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PostPosted: Sun Aug 14, 2011 6:19 pm 
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Which robot master do you normally start with in each game? (You don't have to always use the weaknesses cycle so don't worry.)

For me....

MM1: Anyone that isn't Elecman or Iceman unless I want to challenge myself
MM2: Quickman
MM3: Usually Needleman. He's fun to fight buster only! (hard though)
MM4: Toadman because it's a good warmup stage
MM5: Forgot....
MM6: Flame or Plant
MM9: Concreteman
MM10: Blademan, Sheepman or Pumpman
RM4MI: Ringman
MMF: Anyone but Chronoman

What about you?


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PostPosted: Sun Aug 14, 2011 6:26 pm 
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I always start randomly. Every one, every game. Close my eyes, random stage. Weakness Orders? Who needs them.


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PostPosted: Sun Aug 14, 2011 6:35 pm 
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Ivory wrote:
Weakness Orders? Who needs them.

I don't! In a typical first playthrough, I never know what's what! I have to figure it out myself...and for some reason, I'm wrong more often than not.

Anyways, on those rare more-than-one-playthrough occasions, I typically took out different RMs first off. Lemme explain.

Mega Man: Either Cut-Man or Bomb-Man. Cut-Man's weapon is decent, and both are great for taking out those particularly annoying masters.
Mega Man 2: Flash-Man. He's so easy to dodge.
Mega Man 3: Hard-Man or Top-Man. See Cut/Bomb.
Mega Man 4: Toad-Man. I fight I can do in my sleep, and a pretty easy level, for such a great weapon? Sign me up!
Mega Man 5: Gravity-Man. It was a difficult/disorienting fight, but I managed to defeat him first. Not that I was trying to, I just had a boatload of extra lives.
Mega Man 6: Knight-Man. HEE WAZZ SO SEEMPELL.
Mega Man 9: Galaxy-Man. I found the stages in this game difficult, and he was the first one I reached. I had to start somewhere, so I kept oging back until I won.
Mega Man 10: Sheep-Man or Pump-Man. Their randomness is sorta annoying, but you can get used to it, and, again, their weapons are pretty good (for the billionth time, T-Wool wouldn't suck if it didn't have so little ammo) .
Rockman No Constancy: Flash-Man. Despite his slopier room and bigger bullets, he's pretty much the same--and considering how I still can't beat a lot of the stages, I don't have much choice.
Mega Man Rocks!: Repair-Man. His pattern was very simple, so I was able to easily charge-shot him to death.


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PostPosted: Sun Aug 14, 2011 6:39 pm 
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Pretty much the same as Ivory. I use the buster as much as I can, so order doesn't matter. The only exception is MM6, which I always start with Flame Man. Just to collect BEAT parts.

Though I remember which ones I picked while playing some games for the first time. That was:
MM2 - Metal Man
MM3 - Snake Man
MM5 - Charge Man
MM6 - Wind Man
MM9 - Jewel Man

Don't remember the ones in MM1, MM4, MM7 and MM10


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PostPosted: Sun Aug 14, 2011 6:49 pm 
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I have my d8 for that


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PostPosted: Sun Aug 14, 2011 7:03 pm 
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MM1 Elec < random
MM2 Metal < Random
MM3 Top Random
MM4 Pharaoh < Random
MM5 Random
MM6 Random
MM 7 Freeze < Cloud < Junk < Burst < Shade < Random
MM8 < Random
MM9 Random
MM10 Blade < Random
MMV Venus < Random


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PostPosted: Sun Aug 14, 2011 7:32 pm 
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CHAOS_FANTAZY wrote:
(for the billionth time, T-Wool wouldn't suck if it didn't have so little ammo)

Finally! I know that I'm not alone! I've found so many places where thunder wool is good to use, I just wish people would listen!


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PostPosted: Sun Aug 14, 2011 7:38 pm 
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MM1:Cutman
MM2:Woodman or Crashman
MM3:Random
MM4:Toadman?
MM5:Random
MM6:Random
MM7:Random (Burstman?)
MM8:Grenademan (He's the closest to me)

MMX:Random (Chill penguin?)
MMX2:Random
MMX3:Tunnel Rhino


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PostPosted: Sun Aug 14, 2011 7:41 pm 
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here is mine

mm1-cut man
mm2-air man
mm3-random
mm4-random
mm5-random
mm6-flame man
mm7-freeze man

MMX1-chill penguin
MMX2-random
MMX3-random
MMX5-random


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PostPosted: Sun Aug 14, 2011 8:15 pm 
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But Bladeroden, what happens if you get a seven when rolling for megaman one?


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