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Author Topic: Archetypal Classes Pack - ACP  (Read 1676 times)

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November 03, 2013, 03:14:36 PM
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Offline Davregis

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  • Date Registered: August 16, 2011, 07:44:46 PM

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Archetypal Classes Pack - ACP
« on: November 03, 2013, 03:14:36 PM »
I'll be attempting to make a classes pack with classes that not only fit
cleanly into a character archetype, but are also fun and interesting to use.

This will be attempted through some slight complexity; although following the archetype down
to the t, the class must still have uniqueness, else it's bland.

Archetypical, even stereotypical, but not bland.

Classes thought up so far

Character plans

Spoiler for Hiden:
Skin: Dark Man 1
Mobility: Low, around half
Armor: High, ~0.6-0.7
Damage: High
Gimmick: Three sets of weapons, each fulfilling a standard role (Straight, Arc, Spread, Basic)

Set 1: Blaster Cannons
--10 damage and fast
--20 damage and slow
>Medium fire-rate

Set 2: Rockets
>Central rocket with rockets orbiting it. Central does higher damage, orbitals add splash. Up to 40 on direct hit

--One rocket that drops others as it continues
>Rocket that travels forward and bombs the area underneath it. 25 damage per bomb, 10 for the main rocket

Set 3: Grenades
--Fires in an arc
--Cluster grenade
>Arc-grenade that splits, adding blast radius. 30 on a direct hit, 10 per splash

--Fires a spread of grenades in an arc
--Point-blank shots do less individually
>Spread of grenades. If all hit at close range, 50 damage. 30 per grenade at long range

Idea: Have the weapon switching controlled by an item, not by switching weapons.

Spoiler for Hiden:
Skin: Proto Man
Mobility: Normal
Damage: High
Armor: 1.5x
Gimmick: Shield swaps sides with mainfire-altfire

Bass-Proto buster combo under shields

Proto: Standard, 45 damage
Bass: Standard

Item: Tosses away shield for dual Bass Busters.

I'd love feedback. The goal is to make these classes as enjoyable as possible, but basic.

Send me a PM if you'd care to join

Team so far- Davregis, Toastman

November 04, 2013, 04:36:39 PM
Reply #1

Offline Korby

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  • Date Registered: March 04, 2010, 03:36:02 AM

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Re: Archetypal Classes Pack - ACP
« Reply #1 on: November 04, 2013, 04:36:39 PM »
This is incredibly similar to something I was planning on doing. Nice to see someone else do it.

I would love to see what "designs" those three weapons fill on Darkman.

November 04, 2013, 05:17:45 PM
Reply #2

Offline Ceridran

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Re: Archetypal Classes Pack - ACP
« Reply #2 on: November 04, 2013, 05:17:45 PM »
This should be interesting, to see "fun general role filling classes," while also not directly cloning things from Team Fortress 2. Of course, it doesn't hurt to draw some ideas at times, even reworking them.

Before "oh hey another classes mod go away" arguments happen, face it, game modifications are the only reason some games still live. Balance and uniqueness is a priority from the beginning on this project, so I'm sort of looking forward to it.