Cutstuff Message Board

Cutstuff community forums
It is currently Sat May 25, 2013 10:36 am

All times are UTC




Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
PostPosted: Sat Nov 26, 2011 7:25 pm 
Offline
User avatar

Joined: Fri Feb 26, 2010 12:02 am
Posts: 790
Medals: 3
MM8BDM Contributor (1) MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
I have a lot of experience with Game Maker but the only Megaman engine I've ever found was sub-par and not quite what I wanted. I see a lot of fangames around here and so I was wondering: what engines/programs/etc are you guys using? One of these days I want to get around to working on a MM fangame.


Top
 Profile  
 
PostPosted: Sat Nov 26, 2011 8:02 pm 
Offline
User avatar

Joined: Sun Dec 19, 2010 7:36 pm
Posts: 1574
Location: Somewhere, I don't know...
Medals: 1
MM8BDM MM8 Contributor (1)
I used Game Maker to make my fangame, but I did used an engine (Kurofox4444's MM Engine) though to make it easier for me. However that engine, it was very flawed and right now I'm trying to patch up those flaws (I spent like nearly a year to get it to what it is now). A friend of mine is also using that same kind of engine I'm fixing up.


Top
 Profile  
 
PostPosted: Sun Nov 27, 2011 2:11 am 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8549
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Probably more than half of the ones here aren't really being made, but Megaman 9000 is being made with Game Maker, if I recall.


Top
 Profile  
 
PostPosted: Sun Nov 27, 2011 8:33 am 
Offline
User avatar

Joined: Mon Jun 20, 2011 8:07 pm
Posts: 1780
Location: Proud record keeper of 9001 frags.
Medals: 2
MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
I was making my own Game Maker Mega Man engine, and while I had the screen transitions working (including boss gates), and basicly gave up when I couldn't figure out how to fix up the collision detection with walls. Argh!


Top
 Profile  
 
PostPosted: Sun Nov 27, 2011 8:49 am 
Offline
User avatar

Joined: Thu Mar 04, 2010 3:36 am
Posts: 8549
Location: ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ ζ-'ヮ')ζ
Medals: 6
MM8BDM Contributor (1) MM8BDM Extender (1) Cutstuff Plumber (1)
MM8BDM MM7 Contributor (1) Cutstuff Warrior (1) MM8BDM MM8 Contributor (1)
Have you tried looking at other engines for help? GG2's is easily accessible.


Top
 Profile  
 
PostPosted: Sun Nov 27, 2011 3:27 pm 
Offline
User avatar

Joined: Mon Nov 15, 2010 9:19 pm
Posts: 4495
Location: It's the heart that really matters in the end
Medals: 3
MM8BDM Extender (1) MM8BDM MM7 Contributor (1) MM8BDM MM8 Contributor (1)
Mega Man Wäter is currently using Game Maker. We hired this community's Lego to touch up on an engine we found online.
I would have preferred we use Multimedia Fusion 2, but none of us have the money.


Top
 Profile  
 
PostPosted: Sun Nov 27, 2011 3:44 pm 
Offline
User avatar

Joined: Sat Apr 16, 2011 2:16 pm
Posts: 1512
Location: Autism land.
Fan Game Maker over 9000. So Pro.

Talking seriously, I would use Indie Game Maker (If you are more experienced) to develop a sidescroller or RPG Maker XP with the platformer script (RPG Maker is easy to use, compared to other game developers).


Top
 Profile  
 
PostPosted: Sun Nov 27, 2011 5:07 pm 
Offline
User avatar

Joined: Mon Jun 20, 2011 8:07 pm
Posts: 1780
Location: Proud record keeper of 9001 frags.
Medals: 2
MM8BDM Extender (1) MM8BDM MM8 Contributor (1)
So, is there any good Mega Man engines for Game Maker? Mine, while being able to play NSF files and having screen transitions, is a coding disaster. As I said before, I have problems with walls, and the ladders are an incomplete mess. There's also no enemies.

I could PM someone the engine to fix up the code...


Top
 Profile  
 
PostPosted: Mon Nov 28, 2011 3:44 am 
Offline
User avatar

Joined: Sun Mar 14, 2010 1:17 am
Posts: 1740
Location: Something's came up. I'll contact you later.
Medals: 2
MM8BDM MM7 Contributor (1) MM8BDM MM8 Contributor (1)
If I recall, there is one made in C# being made by a programming buddy of mine. (Search Tessarex Megaman)

Currently MMTT is using that engine. I would've used it had I started a Fangame instead of working on a original game.

Also this engine has added NSF support (iirc remembering what Tessarex said on the TT Dropbox).


Top
 Profile  
 
PostPosted: Mon Nov 28, 2011 2:53 pm 
Offline
User avatar

Joined: Fri Nov 12, 2010 8:38 am
Posts: 166
Location: Respect His Holiest Cʜᴇɴɢ.
Currently, no more than 5% Robot Masters of The List are actually programmed into something.

There are quite a few Game Maker MM engines spawning since 2008, although few are actually free to the public: (in no particular order)
Kurofox4444's GM7, the most popular one among amateur fangame creators; Mania, Chrome, Generation etc.
Blyka's GM7; Many of his games
MexicanSunflower's GM81; MGR (Gatuca)
MrweirdGuy's GM8; Next/Extra

And non-Game Maker ones:
N64Mario's MMF2; Unlimited, Finale (MisterGambit) etc.
Tesserex's C#; Time Tangent
RM8FC abandoned engine; +2 (chengkitsun5), +3 etc.
Arthur's SDL; Retron

Kackebango made the engine completely by himself for that matter.

Also, NSF support is made possible using DLLs with some sort of extension called S-Winamp. Oh well.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 41 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group