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Author Topic: Mega Man X Singleplayer Classes (Version 2.75)  (Read 117215 times)

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May 31, 2013, 08:36:20 PM
Reply #15

Offline Knux

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Re: Mega Man X Singleplayer Classes
« Reply #15 on: May 31, 2013, 08:36:20 PM »
YD, you mispelled "popcorn", ya derp.  :ugeek:

May 31, 2013, 08:37:10 PM
Reply #16

Offline Max

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Re: Mega Man X Singleplayer Classes
« Reply #16 on: May 31, 2013, 08:37:10 PM »
How did I look at that about 4 times and not notice

June 03, 2013, 08:36:15 PM
Reply #17

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #17 on: June 03, 2013, 08:36:15 PM »
Meanwhile

I tried my hand at the Z-buster. These are all the same frame actually, just fooling around wit the look.

This is picture I used as reference.

Spoiler for Hiden:

I took the arm and merely rotated it. From my understanding this is the buster Zero's had ever since X3. After X5 you can actually see this buster being used in with Zero's new X6 sprites.

June 03, 2013, 09:26:12 PM
Reply #18

Offline Zard1084

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Re: Mega Man X Singleplayer Classes
« Reply #18 on: June 03, 2013, 09:26:12 PM »
Quote from: "ProjectHazoid"
Meanwhile

I tried my hand at the Z-buster. These are all the same frame actually, just fooling around wit the look.

This is picture I used as reference.

Spoiler for Hiden:

I took the arm and merely rotated it. From my understanding this is the buster Zero's had ever since X3. After X5 you can actually see this buster being used in with Zero's new X6 sprites.
Well that looks all kinds of awesome! <3 i'll be looking forward to this!

June 03, 2013, 09:35:04 PM
Reply #19

Offline TheDoc

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Re: Mega Man X Singleplayer Classes
« Reply #19 on: June 03, 2013, 09:35:04 PM »
Quote from: "ProjectHazoid"
Spoiler for Hiden:

Um.....WOW. That's awesome! It seems a bit over-rotated to the right, though. It kinda looks like he's shooting to the left. That's the only thing I don't like; other than that, it's great. I really hope other people contribute to this because I can't draw HUDs for shit.

June 03, 2013, 09:56:44 PM
Reply #20

Offline Magnet Dood

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Re: Mega Man X Singleplayer Classes
« Reply #20 on: June 03, 2013, 09:56:44 PM »
Needs to be a bit rounder but the details are all there

June 04, 2013, 12:25:05 AM
Reply #21

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #21 on: June 04, 2013, 12:25:05 AM »

Slightly rounded. Not sure whether the top buster with the bluish tint will be used or the gray one at the bottom. I'm guessing since Zero will be using his X3 combo the buster will be flipped around for the left arm. It kinda irks me how Zero's who arm changes when he uses his buster as opposed to X who's hand merely disappears.

June 13, 2013, 03:05:40 PM
Reply #22

Offline Max

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Re: Mega Man X Singleplayer Classes
« Reply #22 on: June 13, 2013, 03:05:40 PM »
WE DID IT

June 14, 2013, 11:26:19 PM
Reply #23

Offline ProjectHazoid

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Re: Mega Man X Singleplayer Classes
« Reply #23 on: June 14, 2013, 11:26:19 PM »

So I decided to stop being lazy for 2 hours and crap this out. Axl Bullet gun and firing frame. The color of the gun on the right are colors picked from the X8 artwork, and the colors of the gun on the left are me trying to find the closest match in the palette.

Spoiler for Hiden:

I used Axl's X8 concept art for reference, I merely cropped the gun, and rotated it to a certain angle then worked on the sprites on a layer above it.
Where'd all the spriters go? I'm lonely...

June 14, 2013, 11:31:41 PM
Reply #24

Offline tsukiyomaru0

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Re: Mega Man X Singleplayer Classes
« Reply #24 on: June 14, 2013, 11:31:41 PM »
Quote from: "ProjectHazoid"

So I decided to stop being lazy for 2 hours and crap this out. Axl Bullet gun and firing frame. The color of the gun on the right are colors picked from the X8 artwork, and the colors of the gun on the left are me trying to find the closest match in the palette.

Spoiler for Hiden:

I used Axl's X8 concept art for reference, I merely cropped the gun, and rotated it to a certain angle then worked on the sprites on a layer above it.
Where'd all the spriters go? I'm lonely...
shouldn't it be, like... considerable smaller? Because hud sprites are usually made for a screen of 70x50, and then increased to 4xtheir original size to give that pixelated aspect

June 14, 2013, 11:34:49 PM
Reply #25

Offline SmashBroPlusB

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Re: Mega Man X Singleplayer Classes
« Reply #25 on: June 14, 2013, 11:34:49 PM »
don't listen to Tsuki, he's a very rude arm



you won't see the whole arm in-game but personally I think the gun looks great

June 15, 2013, 12:27:30 AM
Reply #26

Offline tsukiyomaru0

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Re: Mega Man X Singleplayer Classes
« Reply #26 on: June 15, 2013, 12:27:30 AM »
Thing is, the sprite is actually pretty nice looking, in spite of causing possible bitmixing. In fact, if halve its size in bilinear and adjust it from there before bumping to 4x, it's likely you will get it to maintain the correct pixel aspect.

Then again... I'm not 100% SURE on what pixel aspect YD wants, is 1x, 2x or 4x, so I can't tell much. Just be prepared for both cases.

June 15, 2013, 01:50:39 AM
Reply #27

Offline Magnet Dood

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Re: Mega Man X Singleplayer Classes
« Reply #27 on: June 15, 2013, 01:50:39 AM »
Quote from: "ProjectHazoid"
So I volunteered to do a little bit of some HUD sprites despite not being a spriter...

You lier

This is some of the best spritework I've ever seen

That being said, it does seem too small. Isn't it supposed to be the same as the others you made?

June 15, 2013, 02:06:39 AM
Reply #28

Offline Knux

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Re: Mega Man X Singleplayer Classes
« Reply #28 on: June 15, 2013, 02:06:39 AM »
Hey, maybe the image hosting site he has it at reduced the picture size.

June 15, 2013, 03:07:08 AM
Reply #29

Offline Korby

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Re: Mega Man X Singleplayer Classes
« Reply #29 on: June 15, 2013, 03:07:08 AM »
Quote from: "Magnet Dood"
it does seem too small

what

what







what

Spoiler for Hiden:
what