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November 07, 2013, 06:08:45 AM
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Offline Linnie

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MM8BDM Legacy Pack (V3A belatedly released!)
« on: November 07, 2013, 06:08:45 AM »
I realized one wasn't made, so I spent a couple hours making one. It's a compilation of all the old maps from previous versions of MM8BDM (to my knowledge; if there are others, please let me know and I'll add it).

http://static.best-ever.org/wads/mm8bdm-legacy-v3a.pk3

The current version of the pack contains 52 classic maps:
Spoiler for Hiden:
Alpha maps:
MM1CUTL -- Cutman (ALPHA)
MM1GUTL -- Gutsman (ALPHA)

SGC Demo:
MM2METL -- Metalman (SGC)

V1D:
MM6MRX -- Mr. X (V1D)

V2A:
MM7SPRL1 -- Springman (V2A)

V2C:
MM1ELEL -- Elecman (V2C)
MM1DW2L -- Wily's Hideout 2 (V2C)
MM2CRAL -- Crashman (V2C)
MM3SPAL -- Sparkman (V2C)
MM4RINL -- Ringman (V2C)
MM5CRYL1 -- Crystalman (V2C)
MM5GYRL -- Gyroman (V2C)
MM5STOL -- Stoneman (V2C)
MM5WAVL1 -- Waveman (V2C)
MM5DARL -- Darkman (V2C)
MM6YAML -- Yamatoman (V2C)
MM7CLOL -- Cloudman (V2C)
MM7DW4L -- Skull Fortress 4 (V2C)

V3A:
MM2QUIL -- Quickman (V3A)
MM2WOOL -- Woodman (V3A)
MM3GEML -- Geminiman (V3A)
MM3MAGL -- Magnetman (V3A)
MM3SHAL -- Shadowman (V3A)
MM3TOPL -- Topman (V3A)
MM4TOAL -- Toadman (V3A)
MM5CHAL -- Chargeman (V3A)
MM5WAVL2 -- Waveman (V3A)
MM7BURL -- Burstman (V3A)
MM7SPRL2 -- Springman (V3A)

V3B:
MM1BOML - Bombman (V3B)
MM1CUTL2 - Cutman (V3B)
MM1FIRL - Fireman (V3B)
MM1DW2L2 - Wily's Hideout 2 (V3B)
MM2HEAL - Heatman (V3B)
MM2DW1L1 -Skull Castle Entrance (V3B)
MM4BRIL - Brightman (V3B)
MM4DRIL - Drillman (V3B)
MM4DUSL - Dustman (V3B)
MM4SKUL - Skullman (V3B)
MM5STAL - Starman (V3B)
MM5STOL2 - Stoneman (V3B)
MM5CRYL2 - Crystalman (V3B)
MM6CENL - Centaurman (V3B)
MM6PLAL - Plantman (V3B)
MM6WINL - Windman (V3B)
MM7SHAL - Shademan (V3B)
MM7DW3L - Skull Fortress 3 (V3B)
MM8DW2L - Skull Tower Interior (V3B)

V4A:
MM2AIRL - Airman (V4A)
MM2DW1L2 - Skull Castle Entrance (V4A)
MM4DUSL2 - Dustman (V4A)
MMBCOLL - Coldman (V4A)

Obviously none of the maps are made by me. If anyone has map credits for each of these versions of the maps, I'll gladly credit them.

November 07, 2013, 06:13:12 AM
Reply #1

Offline FTX6004

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Re: MM8BDM Legacy Pack
« Reply #1 on: November 07, 2013, 06:13:12 AM »
Well Since there was a thread of this mappack but you did it faster but i think your missing some maps.

November 07, 2013, 06:19:36 AM
Reply #2

Offline Linnie

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Re: MM8BDM Legacy Pack
« Reply #2 on: November 07, 2013, 06:19:36 AM »
Quote from: "FTX6004"
Well Since there was a thread of this mappack but you did it faster but i think your missing some maps.
Oh.

So there is.


I didn't see that at all. I mean, I knew they were planning on making one but it fell through and I figured they had stopped, but I didn't realize they made a thread about it.

Well, it doesn't hurt, right? It only took me a couple hours to convert all the maps so I figured they just lost interest. Looking at that thread, though, I do see I missed MM7DW4. I also see they thought of the exact same naming scheme as I did (I swear it was coincidence). I'll add MM7DW4L in the morning.

