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November 22, 2010, 06:45:21 PM
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Offline Megaman

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Project Jitterskull
« on: November 22, 2010, 06:45:21 PM »
I was considering posting this in the topic about GvH crossing over with 8-bit Deathmatch, but since that's about using the GvH WAD in 8-Bit Deathmach, I decided to make a new topic.  Basically, I decided to contribute to this cult (even though I've never played GvH.) by importing the Jitterskull into 8-bit Deathmach.  I've even taken the liberty of making him 8-bit using HyperShadowClone's original sprite and changing the colors a bit to allow Robot Master Weapons.
(click to show/hide)
(click to show/hide)
Unfortunately, I've run into a few problems as well.
[*]Whenever Jitterskull gets hit, his sprite reverts to Megaman's pain sprite. -FIXED
[*]There's no sound for when Jitterskull gets hit or for when he dies. -FIXED
[*]His bite is overpowered sometimes killing Robot Masters in one hit. -FIXED
[*]I'm unsure about this one, but Jitterskull moves jittery.  As the name suggests, I assume he's supposed to move like that, but I've never played Ghouls vs Humans. -No need to change.

EDIT: All the Ghouls are now done.
Sjas Version 1.5
Jitterskull Version 1.5
Creeper Version 1.5
Choke Version 1.5
Frostbite Version 1.5
Secret Class Version 1.5

If you don't want to download 6 files, you can download them all in one pk3 here.

EDIT:

A new version has been released!  Download Version 3 here!

November 22, 2010, 06:59:42 PM
Reply #1

Offline Max

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Re: Project Jitterskull
« Reply #1 on: November 22, 2010, 06:59:42 PM »
Nice! You should make the teeth 8-bit. Is he a skin? If so, change the (name)HX sprites to be jitterskull. That'll fix the problem. And his bite is meant to be powerful!

November 22, 2010, 07:01:23 PM
Reply #2

Offline Ivory

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Re: Project Jitterskull
« Reply #2 on: November 22, 2010, 07:01:23 PM »
1. Not sure about that one.
2. You'll need to take the sounds from GvH
3. Exactly what it was like in GvH. A direct chomp kills.
4. Exactly how he moved in GvH. short teleports forward and scales any height.

But yeah, needs more 8 bit teeth.

November 22, 2010, 07:09:07 PM
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Offline Megaman

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Re: Project Jitterskull
« Reply #3 on: November 22, 2010, 07:09:07 PM »
Quote from: "Ivory"
1. Not sure about that one.
2. You'll need to take the sounds from GvH
3. Exactly what it was like in GvH. A direct chomp kills.
4. Exactly how he moved in GvH. short teleports forward and scales any height.

Thanks.  That's how he moves.  And alright. I'll leave that in then.  Also, I have the sounds imported from GvH, but his death is completely silenced still.

And Yellow Devil, he's not a skin per-say (Which is why I didn't post it in my skins topic).  Putting Jitterskull in the skins folder won't add him into the game like other skins.  You have to use the add file feature.

November 22, 2010, 07:09:42 PM
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Offline Max

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Re: Project Jitterskull
« Reply #4 on: November 22, 2010, 07:09:42 PM »
Yes, but in slumped he still has the "sprites" folder?

November 22, 2010, 07:14:04 PM
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Offline Megaman

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Re: Project Jitterskull
« Reply #5 on: November 22, 2010, 07:14:04 PM »
Yeah.  He does.  I guess technically, you could consider him a skin, but at the same time, he's kinda not.  Trying to go onto a server with Jitterskull will result in the server saying you need the same WADs.

November 22, 2010, 07:15:02 PM
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Offline Max

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Re: Project Jitterskull
« Reply #6 on: November 22, 2010, 07:15:02 PM »
Well go into your sprites folder, replace all sprites beginning with a H (H8H2, H7H3, H6H4, H5 and H1) with jitterskull hurt frames and that will solve your problem

November 22, 2010, 07:22:56 PM
Reply #7

Offline Megaman

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Re: Project Jitterskull
« Reply #7 on: November 22, 2010, 07:22:56 PM »
I'll give that a shot.  Thanks for the suggestion.

EDIT: Adding H Frames to Jitterskull didn't change a thing.  His hurt sprites still show up as Megaman.

November 22, 2010, 08:50:32 PM
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Offline Megaman

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Re: Project Jitterskull
« Reply #8 on: November 22, 2010, 08:50:32 PM »
Pardon the double post, but I noticed another problem.  When Jitterskull uses a Robot Master weapon, the Weapon Change sound constantly plays and he reverts back to the buster colors.

November 22, 2010, 09:22:18 PM
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Offline Lio

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Re: Project Jitterskull
« Reply #9 on: November 22, 2010, 09:22:18 PM »
I guess you just copy pasted GvH's ACS? Maybe that's the problem. Personally I have no experience with ACS, just on DECORATE, but I can bet GvH's code is meddling with Megaman's or something. I would check myself but I can't compile/decompile ACS in this PC.

November 22, 2010, 09:33:35 PM
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Offline Megaman

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Re: Project Jitterskull
« Reply #10 on: November 22, 2010, 09:33:35 PM »
Well I did make a few changes to the files to try to make them compatible, but I don't think I made the right ones.  And if I did, maybe not enough.

As for now, I'll release a little beta to the project.
While Jitterskull may still be incomplete, he'll be finished eventually with some help.

December 02, 2010, 03:01:29 AM
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Offline Megaman

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Re: Project Jitterskull
« Reply #11 on: December 02, 2010, 03:01:29 AM »
My project's been updated beyond my original expectations.  I've recently fixed that problem with the weapons and gave him 8-bit teeth.
(click to show/hide)
The download link can be found in the post above. (Click on Jitterskull's name.)

December 02, 2010, 10:26:22 AM
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Offline CutmanMike

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Re: Project Jitterskull
« Reply #12 on: December 02, 2010, 10:26:22 AM »
Awesome

December 03, 2010, 01:10:09 AM
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Offline Megaman

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Re: Project Jitterskull
« Reply #13 on: December 03, 2010, 01:10:09 AM »
I'm glad you of all people like my project, Mike.  I was hoping for your approval.


Originally, I only intended to make Jitterskull for 8-Bit Deathmatch, but I've been having too much fun experimenting with different ghouls.  There's one that I've recently finished.  Yes, finished.

Sjas.
(click to show/hide)
Sorry about the image, but it was just too good to pass up.

December 03, 2010, 01:33:27 AM
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Offline DimentedFlames

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Re: Project Jitterskull
« Reply #14 on: December 03, 2010, 01:33:27 AM »
I think Jitters' DL is broken, after you posted the update, i couldn't access it.