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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 137636 times)

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October 11, 2010, 02:32:18 AM
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Offline Korby

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[EXPANSION] Megaman & Bass - Oh hey a Demo.
« on: October 11, 2010, 02:32:18 AM »
DEMO: http://www.4shared.com/file/1GWLghZM/MMB-vB.html

I decided to stop making lame excuses and make this topic.
Front Page last updated: April 2nd, 2012

NSFAQ:
Q: Why are you making this if the game JUST came out?
A: Why not?

Look, Ma! First expansion created!

Q: You're going to do this alone?
A: If I have to. Any help is welcome.


Q: What's gonna be in it?
A: Look down.

Q: How will the weapons work?
A: Glad you asked that, Korby.
Spoiler for Hiden:
Ice Wall: Ripping ground-bound projectile that bounces off walls, is effected by gravity, and you can ride on it. Pushing it begins its movement, but it will still deal damage via ripping to opponents. Try not to have one spawn in you
Remote Mine: In short, exploding hard knuckle. Should travel slower than Hard Knuckle and stick to whatever it touches. If it touches a player it should probably fall down to the floor unless we want floating mines everywhere.
Lightning Bolt: Calls down several bolts of lightning around the user that cause radius damage when they touch the ground.
Spread Drill: Should act similar to in game but horizontally. The large drill is effected by gravity. No aiming?
Wave Burner: Same as in game.
Tengu Blade: Same. In. Game.
Magic Card: Same as in the game BUT it might also do exactly what Magic Man did and steal health from enemies it hits.
Copy Vision: Same as in game, but it might home in on enemies. It should just summon Mega Man.
Treble Boost: Same as in game, but it'll shoot horizontally. Not required.
King's axe has been cancelled until further notice.

Content List:
This is everything that needs to get done for the release.

Skins:

Cold Man - TAKEN (Kenkoru)
Burner Man - FINISHED (Chimera Man)
     Burner Man - Zexion - TAKEN (LlamaHombre)
Magic Man - FINISHED (Mr. Joe)
Ground Man - FINISHED (Chimera Man)
Pirate Man - FINISHED (TheBladeRoden)
Dynamo Man - FINISHED (Copy Robot/Megaman)
King - TAKEN (Korby)

Bots - FINISHED (The_Broker)


Projectiles/Weaponry:
Spoiler for Hiden:
Ice Wall - FINISHED (Messatsu)
Spread Drill - FINISHED(REQUIRES SOUNDS) (Asd967)
Copy Vision - PROBABLY FINISHED (ice)
Tengu Blade - FINISHED (Yellow Devil)
Magic Card - RELATIVELY FINISHED (ice)
Wave Burner - FINISHED (Yellow Devil)
Remote Mine - FINISHED (Jaxof7)
Lightning Bolt - TAKEN (Lego)

Tiles: FINISHED (NemZ)

Cold Man - FINISHED (RM&FFC NemZ)
Spoiler for Hiden:
Burner Man -  FINISHED (NemZ)
Spoiler for Hiden:
Magic Man - FINISHED (NemZ)
Spoiler for Hiden:
Ground Man - FINISHED (NemZ)
Spoiler for Hiden:
Pirate Man -  FINISHED (NemZ)
Spoiler for Hiden:
Dynamo Man - FINISHED (NemZ)
Spoiler for Hiden:
Astro (&Bass) - FINISHED (NemZ)
Spoiler for Hiden:
Tengu (&Bass) - FINISHED (NemZ)
Spoiler for Hiden:
King's Tower - FINISHED (NemZ)
Spoiler for Hiden:
The Museum - FINISHED (NemZ)
Spoiler for Hiden:

Stages:

Cold Man - TAKEN (Kenkoru/LlamaHombre)
Burner Man - FINISHED (LlamaHombre)
Magic Man - TAKEN (Roc's Creation)
Pirate Man - TAKEN (Messatsu)
Ground Man - TAKEN (Ivory)
Dynamo Man -
Astro Man -
Tengu Man -
King's Tower -
The Museum - TAKEN (BlueBrawl)

Props and such:

Spoiler for Hiden:
That's a lot more stuff than I originally thought! I also have something nagging in me saying "DON'T POST THIS ASKJDFHKASJD." Oh well!

October 11, 2010, 02:35:07 AM
Reply #1

Offline Mr. X

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Re: [EXPANSION] Megaman & Bass
« Reply #1 on: October 11, 2010, 02:35:07 AM »
If somebody would provide me with a tileset, I might be able to do a stage or two.  Preferably one with minimal programming.

