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PostPosted: Wed Feb 01, 2012 9:07 pm 
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I like the gear one.


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PostPosted: Sun Feb 05, 2012 3:00 pm 
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Stone Man's Stage
-A tall, rugged mountain. Spaces are by no means on even ground. (?) Spaces can trigger avalanches.

Bright Man's Stage
-An electric plant that, every three turns, the lights turn off (or back on), making some paths impassible, and some open up.

Drill Bomb
-Hides in a space, and when a player passes it, it blows a hole in the ground and a tunnel appears that takes them to a random space.

Mirror Buster
-When used, all negative items used against you will be reflected back at the user for loss of screws depending on the item.

Minigame: Platform Perils
-Players are standing on Guts Man's rail platforms, and as players fall, the last one standing wins. Platforms speed up over time.

Minigame: Whack-a-Wily
-Players wield hammers and smash Wily dolls. Wily dolls worth 1 point, Skull Suit dolls worth 5 points.


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PostPosted: Wed Feb 08, 2012 3:17 am 
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This sounds like the greatest game idea ever.


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PostPosted: Wed Feb 08, 2012 3:53 am 
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Every stage should have oil panels that you can light up with a fire items to mess people up.


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PostPosted: Wed Feb 08, 2012 10:05 pm 
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Minigames! :D

Galaxy jump
A minigame that has lots of those galaxyman teleport things all over the place.
So yeah... Its a big room with those things and you can only walk and jump.
These things teleport you all over the place making it some sort of maze-like game.

The great moby chase!
A sidescrolling game in which a giant moby chases you.
You have got to mash a single button to gain speed and you will need to move upward and downward to avoid stuff.
If you get stuck behind walls or get hit by stuff you will get eaten by moby.
Getting hit by spikes or dudes stuns you for a little bit. (making you unable to keep momentum)

Catch the tellies!
Its pretty much the butterfly catching thing... But then with tellies :D


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PostPosted: Wed Feb 08, 2012 10:38 pm 
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"The Great Moby Chase" is based off of MP6's "Granite Getaway", no? Not a bad idea, it was my favorite minigame.

Aaaaanyway, remember the Single Player modes from MP5 and MP6? Remember those multicolored Koopa Kids? *coughmegamankillerscough*
So... yeah. I also have more ideas. I'm like that, you see...

Gyro Man's Stage
-You can use fans to travel to different islands. Elevators can take you to higher places.

Cut Man's Stage
-A giant sawmill. (?) Spaces can send you through a grinder, which leads back to start, and takes away all your screws and weapons.

Grenade Man's Stage
-Many swinging hammers and explosives await in this mechanical madness! Getting hit by hammers costs you 20 Screws!

Screw Crusher
-When used, throws a straight Screw Crusher at a random enemy. It'll destroy one of their weapons!

Sakugarne
-When used, it lets you ride the Sakugarne for your next turn. Steals 10 Screws for every player you pass.

Thunder Wool
-When used, it floats above a space. The player that lands on it will lose their next two turns!

Minigame: The Keeper Strikes!
The miniboss from Strike Man's stage, The Keeper, attacks. One player controls it, and attempts to smash the other three! If the three are alive after 30 seconds, the team of three wins. If the solo player defeats them all, that player wins.

Minigame: Dust Crushin'
Four players attempt to avoid Dust Man's press machines. The last player alive wins!

Minigame: Suzak versus Fenix
The minibosses from Solar Man's stage, Suzak and Fenix, are dueling! One player controls each, and must destroy the other!


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PostPosted: Sun Feb 12, 2012 11:33 am 
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Gumballtoid wrote:
"The Great Moby Chase" is based off of MP6's "Granite Getaway", no? Not a bad idea, it was my favorite minigame.

Nope... I actually have no idea what MP6 is a shortterm for :?
I just thought of what could be done with moby as a theme ^^


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PostPosted: Sun Feb 12, 2012 1:43 pm 
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KillerChair wrote:
Nope... I actually have no idea what MP6 is a shortterm for :?
I just thought of what could be done with moby as a theme ^^

MP6=Mario Party 6


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PostPosted: Sun Feb 26, 2012 10:48 pm 
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Location: Truly appreciating Dusty's art.
Question: Is this gonna be for 8BDM or it's standalone FanGame?


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PostPosted: Sun Feb 26, 2012 11:46 pm 
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It's just an idea, or it could be a fan-game. A "Party" mod for DeathMatch would be unlikely, unless if done in the matter of Wario Ware Inc. like done in Team Fortress 2, but we have Chaos Generator which is pretty much the closest we can get.


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