Advanced Search

Author Topic: [Bug] Fire Mets in MMBDYN  (Read 1615 times)

0 Members and 1 Guest are viewing this topic.

April 23, 2015, 02:57:34 AM
Read 1615 times

Offline Knux

  • Standard Member

  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
[Bug] Fire Mets in MMBDYN
« on: April 23, 2015, 02:57:34 AM »
I was spectating during a duel and decided to clip over to the Fire Met conveyor belts since I never did, and noticed that they do not despawn when hitting the walls. Probably the lack of a Thing Remove line before the black walls.
Spoiler for Hiden:

May 02, 2015, 08:29:54 PM
Reply #1

Offline Lego

  • MM8BDM Extender

  • Doc Croc

  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Bug] Fire Mets in MMBDYN
« Reply #1 on: May 02, 2015, 08:29:54 PM »
Nah. The lines are definitely there.
The issue actually lies within the code of the fire mets itself. Their labelled as client only, meaning they don't activate the removal lines online.
The quickest solution would be to remove that flag.

Moved to pending.

December 07, 2015, 06:29:48 AM
Reply #2

Offline Lego

  • MM8BDM Extender

  • Doc Croc

  • **********
  • Date Registered: December 17, 2010, 11:11:25 PM

    • View Profile
Re: [Bug] Fire Mets in MMBDYN
« Reply #2 on: December 07, 2015, 06:29:48 AM »
Applied the fix and moved to closed.