October 11, 2010, 02:36:46 AM
Reply #2

Offline fizzyman

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Re: [EXPANSION] Megaman & Bass
« Reply #2 on: October 11, 2010, 02:36:46 AM »
I was looking at Dynamo Man, don't not start on it because I'm saying this but... I think I'm going to try to start on it tomorrow when I'm not playing MM8BDM... which may be never so who knows. Also what will more than likely wind up happening is I'll just make the base sprites (re: front, Rfront, rightside ect) only because animating these looks like a pain.

October 11, 2010, 02:37:54 AM
Reply #3

Offline Blueiscooltoo

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Re: [EXPANSION] Megaman & Bass
« Reply #3 on: October 11, 2010, 02:37:54 AM »
This sounds awesome, but I don't know if/how I can help.

October 11, 2010, 02:42:31 AM
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Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #4 on: October 11, 2010, 02:42:31 AM »
Quote from: "fizzyman"
I was looking at Dynamo Man, don't not start on it because I'm saying this but... I think I'm going to try to start on it tomorrow when I'm not playing MM8BDM... which may be never so who knows. Also what will more than likely wind up happening is I'll just make the base sprites (re: front, Rfront, rightside ect) only because animating these looks like a pain.
Just take it on one step at a time! I hate walk cycles too. It takes a couple of days to do.
Quote from: "Blueiscooltoo"
This sounds awesome, but I don't know if/how I can help.
You could try doing something small. Again, it takes awhile to make this stuff!

October 11, 2010, 02:50:08 AM
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Offline brawlman9876

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Re: [EXPANSION] Megaman & Bass
« Reply #5 on: October 11, 2010, 02:50:08 AM »
i would attempt to make cold man because hes the easiest....but to late now :P all the others are very complex...

October 11, 2010, 03:23:48 AM
Reply #6

Offline Blueiscooltoo

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Re: [EXPANSION] Megaman & Bass
« Reply #6 on: October 11, 2010, 03:23:48 AM »
remote mine view model


magic card view model


are these ok?

October 11, 2010, 03:32:00 AM
Reply #7

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #7 on: October 11, 2010, 03:32:00 AM »
Those work, Blue. However, you forgot to recolor some blue on the Magic Card model.
Believe it or not, that actually makes my life a little bit easier!
Also:

Made something that shouldn't be too hard to code.

King's Shield. An item that replaces your buster, giving you King's Shield. It blocks most of your screen, but it acts as an infinite (weaker?) Mirror Buster. The trade-offs are, of course, blindness and no buster! Maybe it makes you slower too, if that's possible.

October 11, 2010, 03:51:34 AM
Reply #8

Offline Blueiscooltoo

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Re: [EXPANSION] Megaman & Bass
« Reply #8 on: October 11, 2010, 03:51:34 AM »
Spread drill


Tengu blade


Lightning bolt


Ice wall


Copy vision


Wave burner

October 11, 2010, 04:00:39 AM
Reply #9

Offline Kirbu

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Re: [EXPANSION] Megaman & Bass
« Reply #9 on: October 11, 2010, 04:00:39 AM »
Will there be any gimmicks in the stages?

October 11, 2010, 04:02:32 AM
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Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #10 on: October 11, 2010, 04:02:32 AM »
Quote from: "Kirbu"
Will there be any gimmicks in the stages?
Of course! It just wouldn't be Megaman without gimmicks!
However, a couple might not be able to be done, like Dynamo's exploding platforms. Astro Man's enemy spawner...I'm not entirely sure if that's possible, but I'll try!

Also, thanks Blue!

October 11, 2010, 04:04:57 AM
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Offline Kirbu

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Re: [EXPANSION] Megaman & Bass
« Reply #11 on: October 11, 2010, 04:04:57 AM »
I think in burner mans stage the big telly should be there, and when you kill it the low ground is burned. Or the spikes traps.

October 11, 2010, 04:15:39 AM
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Offline fizzyman

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Re: [EXPANSION] Megaman & Bass
« Reply #12 on: October 11, 2010, 04:15:39 AM »
Before I try and do this and make some monster of a sprite... is there like a set height and width I should know about? I've seen a few .png's on the forums with green backgrounds, should I just rip one of those and use that box as my area to work with? I wanna help out cuz this game is so great but again I don't want to put in a shift of sprite creation just to have it be unuseable.

October 11, 2010, 04:24:47 AM
Reply #13

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #13 on: October 11, 2010, 04:24:47 AM »
Unless King is higher, Stone Man is the highest skin height you should use.
Keep that in mind!

October 11, 2010, 05:34:29 AM
Reply #14

Offline ice

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Re: [EXPANSION] Megaman & Bass
« Reply #14 on: October 11, 2010, 05:34:29 AM »
so when I'm finished with a skin, I PM it to you right?