Advanced Search

Author Topic: Weapons in inventory display  (Read 2281 times)

0 Members and 1 Guest are viewing this topic.

June 04, 2014, 08:51:55 AM
Read 2281 times

Offline JaxOf7

  • MM8BDM Extender

  • ****
  • Date Registered: March 23, 2011, 03:56:13 AM

    • View Profile
Weapons in inventory display
« on: June 04, 2014, 08:51:55 AM »
http://best-ever.org/download?file=weapondisplayv1b3.pk3

It's v1b3 because it currently looks like ass.


June 04, 2014, 03:34:06 PM
Reply #1

Offline TheDoc

  • Standard Member

  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Weapons in inventory display
« Reply #1 on: June 04, 2014, 03:34:06 PM »
THANK YOU. I'm always spending time in the middle of a fight trying to change my weapon to the one that I want and I end up getting killed.

June 05, 2014, 12:35:01 AM
Reply #2

Offline Dr. Crasger

  • Standard Member

  • Date Registered: April 12, 2013, 11:55:36 PM

    • View Profile
Re: Weapons in inventory display
« Reply #2 on: June 05, 2014, 12:35:01 AM »
JaxOf, you are a true hero.

June 07, 2014, 05:29:44 PM
Reply #3

Offline Davregis

  • Standard Member

  • Date Registered: August 16, 2011, 07:44:46 PM

    • View Profile
Re: Weapons in inventory display
« Reply #3 on: June 07, 2014, 05:29:44 PM »
This will be coreworthy when finished

August 31, 2014, 05:32:50 PM
Reply #4

Offline Messatsu

  • MM8BDM Extender

  • ....

  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: Weapons in inventory display
« Reply #4 on: August 31, 2014, 05:32:50 PM »
I like this concept quite a bit.  There is one major drawback in design that's I'd say would prevent it from getting into the core.  By design it appears the array itself defines the order the weapons appear in.  This makes a ton of sense as there is an extremely limited number of ways you can determine the weapon order.  This does create a massive problem from a modding standpoint though as not only does the person need to create the weapon, but they'd need to know where to place it in the array in order to get the weapons to show up correctly.

A more minor design choice I would make it appear and fadeout on weapon switch rather than be on screen at all times.  That's a minor thing though.

If I'm wrong, or you can think of something I'm missing, let me know.  I'd love to see this move forward.