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 Post subject: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 12:55 am 
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Alright, so I've been tracking this fangame since... way back when it was called Megaman 10. Honestly, I'm kinda suprised there isn't a topic for this. Now, I'm not GREAT at this whole, topic making thing, but have the two trailers of what looks to be a superb fan-game.

First Trailer

Second Trailer


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 1:06 am 
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When it comes out I'm sure it'll be a fine piece of game that'll surpass MM2 in every damn way, but right now MegaPhilX hasn't sold me into really enjoying his product. It seems like it'll become the baseplate for every real fangame from now on and the kind of product only hipsters end up really enjoying. Don't get me wrong, it seems like a quality piece of work, but nothing's really wowed me yet and already the fanbase is treating it like the third coming of Jesus Christ. It also seems to treat the fact that it has NAIL MAN and GLUE MAN as seriously as it does already smells like disaster

I suppose I'll give my real opinion about it should it ever be released.

For those who want to see the trailers without leaving the page like Accel was trying to do:

Spoiler:



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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 1:07 am 
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Thanks. I tried using the youtube tag myself, but for some reason it just stretched the page, without embedding the videos.


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 1:26 am 
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*strokes chin*.....Well......it seems really cool, but for some reason, it's..how do I put this?...it's not really, like Llama said, WOWOWOWOWOWOWOWZing me, but it looks interesting. I may look into this, but for now, I want to see if it actually takes off and doesn't crash into the ground.


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 2:00 am 
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Rockman 4 Minus Infinity is the pinnacle of the Classic formula AND fangaming. You can't get any better than that. Might play this (that is, if it comes out before it's shitcanned by a devteam hissy fit :I), but I don't have (and never had) much hopes for this to be a smashing success, mostly because I prefered 4MI over this (come on, you can't deny it, it's the best MM game ever made).

Too much hype before anything solid right off the bat is what threw me out of this game's loop.


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 2:06 am 
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It's also one of the many fangames that is long overdue. If you rode the hype train on this one you'd be fed up of waiting by now. How long can it really take?

Don't get me wrong it does look fun, but I've always hated the robot master creations. Nail man? It's not even a cheesy fun robot master like Top man, it's like he just looked around the stuff in his room and came up with the robot masters.

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Rockman 4 Minus Infinity is the pinnacle of the Classic formula AND fangaming. You can't get any better than that.


It is really good as a rom hack, but as a mega man game I think it's a little overrated in that aspect. From a technical standpoint it's amazing, but a good Mega Man game? It's a mess, there's very little consistency and balance I find. Still, I'm not hating! It's the most fancy Mega Man rom hack to date!


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 2:25 am 
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CutmanMike wrote:
It's a mess, there's very little consistency and balance I find.


There's no balance in MM2 either, and you can't expect consistency in a game with way too many different things thrown at the player's direction. Does a single-player game that tackles the player with real difficulty instead of virtual difficulty really care about OP weapons (Gradius series)? There are a lot (and different kinds) of enemies (as well as many kinds of traps and abnormal bosses), and each weapon still needs some skill to be effectively used. Spam is innefective, bumrushing will get you killed, you need to persevere and the game gets harder to a point where skills and patience will get you through. That, for me, is a good game.

If Mega Man's not that, then it's just thigh and polished game design, which I appreciate, but that alone can't be the selling point of it, and if done repeatedly it justs leaves the playerbase waiting for more.

Hopefully this doesn't borrow much from MM9 and MM10. Anything new is welcomed. Just keep the pizazz hype at a low and focus on selling the thing that makes or breaks a game's success: GAMEPLAY DESIGN.


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 2:37 am 
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MusashiAA wrote:
Spam is innefective,


Actually, I'd say spamming Water Cutter (and possibly Otoad) is pretty dang effective.


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 2:44 am 
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MusashiAA wrote:
CutmanMike wrote:
It's a mess, there's very little consistency and balance I find.


There's no balance in MM2 either, and you can't expect consistency in a game with way too many different things thrown at the player's direction.


I agree, I'm not one of the ones that praises MM2 as the best Mega Man game either!


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 Post subject: Re: Megaman Unlimited
PostPosted: Thu Aug 30, 2012 3:30 am 
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I can't blame him for calling it Mega Man 10 in the first place; I seriously thought after 9 we wouldn't see a Classic Mega Man sequel for another 1,000 years. Of course, now that he calls it Unlimited, Capcom refuses to make a Mega Man 11. Maybe another name change is in order...


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