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PostPosted: Thu Apr 05, 2012 3:19 am 
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INB4 Touhou references and no Doom references. D:


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PostPosted: Thu Apr 05, 2012 3:23 am 
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old news

... Though, you're using that engine I saw for AR PEE GEE MAY KURR ECKS PEE so this might work. Maybe. :lol:


Just a heads-up, ORIGINALLY more people were in support of Cutopians being NPCs and the various enemies / mid-bosses / Robot Masters being Pokemon, though by the looks of things that might have changed.


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PostPosted: Thu Apr 05, 2012 3:28 am 
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Only difference, or biggest actually. We're mostly using canon Pokemon for the main game stuff. Not replacing a majority with pokemon based on Cutstuff/Megaman bosses. Hence why I think both backfired pretty quickly.


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PostPosted: Thu Apr 05, 2012 3:37 am 
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Donutyoshi wrote:
We're mostly using canon Pokemon for the main game stuff.
wat

either GO BIG or GO HOME! :ugeek:


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PostPosted: Thu Apr 05, 2012 3:40 am 
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It's pretty much all canon for various kinds of ways. Really the legendaries are pretty much based on very well-known Cutstuff users. Hard to really say on how it'll work out, but I'll try to work it out later. Atleast after the Unova guys are pretty much done, I'll get worrying about that.


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PostPosted: Thu Apr 05, 2012 3:49 am 
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Donutyoshi wrote:
Orange juice :l wrote:
Dibs on the evil team being UF with me as commander and Red as admin

Team Unfaded, yeah thinking about it. It's a pretty known clan to 8BDM, and hence Unfaded could work really well. Unsure exactly what Team Unfaded would go for their team purpose (As i never really was part of Unfaded). But I'd probably discuss with you and Red in PMs.


SaviorSword wrote:
I could be the Champion, 4th Elite Four member, or a late gym leader! :p



First of all, UF is not Unfaded (Unfaded is never abbreviated).
Second of all, as the Champion, I will not have a type theme. Though, I will bulid my team myself. If I am an Elite Four member or gym leader, I'll be the Steel type.
Third of all, Legendarys should be the only ones that are not standard Pokemon (example the mod trio, Dogman, Herman, and etc.)
Fourth of all, if someone does become a gym leader, they should give a lot of input for their town since asskickin' equals authority in the Pokemon world. :p
Fifth of all, that's all I can come up with at the moment.

One question, which generation will the battle mechanics be based off of?


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PostPosted: Thu Apr 05, 2012 3:55 am 
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The Elite Four and Champion should be the best fighters in the game, people like OJ and Celebi.

also OJ can be the team leader and be an Elite Four member because Giovanni was a Gym Leader.


For the Cutstuff Legendaries, they shouldn't be direct ports of their personas, but pokemon-ized versions.


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PostPosted: Thu Apr 05, 2012 3:59 am 
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1 - Again I'm probably living under a rock, or just assuming things.
2 - Yes, I do know Champion don't really have a specfic type, but I'm just asking for those who want to be in Elite 4/Gym.
3 - Don't worry about that. Standard is pretty much what like I said, the canon ones.
4 - I'm not actually going to give out Pokemon League roles like candy or something. They can actually have input in the town they're assigned in anyways.
5- Okay.
6 - Well the engine actually got abilities and nature stuff, which I can't remember if it was implemented in Gen 3 or 4. So it's probably going to atleast get to Gen 5 standards, it's going to have Gen 5 pokemon you know, it could be weird to use Gen 5 pokemon with Gen 1-4 standards. HD can help me out for this really.


Korby wrote:
The Elite Four and Champion should be the best fighters in the game, people like OJ and Celebi.

also OJ can be the team leader and be an Elite Four member because Giovanni was a Gym Leader.


For the Cutstuff Legendaries, they shouldn't be direct ports of their personas, but pokemon-ized versions.

Of course, that really is needed. We can't really just expect to copy-paste people and say they're pokemon now. But yeah OJ is getting that treatment most likely.


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PostPosted: Thu Apr 05, 2012 4:11 am 
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One final question before I try my hand at spriting.

Will these have Emerald animations, or will they just be standstill sprites like in Ruby and Sapphire?


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PostPosted: Thu Apr 05, 2012 4:16 am 
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Just standalone, since there's really no animation support in the engine, and there's already like alot of sprites in the engine's files.


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