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Author Topic: [Total Conversion] Under Siege  (Read 33557 times)

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March 14, 2013, 06:08:10 PM
Reply #30

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #30 on: March 14, 2013, 06:08:10 PM »
Quote from: "Right before the page break, FTX"
I know some guy made a Duke Nukem skin and will you add guile or not?

I personally am not a fan of the Duke Nukem skin. I would prefer an alternative one that isn't as tall as Stoneman, if possible.

As for Guile, possibly in a future release, but for v1 the dev team and I decided it would probably work best if we make a small list of characters so we don't bog ourselves down with too much work, considering how ambitious this project is. What you see in the first post is what you'll get when this thing launches.

March 14, 2013, 06:47:37 PM
Reply #31

Offline fortegigasgospel

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #31 on: March 14, 2013, 06:47:37 PM »
My personal suggestion, keep it one character per series, for now.

March 14, 2013, 06:49:43 PM
Reply #32

Offline Colonel ServBot

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #32 on: March 14, 2013, 06:49:43 PM »
Quote from: "fortegigasgospel"
My personal suggestion, keep it one character per series, for now.
I agree, and for the max amount of characters per series, two. That's it.

March 16, 2013, 04:57:01 AM
Reply #33

Offline Hilman170499

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #33 on: March 16, 2013, 04:57:01 AM »
Just saying, I'm a bit surprised that nobody suggested anything from the Sonic the Hedgehog series yet...

Should I step up and do so? I don't have any ideas at the moment...

March 16, 2013, 07:09:11 AM
Reply #34

Offline Korby

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #34 on: March 16, 2013, 07:09:11 AM »
We have a concept for a Sonic already, so you're a bit late.

March 20, 2013, 02:29:59 AM
Reply #35

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #35 on: March 20, 2013, 02:29:59 AM »
Bump for progress

Minion AI is done, as are Turrets. We have a very crude version of Proving Grounds done, though there's currently no win condition.

Inhibitors and Nexus...es still need to be coded, but those shouldn't be too hard.

March 20, 2013, 02:33:28 PM
Reply #36

Offline Magnet Dood

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #36 on: March 20, 2013, 02:33:28 PM »
I think it's pronounced Nexi, just as the plural of octopus is octopi.

Good to hear, anyway! Can't wait to get my hands on this.

April 11, 2013, 10:46:59 PM
Reply #37

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #37 on: April 11, 2013, 10:46:59 PM »
Progress doesn't seem to want to happen with me at the moment. Hopefully I can finish up my Proving Grounds prototype at some point within the next week.

In the meantime, let's design some characters, shall we?

Spoiler for Hiden:
Megaman
Carry, Nuker, Assassin, Support
Attack: Average
Magic: Average
Defense: Average
Speed: Average
Difficulty: Below Average

Megaman is a ranged melee tanky DPS assassin mage tank support jungler. He excels at everything.
...That came out wrong. Let me rephrase that.

Megaman's primary feature is his adaptability. He isn't the best at any one role, but he can don whatever mask his team needs him to be. Is your carry dying too much in teamfights? Get Plant Barrier and help him out. Having trouble catching the enemy team before they can get behind their turrets? Grab Spark Shock and keep them from running. Can't seem to do enough damage? Pick up Yamato Spear and shred through their ranks. Is the enemy team clumping up and not separating? Buy Astro Crush and watch them scatter in fear. The possibilities are only limited by your playstyle.

Skills: Copy Weapons
Megaman's skills are in the form of his Copy Weapons, which can be purchased at the shop (see below). Each one runs on a separate Energy bar, which can be refilled via Weapon Capsules which are occasionally dropped by enemy minions.
Megaman also lacks innate health regeneration, instead gaining health from randomly dropped health capsules.

Currency: Screws
Auto will gladly make Megaman parts to aid him in his efforts. Unfortunately, he never seems to have enough screws to make anything. On the bright side, enemies drop screws when defeated, which Megaman can turn in to Auto to gain the parts. Many of them are just upgrades for the buster, though some grant you extra abilities (slide, Jet Adaptor, Copy Weapons, etc.) or other quick bonuses (E-Tanks, W-Tanks, Rush Watch, etc.).

April 13, 2013, 02:19:53 PM
Reply #38

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #38 on: April 13, 2013, 02:19:53 PM »
Coming from a guy who plays League of Legends (alot) and Dota 2 (rarely), please, try to avoid making everybody a carry. (*cough* Dota 2 has too many carrys.)

And if possible, (I have NO idea how you would be able to do this.) see if you can implement a feature where you can't have two of the same class on one team. This prevents a full megaman team.

As for characters, see about Count Bleck, I liked that guy. While there's no skin for him, I've seen a spritesheet for him, however, it requires credit/permission of use by the creator.

April 13, 2013, 06:22:12 PM
Reply #39

Offline Korby

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #39 on: April 13, 2013, 06:22:12 PM »
Thankfully, at least half of the characters on that list are tanks and supports.

May 12, 2013, 09:56:08 PM
Reply #40

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #40 on: May 12, 2013, 09:56:08 PM »
We're not dead yet, folks! Only mostly dead!

Vinnie's weapon is roughly 40% done; all he's missing is his smokescreen and upgrades.
It's currently using placeholder graphics, though.
Still, it's something (partially) knocked off the list of things to do!

Now if only I can get back to coding the stuff on the Proving Grounds...

May 13, 2013, 02:36:01 AM
Reply #41

Offline Rena-kun

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #41 on: May 13, 2013, 02:36:01 AM »
So what are you looking for in character suggestions? I don't wan to give a suggestion and find out I formatted it wrong or something, or suggested something stupid.

May 13, 2013, 03:28:26 AM
Reply #42

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #42 on: May 13, 2013, 03:28:26 AM »
...I'm not sure if that's the perfect segue or a rather awkward coincidence.

Quote from: "People on Skype"
[7:53:48 PM] xColdxFusionx: I just had this sudden, terrible realization:
This mod is probably the most likely to get C&D'd
[7:54:49 PM] xColdxFusionx: I mean, I don't think any of the legal teams we're dealing with care enough
to actually go after us
but still
[10:42:18 PM] SmashBroPlusB: why don't you
[10:42:27 PM] SmashBroPlusB: just invent your own moby
[10:42:39 PM] SmashBroPlusB: it's going to be standalone anyway so I don't see the problem
[11:19:40 PM] xColdxFusionx: ...You know what
[11:19:46 PM] xColdxFusionx: That would actually be somewhat interesting
[11:20:14 PM] xColdxFusionx: I kind of want to do that now
[11:21:42 PM] xColdxFusionx: ...What if we go somewhere in between
[11:21:49 PM] xColdxFusionx: And have people submit characters
Welp, I guess it's poll time, ladies and gentlemen.

To answer the question at hand, though, a suggestion can really be formatted however you want, as long as we get the character's name and (if we keep the original "mash-up" theme) where they're from. And maybe a brief description of what exactly they do.

May 13, 2013, 04:12:02 AM
Reply #43

Offline Rena-kun

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #43 on: May 13, 2013, 04:12:02 AM »
Quote from: "xColdxFusionx"
this is a quote
just voted, i had a hard time choosing haha. ill think of a suggestion after the poll ends so it doesn't become like void or something.

May 13, 2013, 02:43:17 PM
Reply #44

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #44 on: May 13, 2013, 02:43:17 PM »
Make up our own characters?

I believe the second option is like making another CSCC.