November 07, 2013, 10:44:04 AM
Reply #3

Offline Laggy Blazko

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Re: MM8BDM Legacy Pack
« Reply #3 on: November 07, 2013, 10:44:04 AM »
Could you add the SGC-demo metalman, please?
Here's the demo if you don't have it.
http://underground.bananachan.net/SGC/MM8BDM-SGC8.zip
EDIT: Oh, BTW, Darkman's castle was a bit smaller prior to V3A.

November 07, 2013, 04:49:16 PM
Reply #4

Offline Linnie

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Re: MM8BDM Legacy Pack
« Reply #4 on: November 07, 2013, 04:49:16 PM »
Added MM7DW4L (Skull Fortress 4 V2C), MM5DARL (Darkman V2C), AND MM2METL (Metalman SGC). The link to the updated .pk3 is in the OP.

November 07, 2013, 09:04:07 PM
Reply #5

Offline GameAndWatcher

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Re: MM8BDM Legacy Pack
« Reply #5 on: November 07, 2013, 09:04:07 PM »
You'll want the ORIGINAL original SpringMan stage with the hole in the middle from v2a.
If only someone still had Cutman Alpha and Gutsman Alpha from the alpha stages of the game.

November 07, 2013, 10:32:55 PM
Reply #6

Offline Geno

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Re: MM8BDM Legacy Pack
« Reply #6 on: November 07, 2013, 10:32:55 PM »
This pack has reminded me just how similar the new Magnetman and Geminiman maps are to the older ones.

And it'd be neat if the pre v3a Waveman was included. You know, the giant one?

November 07, 2013, 10:59:55 PM
Reply #7

Offline Orange juice :l

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Re: MM8BDM Legacy Pack
« Reply #7 on: November 07, 2013, 10:59:55 PM »
If you're gong to include old waveman, you might as well bring back the WAYPASTCOOL Sanic wavebikes, as opposed to the slow ones we have now.

November 07, 2013, 11:08:17 PM
Reply #8

Offline Balrog

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Re: MM8BDM Legacy Pack
« Reply #8 on: November 07, 2013, 11:08:17 PM »
Quote from: "Orange juice :l"
If you're gong to include old waveman, you might as well bring back the WAYPASTCOOL Sanic wavebikes, as opposed to the slow ones we have now.
^

The old wavebikes were what made MM5WAV cool, and I was very disappointed to see them go.

November 07, 2013, 11:12:14 PM
Reply #9

Offline Geno

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Re: MM8BDM Legacy Pack
« Reply #9 on: November 07, 2013, 11:12:14 PM »
I can't believe I forgot the old wavebikes.

Bring them back!

November 08, 2013, 01:01:41 AM
Reply #10

Offline Beed28

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Re: MM8BDM Legacy Pack
« Reply #10 on: November 08, 2013, 01:01:41 AM »
Are you going to add Heat Man's and Wind Man's legacy maps eventually? Or will that come after v4a's release?

November 08, 2013, 01:33:15 AM
Reply #11

Offline Linnie

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Re: MM8BDM Legacy Pack
« Reply #11 on: November 08, 2013, 01:33:15 AM »
Alright, I have Alpha Cutman and Alpha Gutsman, I have V2C Waveman but I'm still trying to get the old wavebikes to work (I have no idea what the problem is, I made new actors using the V2C code and updated the ACS for Waveman to use those new actors but it has all the properties of the V3B actors), and I've yet to grab a copy of V2A so I don't have that version of Springman. If anyone knows of a link to it, please send it my way.

Quote from: "Beed28"
Are you going to add Heat Man's and Wind Man's legacy maps eventually? Or will that come after v4a's release?
Of course, after V4A I'll add all the maps that changed between V3B and V4A.

EDIT: Actually, can someone maybe look through this code to see if you can find what's wrong with it?

