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PostPosted: Sun Oct 10, 2010 11:25 am 
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Here I'll list maps which cause slowdowns.

I will also write what I think is causing these slowdowns:

-Quick Mans Stage
Heavy Slowdowns here once the laser was spawned numerous times. My guess is that the enine cant handle the massive amount of sprites or doesnt destroy the sprite instances when these should disappear. I asked other Players and they had the same problems.

I'll keep posting


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PostPosted: Sun Oct 10, 2010 2:18 pm 
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Yeah, the slowdowns there were REALLY bad. The stupid dog bounced me while it was slow and I completely missed Flash Stopper >:


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PostPosted: Sun Oct 10, 2010 2:21 pm 
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Yeah, I've had problems with lag too, it's usually after you've been on the stage for a while that it really starts to slow down. It gets pretty annoying when you want to kill someone in the lag.


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PostPosted: Sun Oct 10, 2010 2:40 pm 
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This online or offline?


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PostPosted: Sun Oct 10, 2010 3:08 pm 
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Was online for me.


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PostPosted: Sun Oct 10, 2010 3:19 pm 
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Me as well.


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PostPosted: Sun Oct 10, 2010 3:25 pm 
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It works offline. Something online messes it up though. Happens in Gyro man's stage a fair bit too.


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PostPosted: Sun Oct 10, 2010 3:47 pm 
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How many players were in there?


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PostPosted: Sun Oct 10, 2010 5:39 pm 
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I dunno. At least 16.


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PostPosted: Sun Oct 10, 2010 5:59 pm 
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I did singleplayer on that map right now with the normal amount of bots and it lagged. I think its cause the laser beams are made of lots of sprites.


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