SaviorSword wrote:
From what I see, this project has 2 pathways to go. The current path is where this mod selects a few classes from both sides, or just merge all of them so both sides can represent all that they've got. Kinda like MvC, but with a way bigger character roster.
Swordy just hit the nail on the head here.
I was hoping for a fairly large representation (read: more than 9) of both classes teams without using
every single class. Some classes are near-clones of one another, like Wind Man and Cut Man (think Fox / Falco in Melee), while some classes are "de-cloned" and have unique quirks in each side, like Dust Man and Fire Man (think Fox / Falco in Brawl). Like in the MvC series, I wanted to capture the community favorites and have them meet up for a grand battle royal.
This means some characters will be left out.As for the "direction", I was going to largely leave the classes untouched. When
Yamato X Devil is eventually released, KY Knight Man will play exactly like the "real" KY Knight Man, YD Quick Man will still function like he did before, and so on. The things I was talking about changing were cosmetic effects like the Scrap Metal system, weapon drops, item pickups/drops, team bonuses, and the like.
Really, I wanted to change those things so classes from either side "mesh together" better and don't directly clash with one another. Taking it back to the MvC example, it would be how characters from either side were adjusted to fit the overall game (like how Ryu's Metsu Hadouken was changed into A FRICKIN' LASER BEAM or how Magneto's Magnetic Blast comprises of hand-fired projectiles), and both sides got a few new tricks to help even things out (like the tag-team partner system and X-Factor in MvC3). Not only do the changes help "even" the two sides, but it also lets a Marvel character easily form an effective team with a character from Capcom, and vice-versa.
SmashBroPlusB wrote:
And, above all, which classes would you like to see?