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Author Topic: Compatibility Patches  (Read 2067 times)

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December 01, 2012, 05:33:06 AM
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Offline JaxOf7

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Compatibility Patches
« on: December 01, 2012, 05:33:06 AM »
These are my compatibility patches.

CSCC:
Spoiler for Hiden:
YD Classes: ClassBaseYDCSCCv2  (add after Classes-v6e.pk3 and CSCCv4c.pk3 which can be in any order)
KY Classes: ClassBaseKYCSCCv2  (add after Classes-KY-NESv3h.pk3 and CSCCv4c.pk3 which can be in any order)




Should be more to come.

December 01, 2012, 06:22:33 AM
Reply #1

Offline MusashiAA

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It begins
« Reply #1 on: December 01, 2012, 06:22:33 AM »
Aw yeah, it's the beginning of the Metabalance Age.

Feel it!

December 03, 2012, 06:03:35 AM
Reply #2

Offline Hilman170499

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Re: Compatibility Patches
« Reply #2 on: December 03, 2012, 06:03:35 AM »
This is nice, man.

How many more are you going to make?

December 03, 2012, 11:45:37 AM
Reply #3

Offline Beed28

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Re: Compatibility Patches
« Reply #3 on: December 03, 2012, 11:45:37 AM »
Found an issue in both patches. When Beed28 uses his shield, it does not deplete for each hit like it does in CSCC alone. Also in YD's classes, the Wily Capsule doesn't light the CSCC classes on fire (I tried it on xColdxFusionx, I assume it's the same for the others)

December 03, 2012, 12:51:54 PM
Reply #4

Offline GameAndWatcher

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Re: Compatibility Patches
« Reply #4 on: December 03, 2012, 12:51:54 PM »
BubbleMan's flood gives an error and doesn't work. Also there are some weakness issues (example: Gutsman isn't weak to Fusion Bombs.)

December 07, 2012, 09:50:20 PM
Reply #5

Offline xColdxFusionx

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Re: Compatibility Patches
« Reply #5 on: December 07, 2012, 09:50:20 PM »
Oh boy, cue the shenanigans.

...I wonder if a compatibility patch for all three mods at once would even be possible...?