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Author Topic: OCBMR [V1a]  (Read 10148 times)

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July 20, 2015, 12:17:29 AM
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Offline AkumaKing

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OCBMR [V1a]
« on: July 20, 2015, 12:17:29 AM »
Hello, all. I am here to give details on a project me and some people are working on. Originally known as ICBM, which started out as some discarded Teaparty classes, OCBMR, basically, is a user-based classes mod. But, it's not just that, some of us have extra classes not meant to fully represent us. And, we might plan to mess with the gameplay even more at some point!

Classes (breif descriptions that suck because I'm a lazy):
Spoiler for Hiden:
Mega Man: You know him, you love him, do I need to explain?
Alex/Vio: A DND inspired wizard with the powers of the elements. (I can't remember where we got the BM skin)
Arekkusu/Akuma King: A ninja who's all about the rush of battle, it's all or nothing!
LordDamager: A literal tank.
Protoman: Protoman+Batman+Imagination
Zikota: Zombie guy who uses his blood as projectiles.
RRThiel: A knife-slinging Dustman with killer shades and the voice of Dio Brando.
Guardian: A Time Man with Plasma pistols!
Arnon: The snipiest sniper to ever sniper another sniper.
Officer Magnum: An officer or something.
Auron: MMBN inspired class.
Neo Kyurem: And you though the old Neo was nightmare fuel.
Rachel: A gunner of sorts.

Screenshots (from an outdated beta version):
Spoiler for Hiden:








Team:
Spoiler for Hiden:
Akuma King (Coder, Tester)
Neo(Coder, Tester, Spriter, banned user =P)
Protoman(Tester)
G97(Tester)
Guardian of Time(Tester)
RRThiel(Tester, Spriter)
Flash Trickstar [I can't remember his IGN or forum name](Tester)
Ehibika (Tester, Spriter)
Fr3akGamer (Tester)
LordDamager (Tester)

Future Plans:
Spoiler for Hiden:
Invasion support
Boss mode (activated by cvar)

Download

Feedback would be appreciated

This mod is mainly for fun and craziness, so feel free to ask for whatever and we might maybe do it! Probably!

July 20, 2015, 12:30:52 AM
Reply #1

Offline RRThielNC

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Re: OCBMR
« Reply #1 on: July 20, 2015, 12:30:52 AM »
Psssshh, what kind of name is RRThiel? That guy sounds totally laaaaaaaaaaame.

July 22, 2015, 12:06:39 AM
Reply #2

Offline AkumaKing

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Re: OCBMR [V1a]
« Reply #2 on: July 22, 2015, 12:06:39 AM »
Here's a video


And a Download

August 02, 2015, 11:50:25 AM
Reply #3

Offline DoomManFTW

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Re: OCBMR [V1a]
« Reply #3 on: August 02, 2015, 11:50:25 AM »
Looks interesting enough,another chaotic looking mod,maybe it is also gonna become the next most played mod for a couple of months I can honestly tell...


I'd definetely record some online if it becomes a thing,if not really soon,I'll maybe show it off offline.

August 02, 2015, 02:32:46 PM
Reply #4

Offline AkumaKing

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Re: OCBMR [V1a]
« Reply #4 on: August 02, 2015, 02:32:46 PM »
Quote from: "DoomManFTW"
Looks interesting enough,another chaotic looking mod,maybe it is also gonna become the next most played mod for a couple of months I can honestly tell...


I'd definetely record some online if it becomes a thing,if not really soon,I'll maybe show it off offline.

I hope it becomes that popular, we're working really hard on it. Though, not sure when we'll release the next update since we have quite a bit planned. One thing we have planned is Invasion, although very few people actually play Invasion. And that's just one of the things we're currently working on. I personally would like to implement a bosses mode of sorts that would be optional (because I know people loves boss modes like Saxton and Unholy, and so do I).

August 03, 2015, 07:07:25 AM
Reply #5

Offline Ehibika

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Re: OCBMR [V1a]
« Reply #5 on: August 03, 2015, 07:07:25 AM »
I'd just like to ask, would the development team be interested in taking in another member, namely a spriter and illustrator? I'd like to get back into doing more graphic work and wouldn't mind playing a small role in the development of some visual elements within (or possibly even without) the mod.

August 03, 2015, 12:59:27 PM
Reply #6

Offline AkumaKing

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Re: OCBMR [V1a]
« Reply #6 on: August 03, 2015, 12:59:27 PM »
Quote from: "Ehibika"
I'd just like to ask, would the development team be interested in taking in another member, namely a spriter and illustrator? I'd like to get back into doing more graphic work and wouldn't mind playing a small role in the development of some visual elements within (or possibly even without) the mod.

Sure, you can join. We communicate through Skype, though, so mind telling me your Skype name so I can add you to the group?

August 04, 2015, 06:26:52 AM
Reply #7

Offline Ehibika

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Re: OCBMR [V1a]
« Reply #7 on: August 04, 2015, 06:26:52 AM »
It's the same as my username, Ehibika.

