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 Post subject: help with custom fonts
PostPosted: Thu Apr 12, 2012 9:44 pm 
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[5:18:21 PM] Bumper Smash Man: totally off-pan question but do you know how to define custom fonts
[5:18:46 PM] Korby: nope
[5:18:50 PM] Korby: google it
[5:19:58 PM] Bumper Smash Man: tried

ZDoom wiki just gives me FONTDEFS outlines and when I try to stick my image files in holes it gives me errors

Skulltag forums are full of derp as usual

8BDM core doesn't even USE fonts as far as ZDoom is concerned, they just patch over pre-existing ones and therefore have no base to work from
Does anyone know how to add custom fonts to MM8BDM? I just need a simple font that contains the numbers zero through nine. I have the numbers already sprited but I can't add them in.


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PostPosted: Thu Apr 12, 2012 10:02 pm 
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Yes, take the font of your choice, shove it into a .wad and then add that wad as a file

EDIT: you also need to set the names of the graphics to the corresponding names of the numbers as defined in skulltag, look at MM8BDM-v2c.pk3/graphics/font for more info

EDIT EDIT, bah, the font also has to be a certain color


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PostPosted: Fri Apr 13, 2012 11:16 am 
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Cool, that worked. Thanks Lego!

lockity lock lock :cool:


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PostPosted: Fri Apr 13, 2012 5:28 pm 
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You win this lockity lock lock, this time. :ugeek:


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