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Author Topic: Flanny's Basement of Stuff. LR - Bamboo Forest  (Read 27388 times)

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January 04, 2011, 08:24:05 PM
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Offline Flandre Scarlet

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Flanny's Basement of Stuff. LR - Bamboo Forest
« on: January 04, 2011, 08:24:05 PM »
Well, changed the title to something more simple so i can tell what the LR (Last Release) Is.
So yeah...

Scarlet Devil Mansion (Old version)

Video for it (Song used in video is NOT the same in-game.) -
 http://www.youtube.com/watch?v=qge6Yuz5Ws8
Screenshots:
(click to show/hide)
Download Link: http://www.megaupload.com/?d=NRVMXXYH (5th and final version. Mess messed with the map and Made some cool stuff that I approved and decided to put in the final version.)

Scarlet Devil Mansion - Basement (Refered as S.D. Mansion - Basement)
Screenshots: None. Yet.
Video:
Download Link: http://www.megaupload.com/?d=IDTQWZ08 (2nd and final version. Changed some textures, Mess changed some things with the design itself.)

The Death Arena (Dat name. :L)
Screenshots: None. Yet.
Video: None. Yet.
Download link: http://www.megaupload.com/?d=1UGHHJ6N

Happily ever after (Marriage map)
Screenshots: None. Yet.
Video: None. Yet.
Download link: http://www.megaupload.com/?d=BJ1JDJPC


Touhou 6 8-Bit Songs Pack
Download link: http://www.mediafire.com/?v5fxklc37e43fi9
(click to show/hide)


Scarlet Devil Mansion - Remake version (Short version)
Download link: http://www.mediafire.com/?oc9akalfx3i19qa
Video for it: None, yet.
Screenshots:  None, yet

Map: Knightman's Arena
Download Link: http://www.mediafire.com/?on860rum57b52xv
Screenshots: To be addedI DON'T FEEL LIKE ADDING ANY ;-;

Map: Flame Processing
Download Link: http://www.mediafire.com/?5dyi4eut28cj2fg
Screenshots: To be addedI DON'T FEEL LIKE ADDING ANY ;-;

Map: Bamboo Forest. Code: BAMFOR
Download Link: http://www.mediafire.com/?acvc58c95qwt8eh
Screenshots:
(click to show/hide)

January 04, 2011, 08:30:22 PM
Reply #1

Offline TERRORsphere

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #1 on: January 04, 2011, 08:30:22 PM »
The lighting isn't 255.....

January 04, 2011, 08:31:14 PM
Reply #2

Offline Max

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #2 on: January 04, 2011, 08:31:14 PM »
Don't use the same textures for all the floors and walls, I mean add something else and maybe some things because it looks really boring

January 04, 2011, 08:33:50 PM
Reply #3

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #3 on: January 04, 2011, 08:33:50 PM »
Quote from: "DoomThroughDoom"
The lighting isn't 255.....
Um.. what does the lightning affect? Im sorry, im a begginer with this stuff.

Quote from: "Yellow Devil"
Don't use the same textures for all the floors and walls, I mean add something else and maybe some things because it looks really boring

Roger that. I'll change certain stuff, then. I found a NICE red texture, and i forgot to use it. Next time, i'll be sure to put it in.
EDIT: I checked the things and found interesting stuff. I'll put them in, too.

January 04, 2011, 08:57:31 PM
Reply #4

Offline Ashley

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #4 on: January 04, 2011, 08:57:31 PM »
I can help you with MapInfo when you need it done.

January 04, 2011, 09:01:39 PM
Reply #5

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #5 on: January 04, 2011, 09:01:39 PM »
Quote from: "Ashley"
I can help you with MapInfo when you need it done.

Thank you Ashley. =)

January 04, 2011, 11:05:56 PM
Reply #6

Offline XutaWoo

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #6 on: January 04, 2011, 11:05:56 PM »
Quote from: "Flandre Scarlet"
Um.. what does the lightning affect? Im sorry, im a begginer with this stuff.
Lighting, and pretty much what it says on the tin.

Basically, how bright a sector is. The darker, the less you can see at a distance.

In MM8BDM, it should be 255 to prevent oddness with the pallette.

January 04, 2011, 11:15:03 PM
Reply #7

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #7 on: January 04, 2011, 11:15:03 PM »
Quote from: "XutaWoo"
Quote from: "Flandre Scarlet"
Um.. what does the lightning affect? Im sorry, im a begginer with this stuff.
Lighting, and pretty much what it says on the tin.

Basically, how bright a sector is. The darker, the less you can see at a distance.

In MM8BDM, it should be 255 to prevent oddness with the pallette.

Perfect timing - Im working on the map. Fixed it. HOWEVER, I will still let the interior of the mansion be dark.

January 04, 2011, 11:46:14 PM
Reply #8

Offline tsukiyomaru0

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #8 on: January 04, 2011, 11:46:14 PM »
So far it seems very interesting... *hums Remilia's theme.*

January 05, 2011, 12:44:57 AM
Reply #9

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #9 on: January 05, 2011, 12:44:57 AM »
Update: Added some things, fixed the lighting. Took me THAT long because I also had the interior part of the mansion done - However, a little mistake made me have to delete all the interior. Basically, the walls didnt became solid. I kept like, 1 hour trying to fix it, but then, I called for "screw it" and deleted the interior part. Anyways. The Screenshots have been Updated. Anything to say? Say it, your opinion is always welcome.

January 05, 2011, 12:53:04 AM
Reply #10

Offline XutaWoo

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #10 on: January 05, 2011, 12:53:04 AM »
Wait, what? Were you trying to make the thing out of 1-sided linedefs? Walls should have empty space within them. You can make proper walls in a map like this by making a new sector and then deleting it.

January 05, 2011, 12:59:03 AM
Reply #11

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #11 on: January 05, 2011, 12:59:03 AM »
Quote from: "XutaWoo"
Wait, what? Were you trying to make the thing out of 1-sided linedefs? Walls should have empty space within them. You can make proper walls in a map like this by making a new sector and then deleting it.

It was exactly what I did. I knew that it was once I tried giving them textures. I deleted it all because it wouldnt fit. But anyways! I'll do more stuff tomorrow.

January 05, 2011, 01:12:38 AM
Reply #12

Offline tsukiyomaru0

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #12 on: January 05, 2011, 01:12:38 AM »
I don't think that there are pine tree in the garden... And, in a certain Touhou manga, you can see how HUGE the garden is. Try finding them and using for reference.

January 05, 2011, 01:26:58 AM
Reply #13

Offline Flandre Scarlet

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #13 on: January 05, 2011, 01:26:58 AM »
Quote from: "tsukiyomaru0"
I don't think that there are pine tree in the garden... And, in a certain Touhou manga, you can see how HUGE the garden is. Try finding them and using for reference.

Alright. So I'll just increase the garden size. And the reason the trees are blue-white is because one of the lilys threw winter at them. there. =p
Also, If I increase the garden size, I'll have to increase the mansion size. I'll open a pool to choose if i should or not.

EDIT: Just one question though. Is that manga an official one? Or fan-made?

January 05, 2011, 01:47:53 AM
Reply #14

Offline Ivory

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Re: Flanny's maps, and whatever she(he?) decides to make.
« Reply #14 on: January 05, 2011, 01:47:53 AM »
There are quite a few canon sources of information for this type of stuff. Like from Perfect Memento in Strict Sense.
(click to show/hide)

The mansion also appears quite in Touhou Sangetsusei (The series with the three mischievous fairies).

Just check actual sources before improvising.