MM8BDM - Unofficial Release for Mac OS X
Latest Version: v3b-r011DOWNLOAD HERE
Original post quoted below.Contents:
* System Requirements
* Change LogAcknowledgements:
Previous versions of this port were powered by Wineskin (http://wineskin.urgesoftware.com
Thanks to Zandronum for picking up where Skulltag left off, and still making a decent OS X build for both Zandronum and Doomseeker!
Thanks too to CutManMike and the MM8BDM crew for making MM8BDM!System Requirements:
* Intel-based Macintosh model 2008 or newer
* Mac OS X 10.7 (Lion) or newer operating system
* 2 GB RAM
Drag the MegaMan 8-Bit Deathmatch icon to your Applications folder. If you have any previous versions of MM8BDM installed, you'll want to drag them to your Trash.Change Log:
UPDATE: Updated to MM8BDM v3b. Updated to Zandronum 1.11.
UPDATE: Updated to MM8BDM v3a, switched to using Zandronum.
NOTE: Doomseeker will not have to redownload the files for V3A. They should be found automatically.
NOTE: All PWADs have been removed. Doomseeker does a much better job of making sure you have the right version for the server you're on.
UPDATE: Now using Skulltag OS X Build + Doomseeker with custom launcher.
NOTE: Abandoned Mac OS X Package installer, as MM8BDM OS X is now a self-contained application.
UPDATE: Updated MM8BDM to v2c from v2b.
NOTE: Reverted back to Wineskin for MM8BDM v2c. Fixed some problems, others arose. Wineskin wrapper abandoned. Unreleased.
NOTE: First version using Skulltag's OS X Build. Functional, but not portable. Unreleased.
NOTE: Skulltag version used by v2b left us with no sound.
UPDATE: Updated Wineskin engine from WS7Wine1.3.24 from WS7Wine1.3.16
UPDATE: Updated MM8BDM to v2b from v1d
FEATURE: Added PoweredUp v1b packages
FEATURE: Added ScrewScramble v1 WAD
FEATURE: Added ?-Box Mode v2c WAD
UPDATE: Now using a Mac OS X Package installer.
FEATURE: Added "Roll's Chaos Generator v2" WAD.
BUG FIX: Replaced "testfade 01" with "vid_no2d 0" in autoexec.cfg to eliminate issue with black colors rendering as transparent when joining a server you are hosting.
UPDATE: Updated the Wineskin Wrapper to version 2.1 from 2.0
UPDATE: Updated the Wineskin engine to WS7Wine1.3.16 from WS7Wine1.3.13
FEATURE: Added support for "DoomSeeker" multiplayer.
BUG FIX: Added "testfade 01" to newly created autoexec.cfg to eliminate issue with black colors rendering as transparent.
BUG FIX: Added "+vid_hw2d 0" to "DoomSeeker" launch parameters to eliminate issue with black colors rendering as transparent.
UPDATE: Updated MM8BDM to v1d from v1c.
INSTALL: Migrated to fresh Wineskin 2.0 Wrapper.
INSTALL: Installed MM8BDM v1c.
Hey all. I recently had the opportunity to play around with MM8BDM and had a blast. As I saw there wasn't a good OS X release due to some issues with Skulltag compiling for OS X, I decided to play around with getting it to run in a WINE implementation, and had excellent success. The difference between other WINE systems and the one I've used is that I'm using an implementation called Wineskin, which is designed to make a standalone wrapper for Windows applications on OS X. This means that people playing with Mac OS X can double-click and play without having to fiddle around and get the game working.
tl;dr - I'm hosting a no-mess solution to play MM8BDM on Mac OS X.
Intel Mac- all versions of WINE require an X86 processor.
2 GB of RAM. MM8BDM isn't a system resource hog, but OS X can be.
As far as tested specs, this wrapper is known to work on a 2.4 GHz Core 2 Duo with 4 GB of RAM, and Mac OS X 10.6.7. It should run on earlier versions of Snow Leopard, and on Leopard, but I can make no guarantees. This current release does not include Doom Seeker, as I only played Single Player. I will be updating the package to include it soon.
DOWNLOAD HERE: http://belthesar.com/mm8bdm/mm8bdm-v1d-macosx-intel.zip
Questions, comments, post them here. I'll follow the thread.