Spoiler for Hiden:
Code: [Select]
actor BoatActivate2 : CustomInventory
{
inventory.amount 1
inventory.maxamount 1
+INVENTORY.AUTOACTIVATE
states
{
Spawn:
TNT1 A 1
loop
Pickup:
TNT1 A 0 A_SpawnItemEx("BoatGiver2")
TNT1 A 0 A_GiveInventory("InBoat2")
stop
}
}

actor BoatGiver2
{
Height 0
Radius 0
+NOINTERACTION
-SOLID
+NOGRAVITY
+MISSILE
States
{
Spawn:
TNT1 A 1 A_GiveToTarget("BoatFX2",1)
TNT1 A 0 A_JumpIfInTargetInventory("IsDead",1,"Death")
TNT1 A 0 A_JumpIfInTargetInventory("InBoat2",1,"Spawn")
Goto Death
Death:
TNT1 A 0 A_GiveToTarget("BoatDeathFX2",1)
stop
}
}

actor BoatFX2 : CustomInventory
{
inventory.amount 1
inventory.maxamount 1
+INVENTORY.AUTOACTIVATE
states
{
Spawn:
TNT1 A 1
loop
Pickup:
TNT1 A 0 A_SpawnItemEx("BoatBackFX2",-30,0,0,0,0,0)
TNT1 A 0 A_SpawnItemEx("BoatFrontFX2",1,0,0,0,0,0)
TNT1 A 0 A_Recoil(-2)
stop
}
}

actor BoatFrontFX2
{
+NOTIMEFREEZE
+CLIENTSIDEONLY
-SOLID
+NOGRAVITY
+NOINTERACTION
scale 2.5
height 0
radius 0
States
{
Spawn:
WAVB B 2
stop
}
}

actor BoatBackFX2 : BoatFrontFX2
{
+NOTIMEFREEZE
States
{
Spawn:
WAVB A 2
stop
}
}


actor InBoat2 : PowerProtection
{
damagefactor "Drowning", 0.0
inventory.amount 1
inventory.maxamount 1
Powerup.Duration 0x7FFFFFFF
states
{
Spawn:
TNT1 A 1
loop
}
}

actor BoatDeathFX2 : CustomInventory
{
inventory.amount 1
inventory.maxamount 1
+INVENTORY.AUTOACTIVATE
states
{
Spawn:
TNT1 A 1
loop
Pickup:
TNT1 A 0 A_SpawnItemEx("DrillExplode")
TNT1 A 0 A_Stop
TNT1 A 0 A_PlaySoundEx("weapon/drillexplode","Voice")
TNT1 A 0 A_Recoil(-10)
TNT1 A 0 ThrustThingZ(0,80,0,1)
TNT1 A 0 A_TakeInventory("JumpCancler",1)
stop
}
}
The only difference between the V2C and the V3A code is in BoatFX, with the line just above stop changing from (V2C)
Code: [Select]
TNT1 A 0 A_Recoil(-2)to (V3A)
Code: [Select]
TNT1 A 0 A_ChangeVelocity(20,0,momz,CVF_RELATIVE|CVF_REPLACE)
I'll also post it in the Help thread in case I'll get help quicker there.

November 08, 2013, 01:48:24 AM
Reply #12

Offline GameAndWatcher

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Re: MM8BDM Legacy Pack
« Reply #12 on: November 08, 2013, 01:48:24 AM »
Quote from: "Linnie"
Alright, I have Alpha Cutman and Alpha Gutsman
Hell yes! Can't wait to try this when it's ready!

November 08, 2013, 06:10:23 PM
Reply #13

Offline Linnie

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Re: MM8BDM Legacy Pack
« Reply #13 on: November 08, 2013, 06:10:23 PM »
Hurrah, V1C is finished and released.

Added maps:

MM1CUTL -- Cutman (ALPHA)
MM1GUTL -- Gutsman (ALPHA)
MM5WAVL1 -- Waveman (V2C)
MM7SPRL1 -- Springman (V2A)

Map changes:

Edited a typo in MM5GYRL's name (it was mistakenly labeled as V3C instead of V2C).
The V3A versions of Waveman and Springman have been renamed MM5WAVL2 and MM7SPRL2, respectively.

Updated links are in the OP.


Special thanks to Yellow Devil for figuring out what my problem with the old wavebikes was (I had forgotten to compile the edited map ACS). MM5WAVL1 (V2C) has the classic WAYPASTCOOL wave bikes, while MM5WAVL2 (V3A) has the newer, slower wavebikes.

November 08, 2013, 10:20:05 PM
Reply #14

Offline Tfp BreakDown

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Re: MM8BDM Legacy Pack (V1C)
« Reply #14 on: November 08, 2013, 10:20:05 PM »
I believe you are missing the pre v3 sparkman map from v1 to v2 linnie.


 

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