August 06, 2015, 11:36:05 AM
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Offline DoomManFTW

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Re: OCBMR [V1a]
« Reply #8 on: August 06, 2015, 11:36:05 AM »
Alright,here it is:
(watch in 720p60 :])



Also I would have edited some things out but I was too lazy and the Youtube Editor was being a bitch once again,and also the issues and stuff are pointed out in the video as I play.

August 06, 2015, 12:14:07 PM
Reply #9

Offline AkumaKing

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Re: OCBMR [V1a]
« Reply #9 on: August 06, 2015, 12:14:07 PM »
Quote from: "DoomManFTW"
Alright,here it is:
(watch in 720p60 :])



Also I would have edited some things out but I was too lazy and the Youtube Editor was being a bitch once again,and also the issues and stuff are pointed out in the video as I play.

After watching this, I feel I might need to make a classes guide of sorts.

Also, there are bosses planned. We've already got two, although one of them already appeared in a bosses mode before. Who are these two bosses? Who are the others planned? Well, you'll find out soon enough, pals.

October 10, 2015, 11:20:16 PM
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Offline AkumaKing

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Re: OCBMR [V1a]
« Reply #10 on: October 10, 2015, 11:20:16 PM »
We had plans for this, but the mod is slowly dying from the inside out. No one really shows up to test servers and I've left the team. From my perspective, this mod is dead, and I'm announcing it as such. Sorry, I say to the few who actually cared about what could've been.

October 11, 2015, 02:05:45 AM
Reply #11

Offline RRThielNC

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Re: OCBMR [V1a]
« Reply #11 on: October 11, 2015, 02:05:45 AM »
Well, progress on the mod hasn't necessarily stopped, as much it's slowing down a bit. We're still working on it regularly, so the mod is certainly not dead. Things will just be a little more difficult with one of our coders gone, is all.

But, as someone who's not coding the mod, I'm not really one to talk.

October 24, 2015, 01:51:15 PM
Reply #12

Offline RifleGod

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Re: OCBMR [V1a]
« Reply #12 on: October 24, 2015, 01:51:15 PM »
You know what? Lets try this mod. I will give feedback later on.

July 25, 2016, 08:57:52 PM
Reply #13

Offline RRThielNC

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Re: OCBMR [V1a]
« Reply #13 on: July 25, 2016, 08:57:52 PM »
So, after a year or so of being in purgatory, I'm happy to announce OCBMR is back in business! OCBMR: V2 is finished and ready for release. Some things are different, some things aren't, there are some new classes, but some classes were removed. We had a pretty hellish development process, but V2 is out now, so that's all that matters.

List of classes(with brief descriptions):
Spoiler for Hiden:
Mega Man: Just as blue as ever.
Rokko Chan: Very similar to Mega Man, but with a higher emphasis on defense/agility.
Proto Man: Same as in V1.
Time Person: A totally-not-Doctor Who time cop who wields a Time Revolver and a Freeze Gun.
LordDamager: A tank class with 3 weapons; Smog Cannon, Missiles, and Mortar Launcher. With 2 different forms: Berserk and Rage. 2 special attacks: Missile Storm and Ram. And finally a 3-use item called the Backup Dash.
Guardian: Same as in V1.
RRThiel: A knife-shooting, truck-dropping, mudamuda-ing Dustman that may or may not say Dio Brando phrases as his taunts.
G97: A hit-and-run class with a variety of weaponry. She packs an incredibly powerful overheat attack that hurts both herself and her foes in a large area.
Zeta: A loli girl with a sword that is swung in different directions depending on where your moving let it be sideways, forward, backward, and standing still. Use the Flowmotion alt to get yourself out of pits though this won't always save you. Oh, and this class has 3 spells: a chargeable dark attack, pinpoint lightning, and wind.
Pharma: A medic class that is on the frail side. Can both heal allies and boost their stats, slowly fly with a jetpack, and fight with pill grenades and a machine gun.
Regina: Another magical girl but relies mostly on her magic powers a la Touhou and can also fly. Watch out for she may actually burn you alive if you don't take her down quickly.
Sakura: Currently unfinished class. Will be completed by V3(if we make it that far).
Chen: A sword and a dash is all you need to do some damage.
Arnon: Same as in V1.
Itolos: This class starts out as a super fast bug that uses a melee attack and a whirlwind altfire but when it dies, it becomes Imurkono and uses Shadow Blast and other dark attacks though is much slower. He also wants to sell you stuff.
Officer Magnum: Has no idea how to breathe.
Auron.app: Same as in V1, but with an improved interface.
Roxas: A class that focuses on combo's and utilizing subweapons as actual weapons.
Neo: ???

There's also a half-finished Invasion mode in there as well. Expect more of it in V3. Or don't.

Anyway, links to download are here:
http://www.mediafire.com/download/rbc5u ... BMR-2a.pk3
http://www.mediafire.com/download/5cab7 ... -3a%29.pk3

Feedback of any kind is much appreciated. Thank you!

July 31, 2016, 01:10:25 PM
Reply #14

Offline RifleGod

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Re: OCBMR [V1a]
« Reply #14 on: July 31, 2016, 01:10:25 PM »
I never got into the mod, so I never gave feedback. But im going to play this version and I will (I hope, at least) give out something.