, 2012, 02:21:31 AM
Reply #1

Offline Tengu

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Re: Ghouls vs Humans NES
« Reply #1 on: November 02, 2012, 02:21:31 AM »
PROOOOOOOOOOJEEEEEEEEEEEEEEEEECCCCCCCCCCT JITTEEEEERRRSKUUUUUUUUUUULLLL!!!



Been so pumped for this

November 02, 2012, 02:27:19 AM
Reply #2

Offline Laggy Blazko

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Re: Ghouls vs Humans NES
« Reply #2 on: November 02, 2012, 02:27:19 AM »
OH GOD ITS FINALLY HERE OMGOMGOMG- oh wait...
Quote from: "Megaman"
9. Marine's bullets are no longer hitscan.
Aw FUCK!
(heh, I already heard that before so whatever. Downloading...)

PS: Needs moar insanatorium =P

November 02, 2012, 02:27:27 AM
Reply #3

Offline Cold Noodles

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Re: Ghouls vs Humans NES
« Reply #3 on: November 02, 2012, 02:27:27 AM »
Yay, Mega, finally released !
This will be awesominteresting to play.

November 02, 2012, 02:31:57 AM
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Offline Ukiyama

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Re: Ghouls vs Humans NES
« Reply #4 on: November 02, 2012, 02:31:57 AM »
Yay! I am so happy for this release. Good job you guys  :cool:

November 02, 2012, 02:33:12 AM
Reply #5

Offline SmashBroPlusB

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Re: Ghouls vs Humans NES
« Reply #5 on: November 02, 2012, 02:33:12 AM »
so Ghostbuster is a sexy beast and all of you should give him shoulder massages



Great work, guys. Been following this for a while now (literal zombies on jet skis FTW) and I'm really excited for the "full" release.

November 02, 2012, 02:52:50 AM
Reply #6

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #6 on: November 02, 2012, 02:52:50 AM »
Megaman... I so love you... :īD

November 02, 2012, 06:58:53 AM
Reply #7

Offline Zard1084

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Re: Ghouls vs Humans NES
« Reply #7 on: November 02, 2012, 06:58:53 AM »
I must say this is one of the best things i have played in a long time there are still flaws in some classes but those will be fixed on a later date this game mode makes you really think of shooting fast and have strategy

November 02, 2012, 07:08:50 AM
Reply #8

Offline SmashTheEchidna

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Re: Ghouls vs Humans NES
« Reply #8 on: November 02, 2012, 07:08:50 AM »
As much fun as I've had with this, there are a couple of problems I've seen. One is the problem with the Megaman class (and possibly a few others) who randomly start LMS matches with absolutely no weapons. (Not even a busted megabuster.) Given how frightfully powerful the Ghouls can be, this is almost always devastating to the humans.

Speaking of "frightfully powerful", Yurei's invisibility can be oh so heavily exploited. Matches can take hours if you let them. And when Yurei finally decides to show herself, she'll undoubtedly be OHKO'ing unsuspecting passersby.

Also, Jitterskull is just about the biggest demonic spider in the whole mod. I've seen just one dominating the entire server. If that thing even see's me, I'm dead. There's nowhere to run, and the way it moves makes it way too hard to hit it.

Thooough I only played as Megaman there, so I don't know how the other classes fare against it.

November 02, 2012, 03:08:24 PM
Reply #9

Offline Duora Super Gyro

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Re: Ghouls vs Humans NES
« Reply #9 on: November 02, 2012, 03:08:24 PM »
Dude, i was just playing this, its freaking amazing. I would love to help retexture some of the maps for this.

November 02, 2012, 03:54:25 PM
Reply #10

Offline Hilman170499

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Re: Ghouls vs Humans NES
« Reply #10 on: November 02, 2012, 03:54:25 PM »
Not that I'm complaining, but I'm badly scared by the mod. I did not experience them, but people in the server warned me about some scary stuff. Also, do classes have weaknesses? I'd like to know some examples please. I won't be playing OR seeing the game though. If you would like to ask why I went to the server in the first place, because there are players. It seemed a tiny bit legit at first, but the game turned the tables on me when someone played Yurei and someone else told me said class will scare you.

November 02, 2012, 04:34:57 PM
Reply #11

Offline MusashiAA

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Re: Ghouls vs Humans NES
« Reply #11 on: November 02, 2012, 04:34:57 PM »
Is this bound to be one of the most overplayed mods in MM8BDM history? Sure, maybe

I'm not going to start yapping about balance issues and whatnot, since I haven't played it long enough to tell, but I do have to say one thing that bothers me a bit too much:

Ghostbuster is too damn awesome, and I don't think the other humans might like that...

Yurei seems pretty OP just by sheer concept...maybe make her very, very delicate to damage?

Also this mod is so awesome that, if you load YDClasses with it, they both cancel each other out.

November 02, 2012, 04:47:02 PM
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Offline Duora Super Gyro

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Re: Ghouls vs Humans NES
« Reply #12 on: November 02, 2012, 04:47:02 PM »
I was scared of creeper and yurie at first, but once i actually saw there attack, i wasnt scared anymore.

November 02, 2012, 04:47:41 PM
Reply #13

Offline Knux

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Re: Ghouls vs Humans NES
« Reply #13 on: November 02, 2012, 04:47:41 PM »
Yurei should actually be weak on the health department. You could take her out with one arrow back in GF3, so you should lower it to 1 HP.  :ugeek:  :ugeek:

Well, I haven't gotten this yet, but I've played the last beta plenty. Chocke with invincibility frames struck me as odd. I hope he doesn't have too much health to balance that out.

Also, lulz at the blue screen of death by Creepers as Megaman/Cyborg. Or that other thing by Yurei.

November 02, 2012, 05:05:29 PM
Reply #14

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #14 on: November 02, 2012, 05:05:29 PM »
I liked it as is, but is a shame I couldn't play without crashing on almost every map.
Spoiler for Hiden:
No, the crashes are most likely NOT the mod's fault. Rather, it could be something wrong with maps, OPEN scripts or a terrible case of server not transfering values sometimes.