Advanced Search

Author Topic: [Instagib] Springfield mode - Lens flare free, unfortunately  (Read 5005 times)

0 Members and 1 Guest are viewing this topic.

January 02, 2015, 01:14:15 AM
Read 5005 times

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf

  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
[Instagib] Springfield mode - Lens flare free, unfortunately
« on: January 02, 2015, 01:14:15 AM »
Note: this mod requires the INSTAGIB modifier.
So I made a mod where you fire a rifle. I could have been just a buster weapon but people like that rifle so yeah. It's the same rifle my CSCC class uses in instagib mode but a little modified. I don't know if Project Prism is going to have instagib support so I put my rifle in its own mod.

How to play:

Press Primary Fire to fire.
Press Secondary Fire to use the scope.
Shoot enemies to kill them.
Hide behind walls or move fast to prevent enemies to aim correctly.
Use item to reload.

screenshot
Spoiler for Hiden:

This is still in development because I want to add a few gimmicks.

Download:
<!-- m -->http://www.best-ever.org/download?file= ... -beta6.pk3<!-- m -->

Changelog:
Spoiler for Hiden:
BETA 3:
===========

- Added a changelog <!-- s:) -->:)<!-- s:) -->
- Modified Springfield HUDs and sounds.
- Recoil script is now clientside.
- Hitscan puff code was slightly modified.
- ROF slightly decreased.
- The springfield now has ammo limit. It can be reloaded anytime it has below 5
loaded rounds.
- Connect, llama and taunt sounds added.


BETA 4:
===========
- Reload item is given at respawn now. Whoops, that was a stupid bug.

BETA 5:
===========
-I'm dumb enough to forget testing.

BETA 6:
===========
- Cases aren't ejected when reloading if they already were after the last shot.
- Players won't lost their "instagib" speed after zooming in and out.
- HUD Arms now display team colors.
- Muzzle flash and smoke effect added when shooting.

Happy new year!

January 02, 2015, 01:22:15 AM
Reply #1

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!

  • ************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [Instagib] Springfield mode - 360 no scopes.
« Reply #1 on: January 02, 2015, 01:22:15 AM »
Blazko I love you.

January 02, 2015, 01:25:50 AM
Reply #2

Offline Red

  • Standard Member

  • man is the animal

  • Date Registered: March 13, 2011, 02:47:45 PM

    • View Profile
(No subject)
« Reply #2 on: January 02, 2015, 01:25:50 AM »
i'm here to say that this thing is ridiculously fun
and i am also here to demand a karabiner 98k
but mostly to say it's ridiculously fun

January 04, 2015, 03:51:01 PM
Reply #3

Offline Turbodude

  • Warrior

  • **
  • Date Registered: July 07, 2010, 12:06:31 AM

    • View Profile
    • My Twitch! (Fightingpolygonteam)
Re: [Instagib] Springfield mode - 360 no scopes.
« Reply #3 on: January 04, 2015, 03:51:01 PM »
This mode is a lot of fun, definitely a cure for itchy trigger fingers.

My only complaint is that the recoil effect is a bit too jarring for my tastes.
Other than that, this is great!

January 26, 2015, 07:31:08 PM
Reply #4

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf

  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Instagib] Springfield mode - I suck at testing.
« Reply #4 on: January 26, 2015, 07:31:08 PM »
Dang, I forget to update this thread.

There, have an air horn.

February 18, 2015, 03:49:33 AM
Reply #5

Offline Lego

  • MM8BDM Extender

  • Doc Croc

  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Instagib] Springfield mode - I suck at testing.
« Reply #5 on: February 18, 2015, 03:49:33 AM »
I mentioned a couple suggestions in a TLMS server.

I suggest giving a muzzle flash to the player sprite spawned as an actor. This is crazy easy to pull off and would help dealing with long range foes you're keeping watch on, since using altfire places the player class into the missile state like fire.

This would more clearly differentiate when the another player scoped in or fired.

The other suggestion was fixing the speed getting reset to default after scoping in and then back out since 8BDM now has special speed settings for Instagib.
This can be accomplished by setting the scope out speed to 1.25 instead of 1.0.

February 18, 2015, 04:14:32 AM
Reply #6

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf

  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Instagib] Springfield mode - I suck at testing.
« Reply #6 on: February 18, 2015, 04:14:32 AM »
Both suggestions sound alright to me.

February 18, 2015, 04:35:38 AM
Reply #7

Offline Ceridran

  • MM8BDM Extender

  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Instagib] Springfield mode - I suck at testing.
« Reply #7 on: February 18, 2015, 04:35:38 AM »
I also suggested team colored HUD sprites, for all 4 teams. It feels weird to have the blue hand and gun when you're on the Wily team.

March 19, 2015, 11:30:04 PM
Reply #8

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf

  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: [Instagib] Springfield mode - I suck at testing.
« Reply #8 on: March 19, 2015, 11:30:04 PM »
I forgot something but screw it.

BETA 6:
===========
- Cases aren't ejected when reloading if they already were after the last shot.
- Players won't lost their "instagib" speed after zooming in and out.
- HUD Arms now display team colors.
- Muzzle flash and smoke effect added when shooting.