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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 137640 times)

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October 12, 2010, 09:01:28 PM
Reply #30

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #30 on: October 12, 2010, 09:01:28 PM »
Okay, I'll edit this post later with a diagram on 3/4 running, but I really need to make this reference on his shooting frames.
"What're'ya buyin', strang'ah?"

October 12, 2010, 09:18:38 PM
Reply #31

Offline Max

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Re: [EXPANSION] Megaman & Bass
« Reply #31 on: October 12, 2010, 09:18:38 PM »
Something I forgot about. The stages in MM&B have the same tilesets as the ones in MM8! Are Cold Man and Frost Man, for example, going to have to share a stage?

October 12, 2010, 09:23:48 PM
Reply #32

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Re: [EXPANSION] Megaman & Bass
« Reply #32 on: October 12, 2010, 09:23:48 PM »
They have the same tilesets as MM8?!
That's great news!
I don't think they'll need to share a stage though. I mean, if they did, that would make this expansion come out a lot earlier than planned, so I guess that's kind of a good thing.

EDIT: Decided to edit this post instead.
3/4 running is kinda like this:

i suck at diagrams and walk cycles asldfhf

October 13, 2010, 01:39:36 PM
Reply #33

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #33 on: October 13, 2010, 01:39:36 PM »
coldman and frostman would have different skyboxes, and they are different robots after all! they just reuse a few of the tiles is all!
also i really want to play as that robot in your diagram, one thing you need to remember is that on the frames where they have one of their legs up they should be a pixel shorter than on the other frames so that they bob up and down as they walk.

October 13, 2010, 03:11:06 PM
Reply #34

Offline KillerChair

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Re: [EXPANSION] Megaman & Bass
« Reply #34 on: October 13, 2010, 03:11:06 PM »
Frostman needs the snowboard ^^

October 13, 2010, 03:20:58 PM
Reply #35

Offline ice

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Re: [EXPANSION] Megaman & Bass
« Reply #35 on: October 13, 2010, 03:20:58 PM »
the evil snowboard  :shock: and somehow add the annoying "JUMP JUMP SLIDE SLIDE" voice

October 13, 2010, 03:50:18 PM
Reply #36

Offline KillerChair

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Re: [EXPANSION] Megaman & Bass
« Reply #36 on: October 13, 2010, 03:50:18 PM »
lol... there is no sliding in mm8bdm XD

October 13, 2010, 03:51:08 PM
Reply #37

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Re: [EXPANSION] Megaman & Bass
« Reply #37 on: October 13, 2010, 03:51:08 PM »
Quote from: "brotoad"
coldman and frostman would have different skyboxes, and they are different robots after all! they just reuse a few of the tiles is all!

Having two stages with the same tileset would be... weird.

October 13, 2010, 04:44:30 PM
Reply #38

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #38 on: October 13, 2010, 04:44:30 PM »
the skybox would be different, as would the atmosphere! frostmans stage was like a frozen over city, whereas coldmans stage was more industrial, like some kind of factory!

October 13, 2010, 08:06:55 PM
Reply #39

Offline PressStart

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Re: [EXPANSION] Megaman & Bass
« Reply #39 on: October 13, 2010, 08:06:55 PM »
Quote from: "ice"
the evil snowboard  :shock: and somehow add the annoying "JUMP JUMP SLIDE SLIDE" voice
It'd be kind of cool if this was like the JetSkis in WaveMan stage, except they activate on a narrow ice path. It'd be like having 'speed lanes' from place to place on the map, and possibly lead to dangerous races : (

...I really need to try makin' maps!

October 13, 2010, 10:20:50 PM
Reply #40

Offline brotoad

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Re: [EXPANSION] Megaman & Bass
« Reply #40 on: October 13, 2010, 10:20:50 PM »
frostman is going to walk like a gorilla! i don't wanna be lazy and make him surf around, especially cause people would think he is using some kind of snowboard item!

October 13, 2010, 10:25:35 PM
Reply #41

Offline fizzyman

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Re: [EXPANSION] Megaman & Bass
« Reply #41 on: October 13, 2010, 10:25:35 PM »
JUMP JUMP

SLIDE SLIDE

October 14, 2010, 12:06:51 AM
Reply #42

Offline Crystal King

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Re: [EXPANSION] Megaman & Bass
« Reply #42 on: October 14, 2010, 12:06:51 AM »
I'd be glad to assist in making some stages, however I would like a glimpse at their tilesets before I begin making something. It's easier to make a stage starting with the graphics you need rather then going back and changing every single linedef and sector and all that really time consuming stuff.

October 14, 2010, 02:36:11 AM
Reply #43

Offline Korby

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Re: [EXPANSION] Megaman & Bass
« Reply #43 on: October 14, 2010, 02:36:11 AM »
Mmm, it seems I've jumped into this unprepared.
You see, we don't actually have any tilesets at the moment.
HOWEVER, assuming the tilesets are the same, we always have the ones that are posted here for RM8FC.

October 14, 2010, 11:19:58 AM
Reply #44

Offline KillerChair

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Re: [EXPANSION] Megaman & Bass
« Reply #44 on: October 14, 2010, 11:19:58 AM »
I'd just want to help out with the game if i knew how to be usefull  :p
I could start practicing making some random maps and such...

(cant wait till the mm7 expansion ^^)