Advanced Search

Author Topic: [Game Mode] LMSGames Version 1e  (Read 31630 times)

0 Members and 1 Guest are viewing this topic.

June 24, 2013, 02:51:59 AM
Read 31630 times

Offline Gummywormz

  • Standard Member

  • I sell air man tiles and air man tile accessories

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
[Game Mode] LMSGames Version 1e
« on: June 24, 2013, 02:51:59 AM »
Download 1
Download 2
Download Full OST
Github Mirror (This is supposed to be a zip file)
Github (Click download ZIP at the bottom, then extract it and load all the files in SLADE)
LMSGames is a mode similar to Mario Party, or Icon of Party / StupidLMS. The goal of each level is to survive, or get to a goal first. This release contains 31 maps.

Discord Chat

Note to server hosters: please set sv_chasecam 1, sv_lmscountdowntime to 6, and mm8bdm_sv_nolmsweapons to true

v1e Changelog:
 Spoiler:
Capped ???'s health to 8 in the first form
Fixed lms02
v5b compatibility

v1d Changelog:
 Spoiler:
Hotfix:
Fixed lms05 not damaging players
Fixed the chase_dist warning from not working
Shrunk the size of modok and nightmare classes
FROM V1C TO V1D:

General:
Added solar.code's lms29x patch
CVARs now defined properly
All classes now have player.maxskinsize set.
Removed connect sound as it was before the official one
Nerfed the gotta go fast wild card from 20 speed to 10
Sue is no longer cut off for reals

LMS03:
Added a few mm9 weapons

LMS04:
Fixed the issue with the skybox in the beta

LMS05:
Disabled Jelly world because it was broken for some reason

LMS06:
Fixed lap string

LMS07:
Coal Shot no longer has a glitched HUD

LMS08:
Added a melee attack to the star rod. Just get up close and use it

LMS12:
Halved the size of the map
Halved the amount of switches to press

LMS16:
Halved the charge penalty to 25 damage.

LMS17:
Snakes now do 10 damage but do not stun in order to encourage shooting the ufos more or something like that

LMS20:
Added mm9 weapons

LMS25:
Changed the arena to a circle

LMS30:
Added mm9 weapons

LMSXX:
Nerfed fire balls
You now take less damage from ice spikes.
??? now has more time to be hit.

XLMS03:
Fixed teleporter crash

XLMS06:
Fixed the star man getting frozen at the start
Reduced count down time to 10 seconds
Increased time bonus by 10 seconds.
Increased slash claw range.
You now get nets for killing players.

v1c Changelog:
 Spoiler:
*LMSXX's boss was hyper nerfed and adjusted:
     *LMSXX's heart stopper "Random Damage" was changed to reversed controls.
     *Changed damage type on spawn ball to not kill creepers / ghouls
     *Reduced velocity on flame vortex
     *Capped form 1 hp at 16
     *Added screamers
     *Added a fail safe (for when she doesn't spawn at first and everyone is frozen.)
     *Fixed flame vortex's radius
     *Form one should no longer happen while form 2 is.
     *Adjusted form 2's HP (930 * player count, cap at 11000)
     *Adjusted form 1's HP (2+player count) *Reduced number of ice spikes

*Adjusted Death Run's layout again
*Anti-camp'd Death Run
*Fixed Musical Elevator's Wind Storm being able to kill people
*Fixed some weapon obituaries
*Airmanaga in LMS30 changed from 1 row to 5
*Microgockroach is now the correct size.
*Sped up the evil yashichi
*Removed rock harden's weapon sounds
*Jelly World is consistent across both forcewildcard and regular wildcards.
*Added a chase_dist warning for values below 360
*Increased the size of NightMare Orb's arena
*Buffed the attack speed of both NightMare forms
*Giant Telly and Nightmare Orb get invulnerability while dashing
*Lowered Air Man Tile's health cap.
*NightMare should no longer kill itself with quick beams >_>
*Added new health bonus sprites (SuperJustinBros)
*All skins / classes have proper blue and cyan colors.

v1b Changelog:
 Spoiler:
NEW:
* lms25 got replaced
* Added lmsxx...
* Added new CVar "LMSGAMES_DISABLEANTISPEC" that disables the anti spectator / mini game extension script
* Added new debug alias "wheredidmyghoulgo" if xx's boss decides to disappear.
* Added new CVar "LMSGAMES_XXHARDMODE" that controls hard mode in lmsxx. Please don't turn this on. It's really buggy and the fight is difficult enough already >_> <_<

FIXED:
GLOBAL:
* MM8BDM v4 compatibility
* Explodeall doesn't trigger the mini game extension script.
* Micro charge man's size increased.
* Fixed player sounds not working in some cases

NightMare Upgraded:
* Made it so he actually teleports.
* Made the 2nd phase arena a bit bigger.

Musical Elevator:
* Fix the Wind Storms staying in mid air / going underground even though that was fun and chaotic.

City Escape:
* Reduced respawn time on the boost rings

Pharaoh Man Scavenger Hunt:
* Disabled the going through players script.

Magical Flight:
* Reduce the weather frequency so there's a short period between each effect.

Space Train:
* Gave the conductor very slightly more HP (10 more)

Ring Robbery:
* Lowered the rate at which rings are taken away to maybe fix some miscounts.

