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What difficulty do you usually play at?
2.0-2.9 = I have no confidence whatsoever~ 5%  5%  [ 1 ]
3.0-3.9 = Ooh, sounds hard~ 0%  0%  [ 0 ]
4.0-4.9 = Eh, think I can do it~ 9%  9%  [ 2 ]
5.0-5.9 = Normal works for me. 18%  18%  [ 4 ]
6.0-6.9 = Has its tricky moments. 23%  23%  [ 5 ]
7.0-7.9 = Hard, but not too bad. 18%  18%  [ 4 ]
8.0-8.9 = Not sure how much more I can take! 14%  14%  [ 3 ]
9.0 = EEEAAAAAUUUUGGGGHHHH!!!!!!!!!!!!!!!!!1111111111 14%  14%  [ 3 ]
Total votes : 22
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PostPosted: Mon Apr 30, 2012 11:02 am 
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Joined: Sun Oct 31, 2010 3:59 pm
Posts: 891
Location: [4:38:28 PM] Reisen Udonge Inaba: Ask Udonge - The Huggable Pillow.
Magnus Club:
Ranged: 3 1/2 Stars
Melee: 3 Stars

Melee Combo +4
Health +3
Poison +1
Running Speed +2
In-Peril Attack Boost -4


I love it~


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PostPosted: Wed May 02, 2012 6:33 am 
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Joined: Sun Jun 05, 2011 12:05 am
Posts: 46
http://www.fanfiction.net/s/8078487/1/W ... s_Uprising This little thing i found sums up the things i felt when i first played it.
warning: spoilers ahead


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PostPosted: Wed May 02, 2012 10:10 am 
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Posts: 891
Location: [4:38:28 PM] Reisen Udonge Inaba: Ask Udonge - The Huggable Pillow.
Spoiler:
Chapter 9's little Summary wrote:
The battle of the battles is about to start. Pit's Three Sacred Treasures reference Saint Seiya. Complete bullet hell makes everybody think about the girl-filled Touhou series. Palutena brings Pit's most painful Underworld memories from his 8-bit days. Dark Pit joins the fray by fighting, gasp, alongside Pit. Some random mecha shows up and proceeds to kick Pit's sorry butt. Dark Pit proves his badassness by lethally kicking said mecha with a OHKO. Palutena informs all players that face-kicking won't work for them, though.


No, I'm not trying to shove it in anyone's face, I'm just pointing out that:

1) I also thought of it as being Touhou-ish.

2) YEAH FACE KICK.


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PostPosted: Wed May 02, 2012 2:34 pm 
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Joined: Mon Apr 30, 2012 3:00 pm
Posts: 33
Location: At my electric Factory. Baaaa.
Thats. the. best. game. for. the. 3DS. EVAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!


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PostPosted: Sat May 05, 2012 6:02 am 
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Joined: Tue Nov 02, 2010 3:32 am
Posts: 120
Location: Trying to figure that out every day...
Anyone else prefer Team Battle over Free For All in multiplayer? Recently I've been getting more and more pissed off with the Free For All mode because like Smash Bros, people seem to of fallen into incredibly specific, incredibly annoying playsets that get used almost every single battle. I can't go through a single Free For All without being put into a black hole, or have to deal with multiple people using clubs. I also seem to of not figured out how to melee properly, as almost every time I get thrown into a countering battle, I always end up losing the standoff, no matter who the opponent seems to be, and no matter what weapon they seem to have. With team battle, I at least know that every gun on the field isn't completely focused on me, and the pacing is a lot more comfortable for both sides.

I really don't think I should play Free-For-All ever again. There's little pressure to losing a game since your losses aren't recorded, but it's feels pretty crappy to lose over and over again, regardless of how good or bad I play.


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PostPosted: Sat May 05, 2012 1:20 pm 
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Joined: Mon Apr 30, 2012 3:00 pm
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Location: At my electric Factory. Baaaa.
Combotron wrote:
Anyone else prefer Team Battle over Free For All in multiplayer? Recently I've been getting more and more pissed off with the Free For All mode because like Smash Bros, people seem to of fallen into incredibly specific, incredibly annoying playsets that get used almost every single battle. I can't go through a single Free For All without being put into a black hole, or have to deal with multiple people using clubs. I also seem to of not figured out how to melee properly, as almost every time I get thrown into a countering battle, I always end up losing the standoff, no matter who the opponent seems to be, and no matter what weapon they seem to have. With team battle, I at least know that every gun on the field isn't completely focused on me, and the pacing is a lot more comfortable for both sides.

I really don't think I should play Free-For-All ever again. There's little pressure to losing a game since your losses aren't recorded, but it's feels pretty crappy to lose over and over again, regardless of how good or bad I play.


Youre right. I hate such people with their F****** Clubs!


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PostPosted: Sat May 05, 2012 2:30 pm 
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Joined: Sun Aug 28, 2011 4:46 pm
Posts: 925
Location: Such melancholy for a pair of fitting roses. 67.5%
Medals: 1
MM8BDM Extender (1)
agreed there. but me and my op gaol blade know how to handle them ;). (well, just my skills alone can XD)


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PostPosted: Mon May 07, 2012 12:30 am 
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Joined: Sat Jan 07, 2012 12:49 am
Posts: 101
Location: name each and every one
I dislike Free-For-All almost exclusively for the laser spam everywhere. I don't see it near as often in Teams.
I have grown attached to Pandora Claws, Beam Claws, and my Eyetrack Orbitars. :3


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PostPosted: Mon May 07, 2012 1:26 am 
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Joined: Sun Aug 28, 2011 4:46 pm
Posts: 925
Location: Such melancholy for a pair of fitting roses. 67.5%
Medals: 1
MM8BDM Extender (1)
jw, but am i the only one with a level 4 megalaser power?


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PostPosted: Mon May 07, 2012 3:45 am 
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Joined: Tue Nov 02, 2010 3:32 am
Posts: 120
Location: Trying to figure that out every day...
No, I believe I have a level 4 version of that as well, also the Meteor Rain version of that as well. In a free-for-all, it's understandable to have an offensive power like that, especially if you know when and where to use it. Like if you see a group from a distance, or you're in that one building map with the long hallway, then yeah, it's a good power to use. I do the same with with the Lancer Staff of mine when I use Quick Charge in that area and just pick off people from a decent distance.

I'm finding that the only Arm I can use even remotely well is the Drill Arm, and I'm terrible with every other arm it seems. In free for all, melee attacks rarely connect or succeed with the arms I equip myself with, especially one I thought was good. I managed to find a value 332 Volcano Arm with +6 to defense, +4 to running speed, +3 side dash cont. fire, and +4 to dashing melee, with shaking bonus. It's got 3.5 star range, and 1 star melee as well. Even so, it's not faring well when I use it in free for all, and the same goes for my value 302 Upperdash arm, which even with 4.5 star melee, can't win in a melee standoff with anyone. Anyone else finding arms tricky to use, or are you finding them comfortable?

I did however make a weapon recently that I've grown to like, the Sonic Cannon. I made a pretty good one recently, but if I can get one with a bit of extra homing onto it, with the homing it already has built in naturally, I think I found a new friend. I did want to get into using cannons anyway, I love their designs more than the other weapons.


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