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PostPosted: Sun Dec 18, 2011 4:05 am 
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Korby wrote:
Terribly plain and open.


Quote:
I added more things to it after I took the pic.

I never said it was finished, either. I'm working on it, durrr. Also, nice one, DarkAura. I was thinking of doing an Arcterra or Alinos map, but maybe some other time. :lol:

EDIT: Oh look, it's finished.
http://www.mediafire.com/?umqh13sy1w6246j

EDIT: Took down the link since the map is different now.


Last edited by Knux on Tue Jan 17, 2012 6:06 pm, edited 1 time in total.

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PostPosted: Sat Jan 07, 2012 9:08 pm 
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Okay, I AM actually starting to make those RM4MI classes now. Starting with Skullman. It's gonna be real annoying to have to have twice as many huds and weapon sprites just for the critical state weapons. (Those weapons will be given after someone else is -5 frags of winning....I think....)

How my Skullman MI class will work:
Spoiler:
Speed: Normal
Jump: Normal
Amour: Normal, but might change to 1.2x if OP.
Main fire: Shoots a bullet. Good speed and damage, but cannot be held.
Alt fire: Activate hell wheel! Makes him go constantly flying forward, whilst being (mostly) invincible, bouncing back bullets, and using himself as a melee weapon. Needs full ammo bar to use and stops when 25% left (so that you can still shoot).


I also might make a class of this guy:

Michael712 wrote:
Image
Spark Drillman
Serial number: ???-???

A robot that combines Drillman and Sparkman. It is unknown who created him and why. Using is Drill arms, and the tiny drill on his head, he can dig through walls and floors, along with generating up to 30,000 volts of electricity. He is not sure of what to do with his power, other than defending himself from attackers.

Good point: Varied powers
Bad point: Paranoid
Like: Big light shows
Dislike: Missions

Weapon: Drill shock - Fires an electric drill that travels at average speed. Upon contact with an enemy, it emits sparks in a + formation that split into two when they hit walls, which travel like plug ball.

I'd have to make the skin though. Maybe I could make a fanmade RM class expansion someday....


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PostPosted: Mon Jan 09, 2012 3:49 pm 
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DEAD RINGER. :ugeek:

... Well, I was TRYING to do it anyway. It's just too darn complicated.

I guess I'll just stick with Lucky 7 Number Man and his Dice Bombs.


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PostPosted: Tue Jan 10, 2012 7:35 pm 
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Finally I'll have a bit of free time (the time I waste on skulltag doesn't count =P) so I'll see if I can work on some of these things:
- A new compatibility patch for CSCC/YD's classes.
- Punk Roll skin (needs moar roll skins)
- Doomguy skin (I haven't found one so i'll have to make it)
- A map with more dark areas for teh evulz.


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PostPosted: Tue Jan 10, 2012 7:41 pm 
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I'm pretty sure Megamans GvH port has an 8bit Doom Marine skin.


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PostPosted: Tue Jan 10, 2012 7:57 pm 
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No, It only has ghouls.


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PostPosted: Tue Jan 10, 2012 11:14 pm 
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No, it has humans.

Ivory and I have seen them firsthand. :|


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PostPosted: Tue Jan 10, 2012 11:21 pm 
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Well, It it the WAD with humans is going to be released...


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PostPosted: Tue Jan 17, 2012 2:26 am 
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I'm done three maps of my map pack; only 17 more to go.


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PostPosted: Thu Jan 19, 2012 5:14 am 
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That sounds like it will take a long while. I would release them in groups of 5, but that's me.


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