Giant Telly:
* Buffed his health a little. Double tellys appear at 16 players instead of 24

Death Run:
* The lava not refreezing issue fixed.
* Fixed the starting point so it's even with the first platforms.
* Fixed the script that checks the activator's existence.
* Added a reminder to the activator to activate traps if he hasn't already.
* The activator can only enter the "arena" if another player has entered first.
* Moved some platforms closer in the lava section
* Added another set of platforms to the thunder claw section
* Boss should no longer be invincible. Gave players in the arena deathweapon just in case.

June 24, 2013, 03:20:31 AM
Reply #1

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup

  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #1 on: June 24, 2013, 03:20:31 AM »
Oh, I remember playtesting this once. It was pretty fun.

June 24, 2013, 03:29:32 AM
Reply #2

Offline tsukiyomaru0

  • MM8BDM Extender

  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #2 on: June 24, 2013, 03:29:32 AM »
Quote from: "Kapus"
Oh, I remember playtesting this once. It was pretty fun.
It reminds me of that one mod for Skulltag where there were crazy "minigames" each round, such as dodging fireballs, avoiding being chewed upon by a Pinky, etc.

June 24, 2013, 05:00:32 AM
Reply #3

Offline Emmanuelf06

  • Donator

  • *
  • Date Registered: October 07, 2010, 03:03:19 AM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #3 on: June 24, 2013, 05:00:32 AM »
Good luck for this mode, the idea is really good!
The lava/plat form was really funny! :D

June 24, 2013, 09:59:36 AM
Reply #4

Offline Dr. Crasger

  • Standard Member

  • Date Registered: April 12, 2013, 11:55:36 PM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #4 on: June 24, 2013, 09:59:36 AM »
Keep it up, servers are popping up with this gamemode.

June 24, 2013, 10:59:02 AM
Reply #5

Offline Gummywormz

  • Standard Member

  • I sell air man tiles and air man tile accessories

  • Date Registered: December 23, 2010, 01:05:44 AM

    • View Profile
    • Github Page
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #5 on: June 24, 2013, 10:59:02 AM »
Forgot to mention it, but I'll take idea / map submissions if anyone wants to throw them at me. Only things are that you must post the idea first, and don't make a map overly similar to an exisiting one. We can only have so many scavenger hunts, you know!

June 24, 2013, 11:17:41 AM
Reply #6

Offline Zard1084

  • Donator

  • The world is pain...

  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #6 on: June 24, 2013, 11:17:41 AM »
Oh hey! i love these Mini games! i'll be sure to give you some ideas at a later date

June 24, 2013, 12:30:13 PM
Reply #7

Offline SmashBroPlusB

  • MM8BDM MM8 Contributor

  • i like korok seeds they make me feel smart

  • ****
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #7 on: June 24, 2013, 12:30:13 PM »
Fusion Jousting.


It must be done. :ugeek:

June 24, 2013, 03:48:38 PM
Reply #8

Offline LlamaHombre

  • MM8BDM Extender

  • **********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #8 on: June 24, 2013, 03:48:38 PM »
May as well jot down some critique since no one has written them on the thread yet: I'm sure you're aware of some these but writing them down here might help for a source of feedback.
- Guts Man G doesn't freeze when the music stops, potentially leaving everyone to die when he's still throwing people after the music stops.
- Generic Platforms become a bit stally when two people are left. You may need to make one or two more platforms fall at once, because matches get really drawn out with only two falling.
- A better indication for becoming the constructor would be helpful
- A lower height cap might help better regulate the pace of the Star Rod game

Other than that, I had a blast playing this and I'm looking forward to what you continue to do with this mod.

June 24, 2013, 03:56:31 PM
Reply #9

Offline Turbodude

  • Warrior

  • **
  • Date Registered: July 07, 2010, 12:06:31 AM

    • View Profile
    • My Twitch! (Fightingpolygonteam)
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #9 on: June 24, 2013, 03:56:31 PM »
The win screen says "You won J!"
MY TYPO IS STILL A THING

One thing I must make mention is that, like Llama said: Guts Man G should stop tossing people around after the music stops. Or at least have the map end if people get a draw, or else the elevator game may get a bit monotonous.

Anyways, I'm having a lot of fun with this so far, and I'm glad that someone's done this for 8BDM at long last. Keep up the good work!

June 24, 2013, 04:00:44 PM
Reply #10

Offline SmashBroPlusB

  • MM8BDM MM8 Contributor

  • i like korok seeds they make me feel smart

  • ****
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #10 on: June 24, 2013, 04:00:44 PM »
uh oh

 Spoiler:

June 24, 2013, 05:41:23 PM
Reply #11

Offline tsukiyomaru0

  • MM8BDM Extender

  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #11 on: June 24, 2013, 05:41:23 PM »
Quote from: "SmashBroPlusB"
uh oh

 Spoiler:

June 24, 2013, 06:17:10 PM
Reply #12

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.

  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #12 on: June 24, 2013, 06:17:10 PM »
Uhh, when I try to open SmashBroPlusB's screenshots in a new tab, my browser gives me an "Untrusted Connection" warning. Is that normal?

June 24, 2013, 06:21:36 PM
Reply #13

Offline Ivory

  • MM8BDM Extender

  • ********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [Game Mode] LMSGames *PUBLIC BETA* 1
« Reply #13 on: June 24, 2013, 06:21:36 PM »
It's an imageshack link.

June 24, 2013, 06:26:07 PM
Reply #14

Offline Ceridran

  • MM8BDM Extender

  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
smash go away
« Reply #14 on: June 24, 2013, 06:26:07 PM »
I'd hate to be "That Guy" but while most of them seem to be related, we should probably keep these Megaman related. *cough* Star Rod Game. Could at least change Star Rod to something else.