CutmanMike wrote:
It's a mess, there's very little consistency and balance I find.
There's no balance in MM2 either, and you can't expect consistency in a game with way too many different things thrown at the player's direction. Does a single-player game that tackles the player with real difficulty instead of virtual difficulty really care about OP weapons (Gradius series)? There are a lot (and different kinds) of enemies (as well as many kinds of traps and abnormal bosses), and each weapon still needs some skill to be effectively used. Spam is innefective, bumrushing will get you killed, you need to persevere and the game gets harder to a point where skills and patience will get you through. That, for me, is a good game.
If Mega Man's not that, then it's just thigh and polished game design, which I appreciate, but that alone can't be the selling point of it, and if done repeatedly it justs leaves the playerbase waiting for more.
Hopefully this doesn't borrow much from MM9 and MM10. Anything new is welcomed. Just keep the pizazz hype at a low and focus on selling the thing that makes or breaks a game's success: GAMEPLAY DESIGN.